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For Luanti 5.4 and above

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Minetest 5.2 mod: Nautilus 🔗

This is the "Nautilus", a grandchild mod from "Sailing Kit". It's water dynamics comes from Sailing Kit (by TheTermos). So it depends on mobkit. And It dependes on the biofuel mod for fuel making. With keyboard you can move the nautilus. When you press sneak, it dives, when you press jump, it emerges. And you can set anchor again by pressing E, but it only works when the Nautilus is near completely stopped (when the anchor is sucessfull, you receive a message on chat).

It can be painted using dye of any color you want, you must punch the hatch with the dye.

Controls overview: (note: all click events must be done against the hatch, above your head)

  • Right click: enter in/get off the submarine
  • Left click (with biofuel): add fuel to submarine
  • E: drops/get the anchor (but the submarine must be near stoped)
  • Jump: go up/emerges
  • Sneak: go down/dives
  • Backward: go back
  • Forward: go foward
  • Left/right: Turn to left/right
  • Forward and Backward together: shots light 20 blocks ahead (where the user is pointing)

Biofuel mod can be found here: https://github.com/APercy/minetest_biofuel


It uses some code from Sailing Kit (by TheTermos)

License of source code: MIT (see file LICENSE)

License of media (textures and sounds): 🔗

collision.ogg by APercy. See License file

Submarine model by APercy. See License file

Reviews

Review

Do you recommend this mod?

  • Good fun, but lights and controls could be better

    This was fun to "swim" around in, even with GreenXenith spawning planes below me

    I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually

    The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine

    1 comments
  • English

    I love it

    I absolutely adore this mod! The amount of work and creativity that went into it really shows, and it’s so much fun to play with. The only thing that’s a bit challenging is exiting—having to reach the surface every time can be tricky, especially in tight areas or uneven terrain. Maybe there could be an easier way to exit, or even a small manual or in-game guide to explain how to maneuver more smoothly.

    Other than that, this mod is genuinely one of my favorites. Everything functions really well, the features are unique, and the gameplay feels polished. I love that almost all your mods are up, working, and easy to use—it’s clear how much effort you put into making them accessible and enjoyable. Keep it up; this is seriously impressive work!

    2 comments
  • 100% recommended

    this mod is extremely useful, now i can explore deep ocean and deep underground lake with ease

    0 comments
  • Very good mod

    Nice physic and animation. Can the speed of the submarine be a bit increased? Currently, it's a bit too slow.

    3 comments

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