Simple Ruins Modpack 🔗
Modpack for Luanti and minetest_game that provides various ruins to explore and loot, along with an API to register your own structures.
For now, it comes with a default pack that provides shipwrecks with loot to spawn across the map.
Work-In-Progress 🔗
This mod is a Work-In-Progress. It may contain bugs and any part of the mod can be suddenly changed. Don't use it on live servers.
How to use 🔗
Simply install modpack and activate it. Structures should start spawning in newly generated mapblocks.
Each mapblock (64 nodes by default) can only have one structure; it will be chosen randomly from a pool of structures that fit all the spawning criteria (chance, nodes, etc).
Settingtypes 🔗
simple_ruins provides configuration options, accessible either in Luanti
client settings or by putting configuration options and their values
directly into your minetest.conf.
Full list of options, along with their documentation and possible values
is available in settingtypes.txt,
located in simple_ruins/settingtypes.txt in this repository.
Integration with other mods (API) 🔗
simple_ruins provides this public function:
--------------------------------------------------------------------------------
simple_ruins.register_structure = function(name, def):
- name, string, name of the structure. Prefix this with your mod name to avoid
conflicts;
- def, table with following fields:
{
y_min = -64, - min y for structure to spawn;
y_max = 3, - max y for structure to spawn;
spawn_on = "default:sand", - node to spawn the structure on;
spawn_in = "default:water_source", - node to spawn the structure in;
chance = 15, - chance from 0 to 100 per mapblock;
schematics = {}, - table with one or more schematics,
schematic will be chosen randomly;
h_disp_min = -10, - min x and y for random horizontal
displacement from the center of
mapblock;
h_disp_max = 10, - max x and y for random horizontal
displacement from the center of
mapblock;
v_disp_min = -4, - min y for random vertical
displacement;
v_disp_max = -1, - max y for random vertical
displacement;
--------------------------------------------------------------------------------
License And Credits 🔗
All code and assets in this repository are made by Fruitsnack, unless stated or implied otherwise in:
- "License And Credits" section in README (this section);
- Individual file headers;
- Git commit history;
- Merge requests and other means of contribution (i.e. by mailing patches).
Code and text files that are made by Fruitsnack are licensed
under AGPL-3.0-only.
Full text of the license is available in LICENSE-AGPL-3.0-ONLY in this repository, or,
alternatively, here.
Assets and media files that are made by Fruitsnack are licensed
under CC-BY-SA-4.0.
Full text of the license is available in LICENSE-CC-BY-SA-4.0 in this repository, or,
alternatively, here.
screenshot.png was made by Fruitsnack using
Pixelify-Sans font by
Stefie Justprince, licensed under OFL-1.1.
Full text of the license is available in LICENSE-OFL-1.1 in this repository, or, alternatively,
here.
Simple Ruins - Modpack that provides ruins and other structures for Luanti
and minetest_game
Copyright (C) 2025 Fruitsnack
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.