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Ver. 6.0 [23.01.2021]

Added group get_lava
	- if get_lava=0 the bucket can not take lava
		Default for wood, bronze, gold
	- if get_lava=0 the bucket can not take lava
		Default for stone, steel, mese, diamond, gold

Added Settings for getting lava
	# Get lava with steel bucket
	bucket_getlava_steel (Enable steel bucket) bool true
	# Get lava with wood bucket
	bucket_getlava_wood (Enable wood bucket) bool false
	# Get lava with stone bucket
	bucket_getlava_stone (Enable stone bucket) bool true
	# Get lava with bronze bucket
	bucket_getlava_bronze (Enable bronze bucket) bool false
	# Get lava with mese bucket
	bucket_getlava_mese (Enable mese bucket) bool true
	# Get lava with diamond bucket
	bucket_getlava_diamond (Enable diamond bucket) bool true
	# Get lava with gold bucket
	bucket_getlava_gold (Enable gold bucket) bool false
		
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Ver. 5.1 [15.01.2021]

Switches for buckettypes are implemented:
	# Enable steel bucket
	bucket_material_steel (Enable steel bucket) bool true
	# Enable wood bucket
	bucket_material_wood (Enable wood bucket) bool true
	# Enable stone bucket
	bucket_material_stone (Enable stone bucket) bool true
	# Enable bronze bucket
	bucket_material_bronze (Enable bronze bucket) bool true
	# Enable mese bucket
	bucket_material_mese (Enable mese bucket) bool true
	Enable diamond bucket
	bucket_material_diamond (Enable diamond bucket) bool true
	Enable gold bucket
	bucket_material_gold (Enable gold bucket) bool true

	
	# Default bucket type
	# - do not disable defined type, or you get nothing with /giveme bucket
	bucket_default_type (Bucket default type) enum steel steel,wood,stone,bronze,mese,diamond,gold
	
BUG fixed
	- bucket return not working correctly is itemstack > 1

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Ver. 5.0 [13.01.2021]

Added settings:
	bucket_use_clasic_recipe - use clasic recipe for bucket if true
	bucket_material_... - settings for allowed materials
	
Some code cleanup

Support for other mods defining bucket with own water
	- all materials are supported
	- like for water_life muddy water
	- no special bucket water with reduces flowing is implemented (yet)

Bucket images are a little bit lighter

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Ver. 4.1 [20.12.2020]

Added better support for dynamic liquid (patched)
	- https://github.com/daretmavi/dynamic_liquid
	- checks if add_to_water_nodes is available

--------------------------------------------------
Ver. 4.0 [05.12.2020]

Different material for bucket crafting are added
	local craft_ingreds = {
		wood = {"group:wood", "default_wood.png"},
		stone = {"group:stone", "default_stone.png"},
		steel = {"default:steel_ingot", "default_steel_block.png"},
		bronze = {"default:bronze_ingot", "default_bronze_block.png"},
		mese = {"default:mese_crystal", "default_mese_block.png"},
		diamond = {"default:diamond", "default_diamond_block.png"},
		gold = {"default:gold_ingot", "default_gold_block.png"}
	}

Default bucket is steel

Translation template update

SK Translation update
	
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Ver. 3.0 [27.11.2020]

Added posibility to take flowing liquid
	- Source node is taken from flowing (searched in liquid_range)

Settings added (settingtypes.txt)
	- bucket_get_flowing (Default = true) - Flowing liwuid can be taken
	
--------------------------------------------------
Ver. 2.0 [14.11.2020]

Settings added (settingtypes.txt)
	- bucket_water_flowing_range (Default = 1)
	- bucket_lava_flowing_range (Default = 1)

Code cleanup, global names defined
	- Liquid_name - all use liquid names
		.water - all water like names
		.lava - all lava like names
	- bucket
		- bucket names definitions
		- bucket material defined

--------------------------------------------------
Ver. 1.0 [10.11.2020]

Fist release
