Description
Skywars
How do I play it?
Skywars is a PvP minigame where players battle each other on floating islands until there is only one survivor remaining.
Loot from chests, collect weapons and resources, and defeat them all!
You can read the full tutorial here.
To see all the in-game commands you can use /help skywars.
These are the main commands necessary to create the arena:
/arenas create skywars <arena name> [min players] [max players]
/arenas edit <arena name>
/skywars addtreasure <arena name> <item> <count> <preciousness>
<rarity (min 1.0, max 10.0)>
or
/skywars addtreasure hand <arena name> <preciousness>
<rarity (min 1.0, max 10.0)>
/skywars addchest <minpreciousness> <maxpreciousness>
<mintreasuresamount (min. 1)> <maxtreasuresamount>
Releases
2026-01-31 02:12 UTC
2.0
- Edit LICENSE
- Update additional_info for Lone Wolf achievement to show "4+ players required" (as it always was)
- Chests refilling at half time
- kit balloon texture
- Translated refill message in italian
- particles when hitting people
- Automatically giving the player a kit if they didn't choose any
- kit enchant icon
- skywars_settings.starting_y now 5 by default, to allow two rows formspecs
- Translated using Weblate (German)
- kittextures now use items textures
- Improved visualization of kits
- Improved players counter hud players tracking
- Enabled fall damage
- Update in-game physics settings: disable sneak glitch and enable new movement
- Add anti-compenetration check for players in skywars arena so that they don't get stuck while doing pillars
- Refactor kit creation command to use item name for texture resolution
- Made treasure rarity sorting more reliable
- Translated using Weblate (Russian)
- Increased kit choosing time to 15s, added a clearer description to items so that their tier and enchantability is showed
- also supporting wood and stone items
- Translated using Weblate (French)
- Improved item indicator of quality, and fixed its value for armors
- Make refill spawn better items in chests
- Translated using Weblate (German)
- +10% jump strenght
- Countdown indicating when the match starts
- Using an entity to freeze the player during load time
- Fixed select kit message duration on screen
- Implement loading phase damage prevention
- Detach player before removing anchor
- Translated using Weblate (Russian)
- Translated using Weblate (French)
- Avoid enderpearls teleporting on a_lib barriers
- Delay player anchor attachment to prevent interference with teleportation or map loading or whatever luanti doesn't like about it
- Made anchor delay more and prevent kit item to be stored in craft area
- Set reason to "fall" when killing players out of the map
- Translated using Weblate (Russian)
- Remove player anchor entity since it's apparently bugged for some players / connections and use the good old teleportation loop
- Fixed jump boost removed by accident in the latest commit
- Remove creative to admins
- Translated using Weblate (Italian)
- Enabling minimap at 2/3 of the match to prevent people from hiding
- Translated using Weblate (German)
- Translated using Weblate (Russian)
- Added translation using Weblate (Portuguese (Brazil))
- Enhance auto equip system with wildcard support and made arrow be less important than utils and tools
- Translated using Weblate (Portuguese (Brazil))
- Add anti-spam click feature to prevent unnaturally rapid block placement in Skywars
- Add checks for 3d_armor mod path in armor HUD and auto equip functions
- Killing players leaving arena boundaries
- Translated using Weblate (German)
- Added translation using Weblate (Turkish)
- Translated using Weblate (Turkish)
- Translated using Weblate (Portuguese (Brazil))
- Translated using Weblate (Italian)
- Translated using Weblate (Spanish)
- Implement Minecraft-like knockback mechanics and add hit sound effect
- Refactor knockback handling by removing old calculate_knockback function and streamlining apply_mc_like_knockback logic
- More KB
- Improved default kb settings
- Enhance hit sound effect and adjust knockback distance based on wielded item range
- Support teams
- Translated using Weblate (German)
- Remove unused variable for excluded minigames in anti_compenetration.lua causing a dependency error
- Translated using Weblate (German)
- Improved enchantability tier descriptions to itemstack metadata
- Update enchantability descriptions in localization files
- Translated using Weblate (French)
- Update anti-compenetration logic to check against all players in the arena, not just the placer.
- Translated using Weblate (German)
- Implement togglable auto-equip settings for items and armors
- UI arena editor
- Update kit item field names to include kit key for re-rendering on change
- Fix auto-equip armor setting reference in the armor equip function
- Update localization files and improve treasure/kit data handling. Also filtering treasures by preciousness
- Translated using Weblate (German)
- Limit team names to 8 and add color overlays for teams
- Removed barriers cage when loading the match
- Add default team chat settings
- No more need to press enter to change a kit's item count in the edito ui
- Translated using Weblate (Turkish)
2025-06-02 02:11 UTC
1.4.5
- README: use Weblate for translations
- Update LICENSE to AGPL3
- Translated using Weblate (Italian)
- Add default game physics
- Translated using Weblate
- New Lone Wolf achievement texture by Zughy
- Refactor HUD element type assignment to use dynamic hud_type variable (closes #29)
- Translated using Weblate
- Set min version to 5.6 to avoid crazy high repeat_place_time
2024-07-01 02:11 UTC
1.4.4
No release notes
2023-11-11 14:17 UTC
1.4.3
No release notes
2023-05-27 02:12 UTC
1.4.2
No release notes
All releases
Cool mod!
Bro, what a cool mod! A beautiful recreation of the famous "skywars" of minecraft and does not Lag on my phone :D
Good Game but short end.
Sky Wars is a good game that is a lot of fun. However, I find it a shame that the games are so short. Little food, no natural regeneration and few Ender Pearls mean that the battles are over quickly. As everywhere else, there is unfortunately no cooldown for weapons, so there is a lot of clicking. I would either make the zone smaller or let the players glow for a short time or find another way to make players fight more and not hide and camp somewhere on the edge of the world. What I really like, though, is that Chrits do more damage. Overall, cool project!
De algo común a extravagancia
Esto se adapta perfectamente al juego en si, a lo largo de mi tiempo que he jugado en Luanti he visto variedades de Skywars, sin embargo, ninguno comparado a tal magnitud de este, aca sientes la originalidad plasmada en algo que es común, el hecho de volver algo monótono en algo llamativo, desde kits, armaduras, lugares de spawn preestablecidos, hasta tener arcos.
Lo único a mencionar sería el hecho de que solo tienes accesibilidad a 3 kits por predeterminado, sería es bueno ver cosas como: kits que se puedan desbloquear por medio de 'xyz' elemento o acción.
Fun & Well made.
The Skywars was fun and wellmade with ender-pearls, bows, armor, weapons and more i would recomend you try it out as its one of the best skywars ive come across in minetest.
I mean, it's skywars!
I tried a few other servers before finding this one, and I'm glad that a least a mod succeeded in recreating (and improving with custom HUD) the original Skywars experience. Nice textures too!
AWESOME! Better than Minecraft version!
Really, as i said in the title, it's better than Minecraft version :D And what about the details with the pixearts?!....simply AWESOME <3!