[crenodes]


[Barriers]

# When you hold a barrier, particles will spawn on barrier nodes.
crenodes.barrier_particles (Barrier Particles) bool true

# Every x seconds a barrier node will check if a Player is holding a barrier node and if this is true it will spawn a particle on its Position.
crenodes.barrier_particle_update_time (Barrier Particle Update Time) float 0.1 0.1

# When true, barrier nodes will have a crafting recipe.
crenodes.barrier_crafting_recipe (Barrier Crafting Recipe) bool false

[Lights]

# When you hold a light, particles will spawn on light nodes.
crenodes.light_particles (Light Particles) bool true

# Every x seconds a light node will check if a Player is holding a light node and if this is true it will spawn a particle on its Position.
crenodes.light_particle_update_time (Light Particle Update Time) float 0.1 0.1

# When true, every light state is visible in the Players inventory.
crenodes.show_all_light_variants (Show all Light Variants) bool true

# When true, light nodes will have crafting recipes.
crenodes.light_crafting_recipes (Light Crafting Recipes) bool false

[Light Switcher]

# When true, the Light Switcher will have a crafting recipe.
crenodes.light_switcher_crafting_recipe (Light Switcher Crafting Recipe) bool false

[CreNodes Breaking Tool]

# When true, there will be a tool, that allowes player in survival mode to break CreNodes nodes.
crenodes.crenodes_breaking_tool_enabled (CreNodes Breaking Tool Enabled) bool false

# When true, the Crenodes Breaking Tool will have a crafting recipe.
crenodes.crenodes_breaking_tool_crafting_recipe (CreNodes Breaking Tool Crafting Recipe) bool false
