--File name: init.lua
--Project name: compost, a Mod for Minetest
--License: General Public License, version 3 or later
--Original Work Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
--Modified Work Copyright (C) Vitalie Ciubotaru <vitalie at ciubotaru dot tk>
--Modified Work Copyright (C) 2017-2020 bell07

local S = minetest.get_translator("compost")

compost = {
	processing_duration = tonumber(minetest.settings:get("compost_duration_seconds")) or 300,
	compostable_groups = {'flora', 'leaves', 'flower', 'plant', 'sapling'},
	compostable_items = {
		['default:papyrus'] = true,
		['farming:wheat'] = true,
		['default:sand_with_kelp'] = true,
		['default:marram_grass_1'] = true,
	},
	base_return_item = "default:dirt",

	returnable_rarity = tonumber(minetest.settings:get("compost_extra_result_rarity")) or 300,
	returnable_groups = {'flora', 'sapling', 'seed'},
	returnable_items_indexed = {},
	returnable_items = {
		['flowers:waterlily'] = true,
		['default:papyrus'] = true,
	}
}

local garden_soil = minetest.settings:get_bool("compost_garden_soil") ~= false

local function clear_item_name(itemname)
	local out_itemname = itemname:gsub('"','')
	out_itemname = minetest.registered_aliases[out_itemname] or out_itemname
	if not minetest.registered_items[out_itemname] then
		for z in out_itemname:gmatch("[^%s]+") do
			local item = minetest.registered_aliases[z] or z
			if minetest.registered_items[item] then
				return item
			end
		end
	end
	return out_itemname
end

function compost.collect_items()
	-- add simple decorations (flowers, grass, mushrooms) to returnable list
	for _, deco in pairs(minetest.registered_decorations) do
		if deco.deco_type == "simple" then
			local entry = deco.decoration
			local list = minetest.get_node_drops(entry)
			for _, itemname in ipairs(list) do
				local clear_name = clear_item_name(itemname)
				if clear_name then
					compost.returnable_items[clear_name] = true
				end
			end
		end
	end

	-- Parse both groups lists to the items lists
	for itemname, item in pairs(minetest.registered_items) do
		for _, group in ipairs(compost.compostable_groups) do
			if item.groups[group] then
				compost.compostable_items[itemname] = true
			end
		end
		if not item.groups.not_in_creative_inventory then
			for _, group in ipairs(compost.returnable_groups) do
				if item.groups[group] then
					compost.returnable_items[itemname] = true
				end
			end
		end

		-- farming plus seeds support
		if item.mod_origin == 'farming_plus' and itemname:sub(-4) == 'seed' then
			compost.returnable_items[itemname] = true
		end
	end

	-- build the indexed tables
--	for k,_ in pairs(compost.compostable_items) do
--		table.insert(compost.compostable_items_indexed, k)
--	end
	for k,_ in pairs(compost.returnable_items) do
		table.insert(compost.returnable_items_indexed, k)
	end
--	print("compostable", dump(compost.compostable_items))
--	print("returnable", dump(compost.returnable_items))
end
minetest.after(0,compost.collect_items)

local function formspec(pos, progress)
	local spos = pos.x..','..pos.y..','..pos.z
	return 'size[8,8.5]'..
		'list[nodemeta:'..spos..';src;0.5,1;4,2;]'..
		'list[nodemeta:'..spos..';dst;5.5,1;2,2;]'..
		"image[4.5,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
		(progress)..":gui_furnace_arrow_fg.png^[transformR270]"..
		'list[current_player;main;0,4.25;8,4;]'..
		'listring[nodemeta:'..spos ..';dst]'..
		'listring[current_player;main]'..
		'listring[nodemeta:'..spos ..';src]'..
		'listring[current_player;main]'..
		default.get_hotbar_bg(0, 4.25)
end

-- choose the seed
function compost.get_rare_seed()
	if compost.returnable_rarity > 0 and math.random(compost.returnable_rarity) == 1 then
		return compost.returnable_items_indexed[math.random(#compost.returnable_items_indexed)]
	end
end

function compost.is_compostable(input)
	if compost.compostable_items[input] then
		return true
	else
		return false
	end
end

local function swap_node(pos, name)
	local node = minetest.get_node(pos)
	if node.name == name then
		return
	end
	node.name = name
	minetest.swap_node(pos, node)
end

local function is_distributed(pos)
	local meta = minetest.get_meta(pos)
	for _, stack in pairs(meta:get_inventory():get_list('src')) do
		if stack:is_empty() then
			return false
		end
	end
	return true
end

local function is_empty(pos)
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	local stacks = inv:get_list('src')
	for k in pairs(stacks) do
		if not inv:get_stack('src', k):is_empty() then
			return false
		end
	end
	if not inv:get_stack('dst', 1):is_empty() then
		return false
	end
	return true
end

local function update_nodebox(pos)
	if is_empty(pos) then
		swap_node(pos, "compost:wood_barrel_empty")
	else
		swap_node(pos, "compost:wood_barrel")
	end
end

local function update_timer(pos)
	local timer = minetest.get_node_timer(pos)
	local meta = minetest.get_meta(pos)
	local progress = meta:get_int('progress') or 0
	if not is_distributed(pos) then
		timer:stop()
		progress = 0
		meta:set_int('progress', progress)
		meta:set_string('infotext', S("To start composting, fill every input slot with organic matter."))
	else
		if not timer:is_started() then
			timer:start(compost.processing_duration / 10)
		end
		meta:set_string('infotext', S("progress: @1%", progress))
	end
	meta:set_string('formspec', formspec(pos, progress))
end

function compost.create_compost(pos)
	-- get items from compost inventory
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	local stacks = inv:get_list('src')
	for k, stack in ipairs(stacks) do
		stack:take_item()
		inv:set_stack('src', k, stack)
	end
	local item = compost.get_rare_seed() or compost.base_return_item
	inv:add_item("dst", item)
end

local function on_timer(pos)
	local meta = minetest.get_meta(pos)
	local progress = meta:get_int('progress') + 10
	if progress >= 100 then
		compost.create_compost(pos)
		progress = 0
		update_nodebox(pos)
	end
	meta:set_int('progress', progress)
	update_timer(pos)
end

local function on_construct(pos)
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	inv:set_size('src', 8)
	inv:set_size('dst', 4)
	update_timer(pos)
end

local function can_dig(pos,player)
	local meta = minetest.get_meta(pos)
	local inv  = meta:get_inventory()
	if inv:is_empty('src') and inv:is_empty('dst') then
		return true
	else
		return false
	end
end

local function allow_metadata_inventory_put(pos, listname, index, stack, player)
	if listname == 'src' and compost.is_compostable(stack:get_name()) then
		return stack:get_count()
	else
		return 0
	end
end

local function on_metadata_inventory_put(pos, listname, index, stack, player)
	update_timer(pos)
	update_nodebox(pos)
	minetest.log('action', player:get_player_name() .. ' moves stuff to compost bin at ' .. minetest.pos_to_string(pos))
	return
end

local function on_metadata_inventory_take(pos, listname, index, stack, player)
	update_timer(pos)
	update_nodebox(pos)
	minetest.log('action', player:get_player_name() .. ' takes stuff from compost bin at ' .. minetest.pos_to_string(pos))
	return
end

local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
	update_timer(pos)
	update_nodebox(pos)
	minetest.log('action', player:get_player_name() .. ' mives stuff inside compost bin at ' .. minetest.pos_to_string(pos))
	return
end

local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
	local inv = minetest.get_meta(pos):get_inventory()
	if from_list == to_list then
		return inv:get_stack(from_list, from_index):get_count()
	else
		return 0
	end
end

local function on_punch(pos, node, player, pointed_thing)
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	local wielded_item = player:get_wielded_item()
	if not wielded_item:is_empty() and wielded_item:get_name() ~= compost.base_return_item then
		-- anything wielded. Try to place it to the compost
		if compost.is_compostable(wielded_item:get_name()) then
			if is_distributed(pos) then
				-- all slot contains someting. Just add if fits
				player:set_wielded_item(inv:add_item('src', wielded_item))
			else
				-- not all slots filled. Add to a free slot
				for i, stack in ipairs(inv:get_list('src')) do
					if stack:is_empty() then
						inv:set_stack('src', i, wielded_item)
						player:set_wielded_item(nil)
						break
					end
				end
			end
		end
	else
		-- empty hand. Try to get from compost
		local stacks = inv:get_list('dst')
		for k, stack in ipairs(stacks) do
			if not stack:is_empty() then
				inv:set_stack('dst', k, wielded_item:add_item(stack))
			end
		end
		if not wielded_item:is_empty() then
			--player:set_wielded_item(wielded_item) -- does not work proper with empty wielded item?
			player:get_inventory():set_stack(player:get_wield_list(), player:get_wield_index(), wielded_item)
			minetest.log('action', player:get_player_name() .. ' takes stuff from compost bin at ' .. minetest.pos_to_string(pos))
		end
	end
	update_nodebox(pos)
	update_timer(pos)
end

minetest.register_node("compost:wood_barrel_empty", {
	description = S("Empty Compost Bin"),
	tiles = {
		"default_wood.png",
	},
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
			{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
			{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
			{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}},
	},
	selection_box = {
		type = "fixed",
		fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
	},
	paramtype = "light",
	is_ground_content = false,
	groups = {choppy = 3},
	sounds =  default.node_sound_wood_defaults(),
	on_timer = on_timer,
	on_construct = on_construct,
	can_dig = can_dig,
	allow_metadata_inventory_put = allow_metadata_inventory_put,
	allow_metadata_inventory_move = allow_metadata_inventory_move,
	on_metadata_inventory_put = on_metadata_inventory_put,
	on_metadata_inventory_take = on_metadata_inventory_take,
	on_metadata_inventory_move = on_metadata_inventory_move,
	on_punch = on_punch,
})

minetest.register_node("compost:wood_barrel", {
	description = S("Compost Bin"),
	tiles = {
		"default_wood.png^compost_compost.png",
		"default_wood.png^compost_compost.png",
		"default_wood.png",
	},
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2},
			{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
			{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
			{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
			{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2},
			{-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}},
	},
	selection_box = {
		type = "fixed",
		fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
	},
	paramtype = "light",
	is_ground_content = false,
	groups = {choppy = 3, not_in_creative_inventory = 1},
	sounds =  default.node_sound_wood_defaults(),
	on_timer = on_timer,
	on_construct = on_construct,
	can_dig = can_dig,
	allow_metadata_inventory_put = allow_metadata_inventory_put,
	allow_metadata_inventory_move = allow_metadata_inventory_move,
	on_metadata_inventory_put = on_metadata_inventory_put,
	on_metadata_inventory_take = on_metadata_inventory_take,
	on_metadata_inventory_move = on_metadata_inventory_move,
	on_punch = on_punch,
})

minetest.register_craft({
	output = "compost:wood_barrel_empty",
	recipe = {
		{"group:wood", "", "group:wood"},
		{"group:wood", "", "group:wood"},
		{"group:wood", "group:stick", "group:wood"}
	}
})

minetest.register_craft({
	output = "default:wood 6",
	recipe = {
		{ "compost:wood_barrel_empty" }
	}
})

minetest.register_craft({
	type = "fuel",
	recipe = "compost:wood_barrel_empty",
	burntime = 45,
})


if garden_soil then
	minetest.register_node("compost:garden_soil", {
		description = S("Garden Soil"),
		tiles = {"compost_garden_soil.png"},
		groups = {crumbly = 3, soil=3, grassland = 1, wet = 1},
		sounds =  default.node_sound_dirt_defaults(),
	})

	minetest.register_craft({
		type = "cooking",
		cooktime = 3,
		output = "default:dirt",
		recipe = "compost:garden_soil",
	})

	compost.base_return_item = "compost:garden_soil"
end
