Accessories can be crafted, gotten by digging accessory chests that generate deep undeground or found in dungeon chests. Your accessory inventories can be accessed through sfinv, unified inventory or with /accinv command. The accessories you put in your accessory equippment inventory will grant you stat bonuses (defense, attack, more HP, etc.), accessories in vanity inventory will replace the visuals of your equipped accessories and you can put accessory dyes in your accessory dye inventory to recolour the accessory you have equipped in the same equippment/vanity slot.
Equippable Accessories
adds accessories that you can equip for the looks and stat bonuses.
Adventure / RPG Player Effects / Power Ups Survival Tools / Weapons / Armor
Bring forth the Valkerie...
Nicely done :) love having the ability to add things like wings and hats to players.
Awesome
PLS hold up to date
Muito legal
Gostei, tem muitos tipos de acessosrios.
Stunning accessories!
I really enjoy what this mod brings to the table. It gives players the ability to enhance their characters with various armor pieces while also offering a wide range of cosmetic accessories-- everything from hats and sunglasses to horns and wings. The visual variety is excellent, and the aesthetic flexibility really lets players customize their look in fun ways. Personally, I’m a big fan of the horns!
That said, there are a few compatibility hiccups when using this mod alongside 3d_armor. Technically, the two work together, but since they both add layers to the player model in the same space, you can get some visual glitches during animation-- things like clipping or flickering as the layers compete. In practice, I think it's best to pick one or the other depending on whether you’re prioritizing defense or appearance.
The equippable_accessories system also has a bit of a learning curve. The sfinv tab displays a grid of silhouetted slots for different equipment types, but it’s not immediately obvious which item goes where. There's also no shift-clicking to auto-equip from the inventory, and right-clicking an accessory doesn’t equip it either. These small limitations add up to a bit of trial-and-error when managing your gear, which can be a bit frustrating at times.
Overall, I love the visual direction of equippable_accessories. Part of me wonders if it might shine even more by focusing purely on cosmetics, leaving armor to something like 3d_armor-- but that might just be personal preference. Either way, it's a creative and stylish addition to the game, and I’m looking forward to seeing how it develops!
This mod is so cool
Words can't explain about this mod this is just so OP and a lot beatifully done. Anyone who tries this will fall in love with it. I played the mod whole day tring outfits and dyes.
Just one request to add more masks like money heist mask,squid game masks . And a mask from v for vendetta. I would really appreciate it