CloneCraft;Libre is a Free/Libre Software clone of a certain non-free software voxel game that shall remain unnamed, we will refer to it as "The OG Game" here instead, forked from Mineclonia. The OG Game has seen many updates over the years, and with them changed a lot, to some straying too far from what they had come to like, this is why CloneCraft;Libre exists. Unlike Mineclonia which is already a Free/Libre Software remake of The OG Game, CloneCraft;Libre seeks to recreate the version 1.8 experience of The OG Game where Mineclonia keeps up-to-date with the latest features. CloneCraft;Libre will not add the latest features of The OG Game and will only have content that exists in 1.8.
CloneCraft;Libre provides an excellent base for modding, as the mod developers do not have to keep chasing an ever changing version of the base game where the content in CloneCraft;Libre which references the 1.8 experience will remain static in that target version. There are both official and unofficial means to attain compatibility with mods made for Minetest Game, with the aim of allowing third party mods the developers of which otherwise primarily design their mods around and for Minetest Game now with only having to make minor changes to make such mods work in CloneCraft;Libre also. There exists an official internal compatibility layer in CloneCraft;Libre with Minetest Game. You can open your Minetest worldsave in CloneCraft;Libre.
CloneCraft;Libre is also made to work with opening world saves from Mineclonia versions 0.109.3 and prior, allowing transition of any world save from those versions of Mineclonia to CloneCraft;Libre without much breackage. Don't expect the transition to be perfect, but it should be adequate. Note that this process of loading a Mineclonia world is only designed to work with that specific version of Mineclonia and prior and not the newer versions. Any version of Mineclonia past 0.109.3 is not supported, any world save from those newer versions is expected to break more or less and is officially entirely untested and not at all supported. There is no guaranteed compatibility with mods made for Mineclonia or VoxeLibre to work with CloneCraft;Libre as there are internal differences between them.
The only officially supported language is English, any support for other languages are provided "as is", they may or may not be useful or reflect changes made to CloneCraft;Libre since being forked from Mineclonia. The wider language support is a leftover from being forked from Mineclonia, it will be left untouched and not removed as it may still be useful for those who wish to use them, but official support and accuracy that reflects the gameplay is not guaranteed.
Starting with release version 0.5 CloneCraft;Libre has begun to diverge from the original Mineclonia source code base with the removal of previously commented out segments of source code that were active in the original Mineclonia source base, as well as development of new features and changes new to CloneCraft;Libre that do not exist in Mineclonia has begun. Prior to this release most of the Mineclonia source code remained intact in CloneCraft;Libre merely having been commented out and there were only very slight alterations where required, this is no longer the case, new developments are taking places and changes are being made internally further differentiating CloneCraft;Libre from it's Mineclonia roots. CloneCraft;Libre is a hard fork of Mineclonia.
Information about Minetest Game mod compatibility. There exists a first party mod that is not an official part of the CloneCraft;Libre project which adds a compatibility layer / port of Minetest Game to CloneCraft;Libre and this can be downloaded from the "Website" link here on ContentDB which leads you to Odysee, however that version is now outdated and the newest version can be downloaded from my I2P website. The compatibility layer adds partial Minetest Game mod support and ports the content of Minetest worlds to CloneCraft;Libre similar to the offical compatibility layer. This works similarly but in reverse to the official system in CloneCraft;Libre. This means you can both play CloneCraft;Libre on Minetest Game, or alternatively Minetest Game on CloneCraft;Libre. Fun fact; chances are that more Minetest Game mods work in CloneCraft;Libre than mods specifically made for Mineclonia although this is just speculation. You may have to make manual changes to the mod.conf files of various mods you may wish to use in Mineclonia that were originally for Minetest Game only, by changing depends = default to optional_depends = default doing that makes a big help. You may also want to reference the mods https://content.luanti.org/packages/awuuwa/default_sounds_for_other_games/ and https://content.luanti.org/packages/awuuwa/default_textures_for_other_games/ also if need be
CloneCraft;Libre is developed on Luanti engine version 5.7.0. Luanti engine versions below 5.7.0 are not supported. Newer versions of the Luanti game engine also work without issues and are now officially supported.
Some changelog notes from version releases:
0.1 CloneCraft;Libre is forked from Version: 0.109.3 of Mineclonia. comments out large portions of the source code base with only minor changes to the source code. The vast majority of changes from Mineclonia are marked inline in the source code.
0.2 adds aliases for content that has been removed so that not that many unknown nodes appear in the world and reduces the amount of errors appearing in chat as seen there.
0.3 improves on aliases and removes more newer items from the game. Also added third party mod support which requires the compatibility layer that isn't available on ContentDB, can be downloaded from a link. Fixed generating villages crashing the game
0.4 improvements on aliases, still removing new items since forking from Mineclonia. More third party mod support requiring compatibility layer not available on ContentDB, can be downloaded from a link. Also now there is jumping.
0.5 A. Added compatibility with Minetest Game with basic aliases from Minetest Game (default) to CloneCraft;Libre. B. Added support for loading Minetest Game worlds in CloneCraft;Libre without too much breakage. C. A new system that ports the CloneCraft;Libre internal mods to run on Minetest Game introduced. You the user can separate the D. internal mods from CloneCraft;Libre game and put them in the regular mods directory and play Minetest Game with the CloneCraft;Libre mods in use, thus porting CloneCraft;Libre content to Minetest Game. E. Important internal changes and fixes made to improve modularity. F. Decoupled internal mods from screwdriver, screwdriver can now be removed without causing dependency issues.
Some known issues sometimes the sky flickers in a weird way, not rapidly so, but turns dark and back to light again when it's daytime in the overworld Some items from newer versions of The OG Game are still included in CloneCraft;Libre that have to be removed
Brilliant game fork
With Mineclonia being my favourite game on Luanti, I was so excited when I found this fork that retains the classic feel without the modern additions. It also looks like an excellent base for modding
Stable and clean
But would be great to add parrot, wolf tame, campfire, sweet berries, cod, salmon, glow squid, dolphin.
nice mineclonia fork
Nice!
is a Free/Libre minecraft 1.8.
A MineClonia Fork, it is good, because MineClonia is a Free/Libre Minecraft.