awuuwa's Biomes

Description

With this mod I intent to re-create some of my favourite biomes from one mod known as Biomes O' Plenty made for another non-Luanti based voxel game that shall remain unnamed, with my own ideas included as well. awuuwa's Biomes is primarily targeting Minetest Game, as well as Mineclonia and CloneCraft;Libre trough the use of a compatibility layer. Without a compatibility layer most biomes will still work in Minclonia and CloneCraft;Libre and also games supported by xcompat. This mod is designed with the intention of not conflicting with other mods. Other games made for Luanti may or may not work at varying levels. Some of the submods should work in any Luanti game. New biomes may be added in future versions but existing biomes will not be removed in any future version.

The biomes in this mod are of varying levels of very little or more fantastical. A goal with this project is that the biomes together are designed so that they can replace all of the biomes in Minetest Game. The goal is provide a full range of different biomes that provide for a good gameplay experience.

Many of the textures should be considered placeholders, as they feature flat colors and plain rudumentary artwork. I am not much of a pixel artist so if someone wants to send me better textures I will likely accept them and include in a future release.

This modpack follows a modular design philosophy where the user can enable or disable each individual biome independently of each other, as well as separating the mods so that add the mods which add resources (nodes) are separate from the mods that add / change worldgeneration. This way multiple mods (including third party mods) can share a "resource" mod as a dependency without altering the world generation. The choise to enable or disable each biome separate is provided to the user, except for the one exception, the swamp biome, which is a mod by a third party that is used as a dependency in the Wetlands biome in awuuwa's Biomes. As a dependency, the swamp biome is outside of my control, me as the developer of this mod, so unfortunately my designs and choises don't apply to it, but alas the user has the option to not to use the Wetlands biome if per really dislikes the swamp biome it depends on. I recommend the swamp biome mod be developed such that the world generation is in a separate submod in a modpack in a similar way as I do here, so that I can depend on the mangrove trees and mud without the swamp biome itself being present in the world, for those users who don't want the swamp biome

List of biomes and a very brief description for each:

coniferous forest features spruce and pine trees as well as mossy rocks spread out across the forest floor

Desert pillars is a hot biome with lots of pillars made out of desert sandstone

Fungi forest features a tall forest full of large mushrooms and almost teal kind of colored foliage and leaves of trees

Lots of Snow has a a messy arrangement of tall snow, no vegetation on this biome

Marsh is a flat biome that has lots of water and also soil mixed in, with deep crevices of water in between parts with soil. The biome has lots of plantation on top of the soil

Meadow is a largely plain biome with grass and occasional bushes as well as spruce trees

Mixed desert features a mixture of desert sand as well as regular sand

Mixed forest contains spruce, aspen and pine trees, this forest has a grass floor

Outback is a kind of an orange looking biome with dry dirt, some dry-ish grass and a unique outback sand soil type. There are also occasional acacia bushes and some outback tallgrass

pasture features fields filled with wonderful golden pasture grass

prairie is a nice almost plain biome but filled with lots of unique prairie grass along with regular grass. Plus some occasional bushes.

In the coldest most driest regions of the world, unfit for human habitation, the machines come to life, in the form of the Sci-Fi Biome.

Shiled has lots of spruce trees and a bunch of bushes on a hill

The great forest is largely dominated by the oak tree, but also features aspen as well as maple trees. Maple trees come from a mod that is installed separately as a dependency.

Maple woods features predominantly maple trees, as well as some spruce trees

Safari is a biome with acacia trees and an orange grass

The Tropical Rainforest appears in places that are really hot and moist, this biome features a really vibrant green in foliage and leaves of the trees.

Wetlands features tall slim trees with sparse leafs, on muddy soil and there are also bushes and slimy tall grass. This biome depends on the "swamp" mod for Minetest Game, that I awuuwa did not create.

Winter forest is a cold snowy forest with spruce and pine trees.

xeric shrubland is a warm biome with sand + nice vegetation

changelog 0.2 1 Began work integrating xcompat, many biomes now work with it but not all of them. Basically for those biomes that completely support xcompat and do not depend on default, such biomes now work with any game that xcompat supports. 2 fixed tropical trees not growing from saplings 3 fixed the fungi forest tree digging a hole around it when it grows which I forgot was a problem that still existed until this version 4 other compatibility improvements and support for Mineclonia / CloneCraft;Libre has been added for some biomes, not all. Those same biomes should work with VoxeLibre also but I haven't tested. 5 I added a dummy package to pull relevant dependencies as primarily The Great Forest biome is supposed to be used with the maple mod, but I moved maple mod to optional_depends instead of depends, because I want to provide the option of not using it. Also this dummy package should help with using the biomes in the different games that are now supported with the addition of xcompat support, as all of the xcompat related items are marked as optional_depends. 6 Added useful triggering error if required mods aren't present when mods are loaded, instead of failing with mysterious errors because dependencies weren't there, now there are proper error messages telling the user what mods they should install to fix the error. This also relates to the dummy package, without the dummy package these errors would be thrown by default if the user didn't manually set out to download all optional_depends packages themselves. 7 Included the Minetest Game's flowers mod in all of the relevant mod.conf files where it wasn't present when it was supposed to be 8 Internal change to schematics, introduced the concept of using "pointer" nodes that will be resolved on init using aliases to point to actual nodes.

Reviews

Review

Do you recommend this mod?

  • Español

    Muy buenos mods

    He estado probando todos tus mod en un solo mundo, y me pareces muy bien, aunque siempre apracere el error de carga de safari como aparece en la imagen. Pero de ahí en fuera, están muy bonitos tus mods: me gustan. Espero y hagas más mejoras y actualizaciones.

    Error de carga del mod
    0 comments

Releases

2025-11-25 19:24 UTC

0.2 🔗

Began work integrating xcompat, many biomes now work with it but not all of them. Basically for those biomes that completely support xcompat and do not depend on default, such biomes now work with any game that xcompat supports.

fixed tropical trees not growing from saplings

fixed the fungi forest tree digging a hole around it when it grows which I forgot was a problem that still existed until this version

other compatibility improvements and support for Mineclonia / CloneCraft;Libre has been added for some biomes, not all. Those same biomes should work with VoxeLibre also but I haven't tested.

I added a dummy package to pull relevant dependencies as primarily The Great Forest biome is supposed to be used with the maple mod, but I moved maple mod to optional_depends instead of depends, because I want to provide the option of not using it. Also this dummy package should help with using the biomes in the different games that are now supported with the addition of xcompat support, as all of the xcompat related items are marked as optional_depends.

Added useful triggering error if required mods aren't present when mods are loaded, instead of failing with mysterious errors because dependencies weren't there, now there are proper error messages telling the user what mods they should install to fix the error. This also relates to the dummy package, without the dummy package these errors would be thrown by default if the user didn't manually set out to download all optional_depends packages themselves.

Included the Minetest Game's flowers mod in all of the relevant mod.conf files where it wasn't present when it was supposed to be

Internal change to schematics, introduced the concept of using "pointer" nodes that will be resolved on init using aliases to point to actual nodes.

0.1 awuuwa's Biomes

Download

2025-07-26 17:49 UTC

awuuwa's Biomes version 0.1 upload 4 🔗

first release, introduced all of the biomes of the first version.

#4 file upload, previous 3 failed because automated system gave misleading false error messages regarding COPYING file versus required LICENSE file

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Information

Provides

awuuwa_biomes_01_autoselect_mineclonia_dummy_package awuuwa_biomes_02_autoselect_minetestgame_dummy_package awuuwa_biomes_03_autoselect_other_games awuuwa_biomes_04_autoselect_all_games_dummy_package awuuwa_biomes_coniferous_1 awuuwa_biomes_core_compat awuuwa_biomes_desert_pillars awuuwa_biomes_enhance_default_grassland awuuwa_biomes_enhance_default_savannah awuuwa_biomes_fungi_forest awuuwa_biomes_lotsofsnow awuuwa_biomes_maple_woods awuuwa_biomes_marsh awuuwa_biomes_meadow awuuwa_biomes_mixed_desert awuuwa_biomes_mixed_forest awuuwa_biomes_outback awuuwa_biomes_pasture awuuwa_biomes_prairie awuuwa_biomes_resource_fungi_forest awuuwa_biomes_resource_maple awuuwa_biomes_resource_moss awuuwa_biomes_resource_mushrooms awuuwa_biomes_resource_outback awuuwa_biomes_resource_plants awuuwa_biomes_resource_safari awuuwa_biomes_resource_tropical_rainforest awuuwa_biomes_safari awuuwa_biomes_scifi_biome awuuwa_biomes_scifi_biome_worldgen awuuwa_biomes_shield awuuwa_biomes_the_great_forest awuuwa_biomes_tropical_rainforest awuuwa_biomes_wetlands awuuwa_biomes_winter_forest awuuwa_biomes_xeric_scrubland minetest_acacia_tree minetest_apple_tree minetest_aspen_tree minetest_jungletree minetest_pine_tree minetest_shared_tree_functions

Dependencies

Required
default default_sounds_for_other_games default_textures_for_other_games flowers maple oak_tree spruce_tree swamp xcompat
Optional
_mcl_autogroup default default_sounds_for_other_games default_textures_for_other_games flowers fogblox ks_terrain maple mcl_core mcl_flowers mcl_mushrooms mcl_trees minetest_jungle_tree nabm_liquids nabm_soil nabm_stone nc_concrete nc_stoneworks nc_terrain nodes_nature oak_tree ob_core orionworld pyutest_blocks rp_default spruce_tree swamp vk_nodes xcompat

Information

Type
Mod
Technical Name
awuuwa_biomes
Languages
English
License
GPL-3.0-or-later for code,
LAL-1.3 for media.
Maintenance State
Actively Developed
Added
2025-07-26 13:55 UTC
Maintainers
awuuwa