# textdomain: audio_lib

##[ src/GUI/gui_settings.lua ]##
Audio Settings=Audioeinstellungen
Used by:@n@1=Verwendet von:@n@1
It only affects mods that use audio_lib=Betrifft nur Mods, die audio_lib benutzen
Main=Haupt
BGM=Musik
SFX=Sound
Accessibility=
Reset=Zurücksetzen
Apply=Anwenden

##[ src/commands.lua ]##
Open the audio settings menu=Das Audioeinstellungsmenü öffnen

##[ src/register/MTG.lua ]##
Cart moves=
Grass breaks=
Chest closes=
Chest opens=
Lapilli burst out=
Chop chop=
Footsteps (gravel)=
Footsteps (grass)=
Footsteps (dirt)=
Metal breaks=
Node breaks=
Furnace crackles=
Gravel breaks=
Ice breaks=
Item evaporates=
Node placed=
Hard node placed=
Metal node placed=
Item breaks=
Hit=
Door closes=
Door opens=
Fence gate opens=
Glass door closes=
Glass door opens=
Steel door closes=
Steel door opens=
Lava boils=
Water flows=
Fire exstinguishes=
Fire burns=
Flint scratches=
Fire roars=
Fire crackles=
Explosion=
Fuse burns=
Fuse ignites=
Steel bar door slams=
Steel bar door creaks=

##[ src/tests/bgm.lua ]##
Audio Lib BGM test #1@n@n1. Play BGM #1 in loop.@n@nRight click to stop any BGM=„Audio Lib“-Musik-Test #1@n@n1. Musik #1 in Schleife abspielen.@n@nRechtsklicken, um die ganze Musik zu stoppen
Audio Lib BGM test #2@n@n1. Play BGM #1 for 1s@n2. Play BGM #2 for 3s, gain 0.3@n3. Play BGM #1 for 4s from where it stopped@n4. Stop BGM #1 after 2s=„Audio Lib“-Musik-Test #2@n@n1. Musik #1 für 1s abspielen@n2. Musik #2 für 3s mit Gain von 0,3 abspielen@n3. Musik #1 für 4s dort abspielen, wo sie gestoppt wurde@n4. Musik #1 nach 2s stoppen
Audio Lib BGM test #3@n@n1. Play BGM #2 for 2s@n2. Gradually change (1s) gain to 0.5 for 3s@n3. Change gain to 1.4 for 2s@n4. Fade it out in 2s=
Starts changing volume=
Starts fading=

##[ src/tests/custom_types.lua ]##
Custom type test=Benutzerdefinierter-Typ-Test
Audio Lib custom sound test #1@n@n1. Play Custom Sound #1 to the player=Audio-Lib-Benutzersound-Test #1@n@n1. Spielt Benutzersound #1 an den Spieler

##[ src/tests/sfx.lua ]##
Audio Lib sfx test #1@n@n1. Play SFX #1 to the player=„Audio Lib“-Sound-Test #1@n@n1. Sound #1 an den Spieler abspielen
Audio Lib sfx test #2@n@n1. Play SFX #1 at player's position@n2. Play SFX #1 again after 2 seconds, shifted by 30 nodes on the X axis from the player's position@n3.Play it again after 0.5s, but shifted by 30 nodes in the opposite direction@n4. Play it again after 0.4s, like in step #2=


##### not used anymore #####

Audio Lib sfx test #2@n@n1. Play SFX #1 at player's position@n2. Play SFX #1 again after 2 seconds, shifted by 30 nodes on the X axis from the player's position=„Audio Lib“-Sound-Test #2@n@n1. Sound #1 an der Spielerposition abspielen@n2. Sound #1 erneut nach 2 Sekunden abspielen, um 30 Nodes auf der X-Achse von der Spielerposition aus verschoben
