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Ver. 4.0 [05.12.2020]

Different material for bucket crafting are added
	local craft_ingreds = {
		wood = {"group:wood", "default_wood.png"},
		stone = {"group:stone", "default_stone.png"},
		steel = {"default:steel_ingot", "default_steel_block.png"},
		bronze = {"default:bronze_ingot", "default_bronze_block.png"},
		mese = {"default:mese_crystal", "default_mese_block.png"},
		diamond = {"default:diamond", "default_diamond_block.png"},
		gold = {"default:gold_ingot", "default_gold_block.png"}
	}

Default bucket is steel

Translation template update

SK Translation update
	
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Ver. 3.0 [27.11.2020]

Added posibility to take flowing liquid
	- Source node is taken from flowing (searched in liquid_range)

Settings added (settingtypes.txt)
	- bucket_get_flowing (Default = true) - Flowing liwuid can be taken
	
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Ver. 2.0 [14.11.2020]

Settings added (settingtypes.txt)
	- bucket_water_flowing_range (Default = 1)
	- bucket_lava_flowing_range (Default = 1)

Code cleanup, global names defined
	- Liquid_name - all use liquid names
		.water - all water like names
		.lava - all lava like names
	- bucket
		- bucket names definitions
		- bucket material defined

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Ver. 1.0 [10.11.2020]

Fist release
