Teleporter Pads

Description

Features 🔗

With these pads players can build their own Local Network and collaborate to build a Global Network shared among all players.

Pads are sorted by name in the lists, the Global Network list groups them by owner name first.

Pad types 🔗

Each pad can be set as one of these three types:

  • Private (default): only accessible to its owner or by an admin
  • Public: accessible to anyone from any Public pad of the owner's Local Network
  • Global: accessible to anyone from any Public pad

A pad can be edited and destroyed only by its owner or by an admin.

Pad interaction 🔗

  • place a pad down, it will be immediately active and set as "Private"
  • right click a pad edit its name/type and to access the Networks
  • select a pad from a list and hit "Teleport", or doubleclick on the list item
  • delete any remote pad by selecting it on the Local Network list and clicking "Delete"

Closest pad waypoint 🔗

Issue /tpad on the chat to get a waypoint to the closest of your pads.

Issue /tpad off to remove the waypoint from the HUD - it will also be removed when you teleport from any pad.

Please see the Gihub repo for additional details

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Releases

2026-05-10 13:18 UTC

1.3 🔗

Moved saving custom recipe file from mod folder to mod data folder, check the readme as you may need to copy over your recipe customization if you have any.

some tweaks/bugfixes

Download

2024-12-12 13:41 UTC

some tweaks/bugfixes 🔗

  • remove deprecated "env:"
  • use current "player:move_to()" current syntax instead of "moveto"
  • use storage backend instead of Settings() for max global / total pads
  • add guard to prevent creating storage "pads:" keys without an ownername
  • Create .gitignore

Version 1.1

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2018-07-29 12:31 UTC

Version 1.1 🔗

No release notes

Version 1.0

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2018-07-06 14:20 UTC

Version 1.0 🔗

No release notes

All releases