Description
Backrooms Crevice
Ever wanted a tool that makes the world have a seam in it? Now it does.
Craft the Crevice Ripper and punch it into any wall, floor, or
ceiling to tear open a crevice - a small rift in the world. Get
close, line your eye up with it, and hold still for a moment... and
you're pulled straight into the Backrooms.
Features
- A tool, not a teleporter pad. Crevices can be ripped open
anywhere, on demand, on any surface.
- Look-to-travel. No punching a portal to activate it - you have
to actually line up your eye with the crevice and hold the gaze.
- Level select on entry. Every trip through an entry crevice lets
you choose where you end up.
- Level 0 - the quiet, humming, yellow-wallpapered lobby everyone
starts in.
- Level ! - run for your life. Same maze shape, worse lighting,
and something fast and blind that hunts you down. Get caught and
you're dumped straight back where you came from.
- Procedurally generated mazes, unique per level, tucked far away
in their own slice of the map so they never collide with your
world.
- Crevices of light let you find your way back - either a
guaranteed one waiting at the end of each maze, or rip your own
exit anywhere with the same tool.
- Leave a crevice open too long and it starts eating your world.
Overworld crevices left unattended slowly corrupt the terrain
around them, growing outward the longer they're left open. Dig the
crevice out to stop the spread before it gets out of hand.
How to play
- Get the Crevice Ripper (crafted with mese, obsidian shards, and
steel, or spawn it in with
/giveme).
- Punch a wall/floor/ceiling to rip a crevice.
- Stand close, look straight at it, and hold your gaze for about a
second.
- Pick a level.
- Find (or make) your way back out - and don't forget to close any
crevices you leave behind in the real world.
Notes
- Built for Minetest Game (
default) but will load and run on other
games too - the crafting recipe just needs default items to
resolve.
- Corruption timing and mob difficulty are tunable in
minetest.conf
(see the README in the package for settings).
- MIT licensed.
Releases
2026-08-12 08:40 UTC
Backrooms tool
Backrooms Crevice
Ever wanted a tool that. makes reality have a seam in it? Now theres one.
Craft the Crevice Ripper and punch it into any wall, floor, or
ceiling to tear open a crevice - a small rift in the world. Get
close, line your eye up with it, and hold still for a moment... and
you're pulled straight into the Backrooms.
Features
- A tool, not a teleporter pad. Crevices can be ripped open
anywhere, on demand, on any surface.
- Look-to-travel. No punching a portal to activate it - you have
to actually line up your eye with the crevice and hold the gaze.
- Level select on entry. Every trip through an entry crevice lets
you choose where you end up.
- Level 0 - the quiet, humming, yellow-wallpapered lobby everyone
starts in.
- Level ! - run for your life. Same maze shape, worse lighting,
and something fast and blind that hunts you down. Get caught and
you're dumped straight back where you came from.
- Procedurally generated mazes, unique per level, tucked far away
in their own slice of the map so they never collide with your
world.
- Crevices of light let you find your way back - either a
guaranteed one waiting at the end of each maze, or rip your own
exit anywhere with the same tool.
- Leave a crevice open too long and it starts eating your world.
Overworld crevices left unattended slowly corrupt the terrain
around them, growing outward the longer they're left open. Dig the
crevice out to stop the spread before it gets out of hand.
How to play
- Get the Crevice Ripper (crafted with mese, obsidian shards, and
steel, or spawn it in with
/giveme).
- Punch a wall/floor/ceiling to rip a crevice.
- Stand close, look straight at it, and hold your gaze for about a
second.
- Pick a level.
- Find (or make) your way back out - and don't forget to close any
crevices you leave behind in the real world.
Notes
- Built for Minetest Game (
default) but will load and run on other
games too - the crafting recipe just needs default items to
resolve.
- Corruption timing and mob difficulty are tunable in
minetest.conf
(see the README in the package for settings).
- MIT licensed.
All releases
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Information
Provides
backrooms
Dependencies
- Required
-
No required dependencies
- Optional
-
default
Information
- Type
- Mod
- Technical Name
- backrooms
- Languages
-
English
- License
-
MIT
- Maintenance State
- Maintenance Only
- Added
- 2026-08-12 08:38 UTC
- Maintainers
-
Coolguy1268