#    Enable setting so that Mobs Redo mobs can attack Creatura mobs
mobs_attack_creatura (Attack Creatura Mobs) bool false

#    How often mobs get nodes around them (default is 0.25, 1/4 second)
mob_node_timer_interval (Mob Node Timer Interval) float 0.25

#    How often mobs run main functions (default is 1.00, 1 second)
mob_main_timer_interval (Mob Node Timer Interval) float 1.00

#    If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true

#    If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false

#   If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false

#   If enabled the mobs will be highlighted when hit
mob_hit_effect (Highlight Mob when Hit) bool false

#    If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true

#    If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true

#    If false then Monsters no longer spawn inside player protected areas
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true

#    If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true

#    Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0

#    Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0

#    When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true

#    Sets minimum distance around player that mobs cannot spawn
mob_nospawn_range (Mob no-spawn range) float 12.0

#    Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0

#    Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false

#    Enable peaceful player attack prevention
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false

#    Enable mobs smooth rotation
mob_smooth_rotate (Smooth rotation for mobs) bool true

#   Fix Mob Height if too low so they cannot escape through specific nodes
mob_height_fix (Fix Mob Height) bool true

mob_log_spawn (Log Mob Spawning) bool false

#   Mob hearing, when enabled will override minetest.sound_play for mobs to hear
mobs_can_hear (Enable Mob hearing) bool true

[Pathfinding]
#    Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true
#    How long before stuck mobs starts searching (default 3.0)
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
#    How long will mob follow path before giving up (default 5.0)
mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
#    Which pathfinding algorithm to use
#      - Dijkstra (default)
#      - A*_noprefetch (AStar_noprefetch)
#      - A* (AStar)
#      (A* names differ cause Minetest doesn´t allow "*" in settings)
mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
# max search distance from search positions (default 16)
mob_pathfinding_searchdistance (path search distance) int 16
# max jump height for pathfinding (default 4)
mob_pathfinding_max_jump (path max jump height) int 4
# max drop height for pathfinding (default 6)
mob_pathfinding_max_drop (path max drop height) int 6
