Australia
Adds a wide variety of Australia-themed biomes and content
Reviews
Review
Used By
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Mob Biome Mapper
NeuromancerAllows mobs to spawn in biomes that don't support them.
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Regrowing Fruits
philipmiFruits on trees from various mods will regrow.
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BiomeDB
EmptyStarSearchable biome database for robust biome selection
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Advtrains Platforms
W3RQ01Provides additional platforms for advtrains, large mod support. Originally written by Och_Noe, small contributions by Blockhead and W3RQ01 is taking it a step further by adding more stuff.
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Mob BiomeDb Mapper
NeuromancerAllows mobs to spawn in biomes that don't support them (Using info from BiomeDb)
Love the attention to detail and wide variety of biomes & trees.
I love this mod. So much attention to detail and wide variety of biomes & trees. The variety of fruits is cool too. My only complaint is the harshness of the orange textures.
Try these changes to nodes.lua and let me know what you think: Make it a softer dustier orange. minetest.register_node("australia:red_dirt", { description = "Red Dirt", --tiles = {"aus_red_dirt.png"}, tiles = {"default_dirt.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), })
minetest.register_node("australia:red_sand", { description = "Red Sand", --tiles = {"aus_red_sand.png"}, tiles = {"default_sand.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), })
minetest.register_node("australia:red_gravel", { description = "Red Gravel", --tiles = {"aus_red_gravel.png"}, tiles = {"default_gravel.png^[colorize:sienna:175^[colorize:red:40"}, --tiles = {"aus_red_gravel.png^[colorize:sienna:75^[colorize:red:30"}, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), })
stunning
A number of harsh but beautiful biomes in a bundle. Yes it could use some animals and ambient sounds, but mostly
please make it translatable?
Doesn't turn the world upside down.
Shocking, isn't it?
A good, beautiful mod full of biomes, but...
...unfortunately it somehow messes up with tin generation on mapgen. I've cross-tested it along with hundreds of mods to understand why there was absolutely no tin on whichever world I created, until I pinpointed the problem to this mod. I have no clue on why it messes with default:stone_with_tin, but only after removing the mod I was able to fix the issue.
What puzzles me is why, and where in the code, it is causing the worldgen to wipe out tin generation.
Truly beautiful
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing. Just one request to add some creatures to the game like kangaroo using mobkit and mob_core. And some tribal people who inhabit biomes with a new api.