[crenodes]


[Barriers]

# When you hold a barrier, particles will spawn on barrier nodes.
crenodes.barrier_particles (Barrier particles) bool true

# Every x seconds a barrier node will check if a Player is holding a barrier node and if this is true it will spawn a particle on its Position.
crenodes.barrier_particle_update_time (Barrier particle update time) int 2 0

# When true barrier nodes will have a crafting recipe.
crenodes.barrier_crating_recipe (Barrier Crafting recipe) bool false

[Lights]

# When you hold a light, particles will spawn on light nodes.
crenodes.light_particles (Light particles) bool true

# Every x seconds a light node will check if a Player is holding a light node and if this is true it will spawn a particle on its Position.
crenodes.light_particle_update_time (Light particle update time) int 2 0

# When true every light state is visible in the Players inventory.
crenodes.show_all_light_variants (Show all light variants) bool true

# When true light nodes and the light switcher will have crafting recipes.
crenodes.light_crating_recipes (Light Crafting recipes) bool false
