Description
Providing a node which can store the world... literally.
Quick Launch
- Craft all the parts to craft a Camp (Or
/giveme camps:camp), then place it somewhere, like outside your home, then get building on it.
- Once you're done, Punch the center block (That would show your playername and the camp's id) to pick it all up.
- Now as you adventure, tired or need food, or maybe you're on your last pickaxe, just place you're Camp.
I've even done a [Guide v1.0] (Mostly crafting recipes)
Crafting can be disabled by camps.craft = false into you're settings (minetest.conf)
Releases
2025-04-17 02:13 UTC
v1.1
- Added ContentDB link
- Bugfix v1.1
2025-04-12 01:51 UTC
1.0 - New Beginnings
Camps has been fairly tested.
It has passed a variety of test cases:
- Minetest Game, Normal blocks and furnaces
- VoxeLibre, Normal blocks and furnaces
- VoxeLibre, Chests, Shulker Boxes, and Ender Chests
This means for the fair part, you're getting a working version as of v1.0
All releases
Threads
New thread
Information
Provides
camps
Dependencies
- Required
-
No required dependencies
- Optional
-
default
mcl_chests
mcl_core
Information
- Type
- Mod
- Technical Name
- camps
- Languages
-
English
- License
-
MIT
- Maintenance State
- Actively Developed
- Added
- 2025-04-12 01:48 UTC
- Maintainers
-
ApolloX939
op mod
its really help full cuz we cant just build houses every were and good for a long advanture or pheraps every adventure