Louisville Makes a Game Jam 2025 🔗
These mods were created over 48 hours for a Luanti game jam, in which attendees learned about the Luanti engine and related tools to create mods.
A few minor fixes were made after the jam. There's a separate branch on github that will keep the Jam version.
The modpack includes the following:
- Appalachian Biomes
- A hostile "Hidebehind" cryptid mob
- A passive Alpaca mob
- Pawpaw tree and fruit, Pokeweed plant
- Craftable "Boomshine" which explodes around you when you drink it.
- A waterwheel, conveyer belt, and saw block automation
- Craftable music block that plays a banjo song.
- Decorations including:
- A cabin that contains a chest, with some supplies and a random Appalachia-related book and other items.
- A large geode that can spawn underground
- Random chests that spawn underground containing items
- A silly mod that replaces 1/10 dirt with dirt that will play a fart sound when mined.
- Optional mod that will make the entire world the Appalachian Biome
Intended to be used with Minetest, as well as the Awards mod (optional).
See the README in each Mod for authors / licensing.
observations
I Really want to like the modpack due to the function of the conveyors alone however they are a bit quirky.
To start off if you arrange four conveyors to all pull the same log it appears the conveyor pointing a specific direction will always pull the block. This is good (although I theorize this won't actually happen everytime)
Now if you place four conveyors in a loop and then place two logs side by side, depending on the orientation, you will either observe the two blocks seperate within the first cycle and stablize or you will observe one block jump forward twice and reform the two-blocks-side-by-side structure.
The power system I would probably have to actually read the code to understand. In one test breaking the power source immediately after the first conveyor in a sequence was powered caused each conveyor in the sequence to activate one at a time. In another test the end of a conveyor stopped before the center. The first case is odd because power flows in all directions and it's possible that whatever causes it also causes the tip to die instantly in the second case.
If you truly wanted to expand on this system for some reason you could potentially do it by having higher technology give better control of power and where and when it goes. However in it's current state the power system seems imprecise.
I Am running out of characters but I like the coal shafts a lot lot, chests spawn too frequently and in riverbeds, hide-behinds need a bit of work, and I'm putting too much thought into this probably.