# textdomain: tntrun

##[ auto.lua ]##
How it works:=
Punch TNTs to make them fall down=
But beware: TNTs will also fall down when you walk onto it. Keep moving!=
Run!=

##[ editor.lua ]##
Error! The TNT areas are broken and cannot be edited. Reason: @1=
Either fix the TNT areas in the arena properties or use "Remove all TNT areas".=
N/A=
Add TNT area=
Remove selected TNT area=
There are no TNT areas.=
Selected TNT area does not exist.=
Remove all TNT areas=
Select TNT area (LMB increases, RMB decreases)=
No TNT areas. Create a TNT area first!=
Set TNT area position (LMB: pos1, RMB: pos2)=
Regenerate TNT=
Warning: Arena region not set, old TNT cannot be cleared.=
TNT regenerated.=
Set elimination height=
TNT areas and elimination height=

##[ init.lua ]##
Tntrun=
Needed for Tntrun=

##[ tnt.lua ]##
TNT in Tntrun=
Torch for TNT=

##[ utils.lua ]##
Invalid arena properties! Number of positions in 'tnt_area_pos_1' and 'tnt_area_pos_2' is not equal!=
Invalid arena property '@1': Position is not a table!=
Invalid arena property '@1': Coordinate x, y or z missing or not a number!=
TNT area #@1 is not within the arena region.=
