[Physics]
# Speed multiplier when running. Default speed is 1, so multiplier of 2 will
# make the player run twice as fast than walking.
simple_sprint_speed_multiplier (Speed multiplier when sprinting) float 2.0 0.0 100.0

# Jump height multiplier when running, same logic as with speed multiplier.
simple_sprint_jump_multiplier (Jump multiplier when sprinting) float 1.25 0.0 100.0

[Stats]
# Interval at which the globalstep function is run on server.
# This function performs all checks and processing, decreasing the interval
# can make sprinting feel more responsive, but it would increase resource
# usage and possible lag as well.
simple_sprint_step_interval (Server step interval in seconds, when performing sprint-related checks) float 0.15 0.01 10.0

# Amount of stamina that'd be drained per every server step while sprinting.
simple_sprint_stamina_drain (Amount of stamina to drain per step) float 0.2 0.0 100.0

# Amount of stamina that'd be regained per every server step while not sprinting.
simple_sprint_stamina_regen (Amount of stamina to regenerate per step, when not running) float 0.4 0.0 100.0

# Maximum stamina of every player, defaults to 20 points.
simple_sprint_max_stamina (Maximum stamina of every player) float 20.0 0.5 100.0

[Other]
# Amount of stamina that players should have to initiate sprinting. Going below this value
# while already sprinting (down to zero stamina), however if you've stopped sprinting
# you need to have at least this much stamina to start sprinting again.
simple_sprint_stamina_threshold (Amount of stamina below which you can't start sprinting) float 8.0 0.0 100.0

# If checked, sprinting would spawn particles under player's feet. Particles
# will use textures extracted from nodes underneath.
simple_sprint_spawn_particles (Spawn particles under sprinting players) bool true

# Amount of stamina a player respawns with if killed or joined the server.
simple_sprint_respawn_stamina (Amount of stamina players have when they respawn) float 5.0 0.0 100.0

# If checked, sprinting is only possible while standing on ground or inside a liquid node.
simple_sprint_require_ground (Require ground to run) bool false

[Hbhunger Integration]
# Sprinting would drain hunger.
simple_sprint_drain_hunger (Sprinting drains hunger) bool true

# Amount of hunger that'd be drained per server step.
simple_sprint_hunger_amount (Amount of hunger to drain per step) float 0.05 0.0 100.0
