Description
Blueprint Tool 🔗
A mod for capturing, storing, trading and automatically creating blueprints.
Works in survival mode too, not just an admin tool!
Using The Tool 🔗
A single tool switches between two modes with Sneak+Right-click.
Creation Mode 🔗
Select an area and capture it: Punch / sneak+punch (even in air) to set corners, right-click for the menu. Select a slot, adjust the selection, then Capture. Optionally press Analyze to see what will be captured.
Placer Mode 🔗
Choose a saved blueprint and place it down with rotation - Pick a saved blueprint, punch to set the paste origin, choose a rotation, then Place. Placement runs in the background; use /blueprint_cancel to abort.
Placing consumes items from your inventory (unless you have creative or give privileges). The Analyze panel shows exactly what's needed and what's missing before you commit.
Trade Blueprints 🔗
Blueprints can be shared as physical items: use a blank Blueprint to create a Blueprint Reference linked to one of your slots. This can be configured to be un-copyable, so whoever you trade it to, cannot make further copies of it.
Other players can import Blueprint References into their own slots. Note that blueprint references depend on the original blueprint existing, if you delete the original, the reference stops being valid.
In-game guide 🔗
Each player gets a set of persistent blueprint slots (count depends on privileges). An in-game guide is available via the Help button or /blueprint_help.
What this mod does NOT do 🔗
This tool does not copy meta-data or inventory of any node.
Meaning it won't duplicate the content of chests, furnaces, machines etc. Nodes are copied by name and param2 (rotation) only, then placed new, taken from player inventory.
Chat Commands 🔗
| Command | Description |
|---|---|
/blueprint_cancel |
Cancel your active blueprint placement |
/blueprint_clear |
Delete all your saved blueprints and slots |
/blueprint_clear_all |
Delete ALL PLAYERS' blueprints (requires blueprint_admin or server) |
/blueprint_manage |
Open the blueprint manager (admins can manage other players) |
/blueprint_help |
Open the in-game guide |
Game Compatibility 🔗
The mod works with any game. Crafting recipes are provided for games that use default (Minetest Game) or mcl_core (Mineclonia, VoxeLibre). For other games, the tools can still be obtained via /give or creative inventory.
Server Configuration 🔗
| Setting | Default | Description |
|---|---|---|
blueprint_tool_open_access |
true | When true, all players may use blueprint tools without needing basic_blueprints priv |
blueprint_tool_allow_placer_dig |
true | When true, the placer tool can dig existing nodes to make room |
blueprint_tool_max_size_x |
32 | Maximum blueprint width (X axis) |
blueprint_tool_max_size_y |
32 | Maximum blueprint height (Y axis) |
blueprint_tool_max_size_z |
32 | Maximum blueprint depth (Z axis) |
blueprint_tool_nodes_per_tick |
8 | Nodes placed per server tick during placement |
blueprint_tool_default_slots |
10 | Blueprint slots for players with basic_blueprints (or when open access is on) |
blueprint_tool_more_slots |
50 | Slots for players with more_blueprints |
blueprint_tool_even_more_slots |
200 | Slots for players with even_more_blueprints |
Privileges 🔗
| Privilege | Description |
|---|---|
basic_blueprints |
Allows using blueprint tools. Not required when open_access = true (the default). |
more_blueprints |
Raises the player's slot limit (also grants basic access) |
even_more_blueprints |
Raises the slot limit further (also grants basic access) |
allow_capture_protected |
Allows capturing nodes inside protected areas |
blueprint_admin |
Allows /blueprint_clear_all and access to other players' blueprints in management UIs |
Uninstallation 🔗
Run /blueprint_clear_all before removing the mod to avoid leaving orphaned data in mod_storage.
This is the perfect mod for bringing your builds into survival!
Does the mod work with techage/technic/terumetal?