Description
A library/API to manage audio tracks on Luanti
How To
Have a look at the DOCS
Known conflicts
Any mod that overrides minetest.sound_play, adding new parameters (done here to natively support MTG sounds)
Commands
/audiosettings: open the audio settings menu (or use the built-in item)
Releases
2025-01-29 23:36 UTC
2.0.1
Fixes (accessibility)
- CRASHFIX: in rare cases, it was possible to make the game crash with non ephemeral sounds being spammed
- Bugfix: flash blue instead of red in case of an overlapping sound (so it doesn't seem like a sound is actually stopping)
- Bugfix: don't hide overlapping sounds abruptly
Translation updates: French (Monapp) and Russian (SkyBuilder1717)
2025-01-26 19:41 UTC
2.0.0 - "Voi no"
BREAKING
What's new
- mod.conf: add minimum LT version
- Make mod description translatable
- Add
exclude_players custom field
- New translations:
- Russian (nekoedges, vintprox)
- Translations updated:
- French (Monapp)
- German (Wuzzy)
- Italian (Zughy)
- Polish (DoktorZieluch)
- Spanish (Gabri06)
Fixes
- CRASHFIX: overlap
cant_overlap sounds in case pos or obj are specified and they don't match the pos or obj of a previous instance
2024-08-24 22:44 UTC
1.1.0 - "Chi fermerà la musica"
What's new
- Make
stop_sound(..) work (barebone implementation waiting for Minetest)
- Accessibility: update pos of positional sounds even when they're fading
- Don't force
ephemeral = true on SFX
Fixes
- CRASHFIX: silently fails if
track_name is not provided in functions play_bgm(..) and play_sound(..)
- Bugfix: avoid spamming errors when accessibility is on due to
"" being combined with ^[multiply
2024-06-30 23:30 UTC
1.0.1
What's new
- German translation updated
Fixes
- CRASHFIX (regression): applying settings didn't work in case a bgm sound was in progress
- Bugfix, accessibility: fix directions of positional sounds being incorrect at times
2024-06-29 12:56 UTC
1.0.0 - "Inizio"
What's new
- Add (temporary)
duration parameter
- Add
to_players custom field
- Natively feature (most) MTG mod sounds
Fixes
- CRASHFIX: previous version didn't work if panel_lib wasn't already installed (missing dependency in
mod.conf)
- CRASHFIX: don't crash if more than 10 panels are rendered at once
Older and dev changelogs
All releases
Threads
New thread
Information
Provides
audio_lib
Dependencies
- Required
-
panel_lib
Information
- Type
- Mod
- Technical Name
- audio_lib
- Languages
-
English, Deutsch, Español, Français, Italiano, Polski, Русский
- License
-
AGPL-3.0-or-later
for code,
CC-BY-SA-4.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2023-11-15 12:04 UTC
- Maintainers
-
Zughy
Used By
Thank you
you don't know how usefull it's this controll you share, thank you so much. I just open an acount in the forum to say thank you
Very helpful
i used it in my map!! :)
Библотека для звуков
Обновляемый код для звуков и разные доработки
Awsome
I take it helpfull when tested my soounds, I waiting for more update! : )