
--- Registered armors.
--
--  @topic armor


-- support for i18n
local S = armor.get_translator


--- Admin Helmet
--
--  @helmet 3d_armor:helmet_admin
--  @img 3d_armor_inv_helmet_admin.png
--  @grp armor_head 1
--  @grp armor_heal 100
--  @grp armor_use 0
--  @grp armor_water 1
--  @grp not_in_creative_inventory 1
--  @armorgrp fleshy 100
armor:register_armor("3d_armor:helmet_admin", {
	description = S("Admin Helmet"),
	inventory_image = "3d_armor_inv_helmet_admin.png",
	armor_groups = {fleshy=100},
	groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
			not_in_creative_inventory=1},
	on_drop = function(itemstack, dropper, pos)
		return
	end,
})

--- Admin Chestplate
--
--  @chestplate 3d_armor:chestplate_admin
--  @img 3d_armor_inv_chestplate_admin.png
--  @grp armor_torso 1
--  @grp armor_heal 100
--  @grp armor_use 0
--  @grp not_in_creative_inventory 1
--  @armorgrp fleshy 100
armor:register_armor("3d_armor:chestplate_admin", {
	description = S("Admin Chestplate"),
	inventory_image = "3d_armor_inv_chestplate_admin.png",
	armor_groups = {fleshy=100},
	groups = {armor_torso=1, armor_heal=100, armor_use=0,
			not_in_creative_inventory=1},
	on_drop = function(itemstack, dropper, pos)
		return
	end,
})

--- Admin Leggings
--
--  @leggings 3d_armor:leggings_admin
--  @img 3d_armor_inv_leggings_admin.png
--  @grp armor_legs 1
--  @grp armor_heal 100
--  @grp armor_use 0
--  @grp not_in_creative_inventory 1
--  @armorgrp fleshy 100
armor:register_armor("3d_armor:leggings_admin", {
	description = S("Admin Leggings"),
	inventory_image = "3d_armor_inv_leggings_admin.png",
	armor_groups = {fleshy=100},
	groups = {armor_legs=1, armor_heal=100, armor_use=0,
			not_in_creative_inventory=1},
	on_drop = function(itemstack, dropper, pos)
		return
	end,
})

--- Admin Boots
--
--  @boots 3d_armor:boots_admin
--  @img 3d_armor_inv_boots_admin.png
--  @grp armor_feet 1
--  @grp armor_heal 100
--  @grp armor_use 0
--  @grp not_in_creative_inventory 1
--  @armorgrp fleshy 100
armor:register_armor("3d_armor:boots_admin", {
	description = S("Admin Boots"),
	inventory_image = "3d_armor_inv_boots_admin.png",
	armor_groups = {fleshy=100},
	groups = {armor_feet=1, armor_heal=100, armor_use=0,
			not_in_creative_inventory=1},
	on_drop = function(itemstack, dropper, pos)
		return
	end,
})

minetest.register_alias("adminboots", "3d_armor:boots_admin")
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")


--- Wood
--
--  Requires setting `armor_material_wood`.
--
--  @section wood

if armor.materials.wood then
	--- Wood Helmet
	--
	--  @helmet 3d_armor:helmet_wood
	--  @img 3d_armor_inv_helmet_wood.png
	--  @grp armor_head 1
	--  @grp armor_heal 0
	--  @grp armor_use 2000
	--  @grp flammable 1
	--  @armorgrp fleshy 5
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 3
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:helmet_wood", {
		description = S("Wood Helmet"),
		inventory_image = "3d_armor_inv_helmet_wood.png",
		groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
		armor_groups = {fleshy=5},
		damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
	})
	--- Wood Chestplate
	--
	--  @chestplate 3d_armor:chestplate_wood
	--  @img 3d_armor_inv_chestplate_wood.png
	--  @grp armor_torso 1
	--  @grp armor_heal 0
	--  @grp armor_use 2000
	--  @grp flammable 1
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 3
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:chestplate_wood", {
		description = S("Wood Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_wood.png",
		groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
	})
	--- Wood Leggings
	--
	--  @leggings 3d_armor:leggings_wood
	--  @img 3d_armor_inv_leggings_wood.png
	--  @grp armor_legs 1
	--  @grp armor_heal 0
	--  @grp armor_use 1000
	--  @grp flammable 1
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 3
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:leggings_wood", {
		description = S("Wood Leggings"),
		inventory_image = "3d_armor_inv_leggings_wood.png",
		groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
	})
	--- Wood Boots
	--
	--  @boots 3d_armor:boots_wood
	--  @img 3d_armor_inv_boots_wood.png
	--  @grp armor_feet 1
	--  @grp armor_heal 0
	--  @grp armor_use 2000
	--  @grp flammable 1
	--  @armorgrp fleshy 5
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 3
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:boots_wood", {
		description = S("Wood Boots"),
		inventory_image = "3d_armor_inv_boots_wood.png",
		armor_groups = {fleshy=5},
		damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
		groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
	})
	local wood_armor_fuel = {
		helmet = 6,
		chestplate = 8,
		leggings = 7,
		boots = 5
	}
	for armor, burn in pairs(wood_armor_fuel) do
		minetest.register_craft({
			type = "fuel",
			recipe = "3d_armor:" .. armor .. "_wood",
			burntime = burn,
		})
	end
end


--- Cactus
--
--  Requires setting `armor_material_cactus`.
--
--  @section cactus

if armor.materials.cactus then
	--- Cactus Helmet
	--
	--  @helmet 3d_armor:helmet_cactus
	--  @img 3d_armor_inv_helmet_cactus.png
	--  @grp armor_head 1
	--  @grp armor_heal 0
	--  @grp armor_use 1000
	--  @armorgrp fleshy 5
	--  @damagegrp cracky 3
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:helmet_cactus", {
		description = S("Cactus Helmet"),
		inventory_image = "3d_armor_inv_helmet_cactus.png",
		groups = {armor_head=1, armor_heal=0, armor_use=1000},
		armor_groups = {fleshy=5},
		damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
	})
	--- Cactus Chestplate
	--
	--  @chestplate 3d_armor:chestplate_cactus
	--  @img 3d_armor_inv_chestplate_cactus.png
	--  @grp armor_torso 1
	--  @grp armor_heal 0
	--  @grp armor_use 1000
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 3
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:chestplate_cactus", {
		description = S("Cactus Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_cactus.png",
		groups = {armor_torso=1, armor_heal=0, armor_use=1000},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
	})
	--- Cactus Leggings
	--
	--  @leggings 3d_armor:leggings_cactus
	--  @img 3d_armor_inv_leggings_cactus.png
	--  @grp armor_legs 1
	--  @grp armor_heal 0
	--  @grp armor_use 1000
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 3
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:leggings_cactus", {
		description = S("Cactus Leggings"),
		inventory_image = "3d_armor_inv_leggings_cactus.png",
		groups = {armor_legs=1, armor_heal=0, armor_use=1000},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
	})
	--- Cactus Boots
	--
	--  @boots 3d_armor:boots_cactus
	--  @img 3d_armor_inv_boots_cactus.png
	--  @grp armor_feet 1
	--  @grp armor_heal 0
	--  @grp armor_use 1000
	--  @armorgrp fleshy 5
	--  @damagegrp cracky 3
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 2
	--  @damagegrp level 1
	armor:register_armor("3d_armor:boots_cactus", {
		description = S("Cactus Boots"),
		inventory_image = "3d_armor_inv_boots_cactus.png",
		groups = {armor_feet=1, armor_heal=0, armor_use=1000},
		armor_groups = {fleshy=5},
		damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
	})
	local cactus_armor_fuel = {
		helmet = 14,
		chestplate = 16,
		leggings = 15,
		boots = 13
	}
	for armor, burn in pairs(cactus_armor_fuel) do
		minetest.register_craft({
			type = "fuel",
			recipe = "3d_armor:" .. armor .. "_cactus",
			burntime = burn,
		})
	end
end


--- Steel
--
--  Requires setting `armor_material_steel`.
--
--  @section steel

if armor.materials.steel then
	--- Steel Helmet
	--
	--  @helmet 3d_armor:helmet_steel
	--  @img 3d_armor_inv_helmet_steel.png
	--  @grp armor_head 1
	--  @grp armor_heal 0
	--  @grp armor_use 800
	--  @grp physics_speed -0.01
	--  @grp physica_gravity 0.01
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 2
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:helmet_steel", {
		description = S("Steel Helmet"),
		inventory_image = "3d_armor_inv_helmet_steel.png",
		groups = {armor_head=1, armor_heal=0, armor_use=800,
			physics_speed=-0.01, physics_gravity=0.01},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
	})
	--- Steel Chestplate
	--
	--  @chestplate 3d_armor:chestplate_steel
	--  @img 3d_armor_inv_chestplate_steel.png
	--  @grp armor_torso 1
	--  @grp armor_heal 0
	--  @grp armor_use 800
	--  @grp physics_speed
	--  @grp physics_gravity
	--  @armorgrp fleshy
	--  @damagegrp cracky 2
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:chestplate_steel", {
		description = S("Steel Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_steel.png",
		groups = {armor_torso=1, armor_heal=0, armor_use=800,
			physics_speed=-0.04, physics_gravity=0.04},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
	})
	--- Steel Leggings
	--
	--  @leggings 3d_armor:leggings_steel
	--  @img 3d_armor_inv_leggings_steel.png
	--  @grp armor_legs 1
	--  @grp armor_heal 0
	--  @grp armor_use 800
	--  @grp physics_speed -0.03
	--  @grp physics_gravity 0.03
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:leggings_steel", {
		description = S("Steel Leggings"),
		inventory_image = "3d_armor_inv_leggings_steel.png",
		groups = {armor_legs=1, armor_heal=0, armor_use=800,
			physics_speed=-0.03, physics_gravity=0.03},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
	})
	--- Steel Boots
	--
	--  @boots 3d_armor:boots_steel
	--  @img 3d_armor_inv_boots_steel.png
	--  @grp armor_feet 1
	--  @grp armor_heal 0
	--  @grp armor_use 800
	--  @grp physics_speed -0.01
	--  @grp physics_gravity 0.01
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 2
	--  @damagegrp snappy 3
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:boots_steel", {
		description = S("Steel Boots"),
		inventory_image = "3d_armor_inv_boots_steel.png",
		groups = {armor_feet=1, armor_heal=0, armor_use=800,
			physics_speed=-0.01, physics_gravity=0.01},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
	})
end


--- Bronze
--
--  Requires setting `armor_material_bronze`.
--
--  @section bronze

if armor.materials.bronze then
	--- Bronze Helmet
	--
	--  @helmet 3d_armor:helmet_bronze
	--  @img 3d_armor_inv_helmet_bronze.png
	--  @grp armor_head 1
	--  @grp armor_heal 6
	--  @grp armor_use 400
	--  @grp physics_speed -0.01
	--  @grp physics_gravity 0.01
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:helmet_bronze", {
		description = S("Bronze Helmet"),
		inventory_image = "3d_armor_inv_helmet_bronze.png",
		groups = {armor_head=1, armor_heal=6, armor_use=400,
			physics_speed=-0.01, physics_gravity=0.01},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
	})
	--- Bronze Chestplate
	--
	--  @chestplate 3d_armor:chestplate_bronze
	--  @img 3d_armor_inv_chestplate_bronze.png
	--  @grp armor_torso 1
	--  @grp armor_heal 6
	--  @grp armor_use 400
	--  @grp physics_speed -0.04
	--  @grp physics_gravity 0.04
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:chestplate_bronze", {
		description = S("Bronze Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_bronze.png",
		groups = {armor_torso=1, armor_heal=6, armor_use=400,
			physics_speed=-0.04, physics_gravity=0.04},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
	})
	--- Bronze Leggings
	--
	--  @leggings 3d_armor:leggings_bronze
	--  @img 3d_armor_inv_leggings_bronze.png
	--  @grp armor_legs 1
	--  @grp armor_heal 6
	--  @grp armor_use 400
	--  @grp physics_speed -0.03
	--  @grp physics_gravity 0.03
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:leggings_bronze", {
		description = S("Bronze Leggings"),
		inventory_image = "3d_armor_inv_leggings_bronze.png",
		groups = {armor_legs=1, armor_heal=6, armor_use=400,
			physics_speed=-0.03, physics_gravity=0.03},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
	})
	--- Bronze Boots
	--
	--  @boots 3d_armor:boots_bronze
	--  @img 3d_armor_inv_boots_bronze.png
	--  @grp armor_feet 1
	--  @grp armor_heal 6
	--  @grp armor_use 400
	--  @grp physics_speed -0.01
	--  @grp physics_gravity 0.01
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 1
	--  @damagegrp level 2
	armor:register_armor("3d_armor:boots_bronze", {
		description = S("Bronze Boots"),
		inventory_image = "3d_armor_inv_boots_bronze.png",
		groups = {armor_feet=1, armor_heal=6, armor_use=400,
			physics_speed=-0.01, physics_gravity=0.01},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
	})
end


--- Diamond
--
--  Requires setting `armor_material_diamond`.
--
--  @section diamond

if armor.materials.diamond then
	--- Diamond Helmet
	--
	--  @helmet 3d_armor:helmet_diamond
	--  @img 3d_armor_inv_helmet_diamond.png
	--  @grp armor_head 1
	--  @grp armor_heal 12
	--  @grp armor_use 200
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp choppy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:helmet_diamond", {
		description = S("Diamond Helmet"),
		inventory_image = "3d_armor_inv_helmet_diamond.png",
		groups = {armor_head=1, armor_heal=12, armor_use=200},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
	})
	--- Diamond Chestplate
	--
	--  @chestplate 3d_armor:chestplate_diamond
	--  @img 3d_armor_inv_chestplate_diamond.png
	--  @grp armor_torso 1
	--  @grp armor_heal 12
	--  @grp armor_use 200
	--  @armorgrp fleshy 20
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp choppy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:chestplate_diamond", {
		description = S("Diamond Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_diamond.png",
		groups = {armor_torso=1, armor_heal=12, armor_use=200},
		armor_groups = {fleshy=20},
		damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
	})
	--- Diamond Leggings
	--
	--  @leggings 3d_armor:leggings_diamond
	--  @img 3d_armor_inv_leggings_diamond.png
	--  @grp armor_legs 1
	--  @grp armor_heal 12
	--  @grp armor_use 200
	--  @armorgrp fleshy 20
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp choppy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:leggings_diamond", {
		description = S("Diamond Leggings"),
		inventory_image = "3d_armor_inv_leggings_diamond.png",
		groups = {armor_legs=1, armor_heal=12, armor_use=200},
		armor_groups = {fleshy=20},
		damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
	})
	--- Diamond Boots
	--
	--  @boots 3d_armor:boots_diamond
	--  @img 3d_armor_inv_boots_diamond.png
	--  @grp armor_feet 1
	--  @grp armor_heal 12
	--  @grp armor_use 200
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp choppy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:boots_diamond", {
		description = S("Diamond Boots"),
		inventory_image = "3d_armor_inv_boots_diamond.png",
		groups = {armor_feet=1, armor_heal=12, armor_use=200},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
	})
end


--- Gold
--
--  Requires `armor_material_gold`.
--
--  @section gold

if armor.materials.gold then
	--- Gold Helmet
	--
	--  @helmet 3d_armor:helmet_gold
	--  @img 3d_armor_inv_helmet_gold.png
	--  @grp armor_head 1
	--  @grp armor_heal 6
	--  @grp armor_use 300
	--  @grp physics_speed -0.02
	--  @grp physics_gravity 0.02
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 1
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 3
	--  @damagegrp level 2
	armor:register_armor("3d_armor:helmet_gold", {
		description = S("Gold Helmet"),
		inventory_image = "3d_armor_inv_helmet_gold.png",
		groups = {armor_head=1, armor_heal=6, armor_use=300,
			physics_speed=-0.02, physics_gravity=0.02},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
	})
	--- Gold Chestplate
	--
	--  @chestplate 3d_armor:chestplate_gold
	--  @img 3d_armor_inv_chestplate_gold.png
	--  @grp armor_torso 1
	--  @grp armor_heal 6
	--  @grp armor_use 300
	--  @grp physics_speed -0.05
	--  @grp physics_gravity 0.05
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 1
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 3
	--  @damagegrp level 2
	armor:register_armor("3d_armor:chestplate_gold", {
		description = S("Gold Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_gold.png",
		groups = {armor_torso=1, armor_heal=6, armor_use=300,
			physics_speed=-0.05, physics_gravity=0.05},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
	})
	--- Gold Leggings
	--
	--  @leggings 3d_armor:leggings_gold
	--  @img 3d_armor_inv_leggings_gold.png
	--  @grp armor_legs 1
	--  @grp armor_heal 6
	--  @grp armor_use 300
	--  @grp physics_speed -0.04
	--  @grp physics_gravity 0.04
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 1
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 3
	--  @damagegrp level 2
	armor:register_armor("3d_armor:leggings_gold", {
		description = S("Gold Leggings"),
		inventory_image = "3d_armor_inv_leggings_gold.png",
		groups = {armor_legs=1, armor_heal=6, armor_use=300,
			physics_speed=-0.04, physics_gravity=0.04},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
	})
	--- Gold Boots
	--
	--  @boots 3d_armor:boots_gold
	--  @img 3d_armor_inv_boots_gold.png
	--  @grp armor_feet 1
	--  @grp armor_heal 6
	--  @grp armor_use 300
	--  @grp physics_speed -0.02
	--  @grp physics_gravity 0.02
	--  @armorgrp fleshy 10
	--  @damagegrp cracky 1
	--  @damagegrp snappy 2
	--  @damagegrp choppy 2
	--  @damagegrp crumbly 3
	--  @damagegrp level 2
	armor:register_armor("3d_armor:boots_gold", {
		description = S("Gold Boots"),
		inventory_image = "3d_armor_inv_boots_gold.png",
		groups = {armor_feet=1, armor_heal=6, armor_use=300,
			physics_speed=-0.02, physics_gravity=0.02},
		armor_groups = {fleshy=10},
		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
	})
end


--- Mithril
--
--  Requires `armor_material_mithril`.
--
--  @section mithril

if armor.materials.mithril then
	--- Mithril Helmet
	--
	--  @helmet 3d_armor:helmet_mithril
	--  @img 3d_armor_inv_helmet_mithril.png
	--  @grp armor_head 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:helmet_mithril", {
		description = S("Mithril Helmet"),
		inventory_image = "3d_armor_inv_helmet_mithril.png",
		groups = {armor_head=1, armor_heal=12, armor_use=100},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
	--- Mithril Chestplate
	--
	--  @chestplate 3d_armor:chestplate_mithril
	--  @img 3d_armor_inv_chestplate_mithril.png
	--  @grp armor_torso 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @armorgrp fleshy 20
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:chestplate_mithril", {
		description = S("Mithril Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_mithril.png",
		groups = {armor_torso=1, armor_heal=12, armor_use=100},
		armor_groups = {fleshy=20},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
	--- Mithril Leggings
	--
	--  @leggings 3d_armor:leggings_mithril
	--  @img 3d_armor_inv_leggings_mithril.png
	--  @grp armor_legs 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @armorgrp fleshy 20
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:leggings_mithril", {
		description = S("Mithril Leggings"),
		inventory_image = "3d_armor_inv_leggings_mithril.png",
		groups = {armor_legs=1, armor_heal=12, armor_use=100},
		armor_groups = {fleshy=20},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
	--- Mithril Boots
	--
	--  @boots 3d_armor:boots_mithril
	--  @img 3d_armor_inv_boots_mithril.png
	--  @grp armor_feet 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:boots_mithril", {
		description = S("Mithril Boots"),
		inventory_image = "3d_armor_inv_boots_mithril.png",
		groups = {armor_feet=1, armor_heal=12, armor_use=100},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
end


--- Crystal
--
--  Requires `armor_material_crystal`.
--
--  @section crystal

if armor.materials.crystal then
	--- Crystal Helmet
	--
	--  @helmet 3d_armor:helmet_crystal
	--  @img 3d_armor_inv_helmet_crystal.png
	--  @grp armor_head 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @grp armor_fire 1
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:helmet_crystal", {
		description = S("Crystal Helmet"),
		inventory_image = "3d_armor_inv_helmet_crystal.png",
		groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
	--- Crystal Chestplate
	--
	--  @chestplate 3d_armor:chestplate_crystal
	--  @img 3d_armor_inv_chestplate_crystal.png
	--  @grp armor_torso 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @grp armor_fire 1
	--  @armorgrp fleshy 20
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:chestplate_crystal", {
		description = S("Crystal Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_crystal.png",
		groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
		armor_groups = {fleshy=20},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
	--- Crystal Leggings
	--
	--  @leggings 3d_armor:leggings_crystal
	--  @img 3d_armor_inv_leggings_crystal.png
	--  @grp armor_legs 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @grp armor_fire 1
	--  @armorgrp fleshy 20
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:leggings_crystal", {
		description = S("Crystal Leggings"),
		inventory_image = "3d_armor_inv_leggings_crystal.png",
		groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
		armor_groups = {fleshy=20},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
	--- Crystal Boots
	--
	--  @boots 3d_armor:boots_crystal
	--  @img 3d_armor_inv_boots_crystal.png
	--  @grp armor_feet 1
	--  @grp armor_heal 12
	--  @grp armor_use 100
	--  @grp physics_speed 1
	--  @grp physics_jump 0.5
	--  @grp armor_fire 1
	--  @armorgrp fleshy 15
	--  @damagegrp cracky 2
	--  @damagegrp snappy 1
	--  @damagegrp level 3
	armor:register_armor("3d_armor:boots_crystal", {
		description = S("Crystal Boots"),
		inventory_image = "3d_armor_inv_boots_crystal.png",
		groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
				physics_jump=0.5, armor_fire=1},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
end


--- Nether
--
--  Requires `armor_material_nether`.
--
--  @section nether

if armor.materials.nether then
	--- Nether Helmet
	--
	--  @helmet 3d_armor:helmet_nether
	--  @img 3d_armor_inv_helmet_nether.png
	--  @grp armor_head 1
	--  @grp armor_heal 14
	--  @grp armor_use 200
	--  @grp armor_fire 1
	--  @armorgrp fleshy 18
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp level 3
	armor:register_armor("3d_armor:helmet_nether", {
		description = S("Nether Helmet"),
		inventory_image = "3d_armor_inv_helmet_nether.png",
		groups = {armor_head=1, armor_heal=14, armor_use=100, armor_fire=1},
		armor_groups = {fleshy=18},
		damage_groups = {cracky=3, snappy=2, level=3},
	})
	--- Nether Chestplate
	--
	--  @chestplate 3d_armor:chestplate_nether
	--  @img 3d_armor_inv_chestplate_nether.png
	--  @grp armor_torso 1
	--  @grp armor_heal 14
	--  @grp armor_use 200
	--  @grp armor_fire 1
	--  @armorgrp fleshy 25
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp level 3
	armor:register_armor("3d_armor:chestplate_nether", {
		description = S("Nether Chestplate"),
		inventory_image = "3d_armor_inv_chestplate_nether.png",
		groups = {armor_torso=1, armor_heal=14, armor_use=200, armor_fire=1},
		armor_groups = {fleshy=25},
		damage_groups = {cracky=3, snappy=2, level=3},
	})
	--- Nether Leggings
	--
	--  @leggings 3d_armor:leggings_nether
	--  @img 3d_armor_inv_leggings_nether.png
	--  @grp armor_legs 1
	--  @grp armor_heal 14
	--  @grp armor_use 200
	--  @grp armor_fire 1
	--  @armorgrp fleshy 25
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp level 3
	armor:register_armor("3d_armor:leggings_nether", {
		description = S("Nether Leggings"),
		inventory_image = "3d_armor_inv_leggings_nether.png",
		groups = {armor_legs=1, armor_heal=14, armor_use=200, armor_fire=1},
		armor_groups = {fleshy=25},
		damage_groups = {cracky=3, snappy=2, level=3},
	})
	--- Nether Boots
	--
	--  @boots 3d_armor:boots_nether
	--  @img 3d_armor_inv_boots_nether.png
	--  @grp armor_feet 1
	--  @grp armor_heal 14
	--  @grp armor_use 200
	--  @grp armor_fire 1
	--  @armorgrp fleshy 18
	--  @damagegrp cracky 3
	--  @damagegrp snappy 2
	--  @damagegrp level 3
	armor:register_armor("3d_armor:boots_nether", {
		description = S("Nether Boots"),
		inventory_image = "3d_armor_inv_boots_nether.png",
		groups = {armor_feet=1, armor_heal=14, armor_use=200, armor_fire=1},
		armor_groups = {fleshy=18},
		damage_groups = {cracky=3, snappy=2, level=3},
	})
end


--- Crafting
--
--  @section craft

--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
--
--  @craft armor
--  @usage
--  Key:
--  - m: material
--    - wood:    group:wood
--    - cactus:  default:cactus
--    - steel:   default:steel_ingot
--    - bronze:  default:bronze_ingot
--    - diamond: default:diamond
--    - gold:    default:gold_ingot
--    - mithril: moreores:mithril_ingot
--    - crystal: ethereal:crystal_ingot
--    - nether:  nether:nether_ingot
--
--  helmet:        chestplate:    leggings:
--  ┌───┬───┬───┐  ┌───┬───┬───┐  ┌───┬───┬───┐
--  │ m │ m │ m │  │ m │   │ m │  │ m │ m │ m │
--  ├───┼───┼───┤  ├───┼───┼───┤  ├───┼───┼───┤
--  │ m │   │ m │  │ m │ m │ m │  │ m │   │ m │
--  ├───┼───┼───┤  ├───┼───┼───┤  ├───┼───┼───┤
--  │   │   │   │  │ m │ m │ m │  │ m │   │ m │
--  └───┴───┴───┘  └───┴───┴───┘  └───┴───┴───┘
--
--  boots:         shield:
--  ┌───┬───┬───┐  ┌───┬───┬───┐
--  │   │   │   │  │ m │ m │ m │
--  ├───┼───┼───┤  ├───┼───┼───┤
--  │ m │   │ m │  │ m │ m │ m │
--  ├───┼───┼───┤  ├───┼───┼───┤
--  │ m │   │ m │  │   │ m │   │
--  └───┴───┴───┘  └───┴───┴───┘

for k, v in pairs(armor.materials) do
	minetest.register_craft({
		output = "3d_armor:helmet_"..k,
		recipe = {
			{v, v, v},
			{v, "", v},
			{"", "", ""},
		},
	})
	minetest.register_craft({
		output = "3d_armor:chestplate_"..k,
		recipe = {
			{v, "", v},
			{v, v, v},
			{v, v, v},
		},
	})
	minetest.register_craft({
		output = "3d_armor:leggings_"..k,
		recipe = {
			{v, v, v},
			{v, "", v},
			{v, "", v},
		},
	})
	minetest.register_craft({
		output = "3d_armor:boots_"..k,
		recipe = {
			{v, "", v},
			{v, "", v},
		},
	})
end
