WARNING: Basically nothing turned like I wanted it to. Also, yeah, a bit offensive to the eyes. I kept having visual bugs with semi-tranparent blocks so I had to change 'em to solid.
If you're gonna play it anyway, here are some tips. Click on characters with the beam to become them, including the starting torch. As the parkourist, hit jump again when touching a red wall to walljump. Try not to use too many blocks with the crafter. Only way to get your blocks back is to restart.
Just kinda get to the sparkly thing in the level. That's it. It's in the blue box on the first level.
=== Characters ===
- Parkourist (guy with glasses) - Jumps high, runs on ruby glass walls, and bounces off bird. Main tool can save position.
- Crafter (diamond guy) - Sets blocks... pretty dope if you ask me
- Bird whisperer (regular dude) - Talks to bird. Main tool sets waypoints on use and starts/stops bird on place. Jump and sneak raise and lower. Aux1 removes waypoints (use this often).
=== Goal ===
Touch sparkles!
Exceedingly irritating to play
I don't like to critique people too much for their games, especially when it's obvious that they are just starting out, but I do think people should know what they are getting into when downloading this game.
I was very confused at the start as there is literally no tutorial (found out now that there's some info in the contentdb description, doesn't help a whole lot though)
As to the game itself it is very basic, the media is somewhat painful to the eyes as it's solid colors. The end of the game is also really anticlimactic and makes no sense.
I also experienced an error while playing:
1 of the interesting aspects of Artifact (and Artifact 2.0 I guess), but somehow 10× more pointless
What? What is this? What am I supposed to do? What waypoints? What are those building frames? What is the water for? What????
Nothing is interesting. This isn't even a game. You start as a torch for whatever reason, and you can swap between three characters. There's a bird too, I guess.
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 1/10
Gameplay: 2/10
Plot: 1/10
Theme: 1/10
Game Jam Theme: 1/10
Overall: 6/50 🔗
What? just what?
Idk what im supposed to do. goal is pretty unclear and the game is not all that interesting
Confusing
Foreword: I haven't read the description on CDB before playing, as games should be self-explanatory
There are no instructions in game, reducing the player to a big trial and error session. Whilst experimenting, I restarted the game a few times before understanding a little how it worked ("a little" is the key word) and crashed it when jumping on the albatross. The lack of sound and setting didn't help, as it creates an aseptic environment where players struggle to be absorbed into (it also applies to the main menu)