local cdoor_list = {   --Number , Description , Inven Image , Image
	{ "1", "Bronze Door" , 	"bronze",		"bronze_ingot"},
	{ "2", "Copper Door" , 	"copper",	 	"copper_ingot"},
	{ "3", "Gold Door" , 	"gold", 	 	"gold_ingot"},
	{ "4", "Diamond Door" , "diamond", 	 	"diamond"},
	{ "5", "Mese Door" , 	"mese", 		"mese_crystal"},
	{ "7", "Pine Wood" , 	"pine_wood", 	"pine_wood"},
	{ "8", "Jungle Wood" ,	"jungle_wood",	"jungle_wood"},
	{ "9", "Aspen Wood" , 	"aspen_wood",	"aspen_wood"},
	{ "10", "Acacia Wood" ,	"acacia_wood",	"acacia_wood"},
}

local function add_door(num, desc, img, itm)
	doors.register_door("my_default_doors:door"..num.."_locked", {
		description = desc.." Locked",
		inventory_image = "mydoors_"..img.."_inv.png",
		groups = {choppy=2,cracky=2,door=1},
		tiles = {{name="mydoors_"..img..".png", backface_culling = true}},
		protected = true,
	})

	-- Crafts
	minetest.register_craft({
		output = "my_default_doors:door"..num.."_locked 1",
		recipe = {
			{"", "", ""},
			{"default:"..itm, "doors:door_steel", "default:"..itm},
			{"", "default:steel_ingot", ""}
		}
	})
end

for _,cdoor in ipairs(cdoor_list) do
	add_door(unpack(cdoor))
end
