A mod for real explorers.
Adds structures whose difficulty and loot increase with distance from the center of the map.
Each structure may have random mob spawner and is dependend on biome. For example in cold biomes You can find Strays; in desert - Husk. Treasures and apperance are dependend on distance and biome too. Far away from spawn loot is richer and contains precious items.
does not work with mineclonia.
Trying it with mineclonia, does not work with it.
Wow!
I like it, though it kinda creeps me out if I have nssm installed as well. I don't want to take a trip to Morlendor. ;)