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Nate's CTF guns

Join my Minetest server chud.wtf:30000 (Address: chud.wtf Port: 30000) if you want to try this mod out!

Update 03-25-2022: Support for Mineclone 2 and Mineclone 5. Known issue: scopes don't work.

This mod combines the best parts of the guns from Capture the Flag by rubenwardy and Lone_Wolf with the best parts of davidthecreator's rangedweapons to create a gun mod for Minetest that is usable on both PVP servers and survival worlds.

Also includes the "darkness_nerf" mod from capture the flag that makes players and item entities more visible in the dark.

Licenses

  • CTF by rubenwardy and Lone_Wolf: LGPLv2.1+
  • Rangedweapons by davidthecreator: CC-BY-SA-4.0

Dependencies

  1. default
  2. Basic Materials
  3. Controls

Optional dependencies

If the mod mobs_mc is installed, the crafting recipe for ammo will make use of mobs_mc:slimeballs. This is done to give slimeballs a purpose.

Reviews

Review

Do you recommend this mod?

  • Awesome textures & Fully automatic weaponry

    I really do enjoy the textures, and I've tried it out on his server and wow, even supports fully automatic.

    I would suggest possibly adding a sight/scope for the sniper rifles though, but that's about the only downside I can think of.

    2 comments
  • Okay Mod, but it doesn't feel that great.

    "Adds craftable guns that feel like hit scan" is a flat out lie. The guns do not feel hitscan, you have to lead lots, but there is no visual projectile so its really hard to get a feel for how much to lead. No hit comfermation on the shooters side.(doesnt feel good to hit someone with a shot) guns dont do much damage, which is fine but then shotgun oneshots so....? needs some work

    0 comments
  • Its compatible to mineclone?

    Its compatible to mineclone?

    5 comments

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