[Map Generation]
#    If enabled, villages will generate during mapgen.
#    Villages will never generate if using mapgen v6 due to it lacking biome info.
zoonami_generate_villages (Generate villages) bool true

#    If enabled, berry bushes will generate during mapgen.
zoonami_generate_berry_bushes (Generate berry bushes) bool true

#    If enabled, flowers will generate during mapgen.
zoonami_generate_flowers (Generate flowers) bool true

#    If enabled, NPCs spawn in villages during mapgen.
zoonami_prepopulate_villages (Prepopulate villages) bool true

#    If enabled, monsters and NPCs spawn in the wild during mapgen.
zoonami_prepopulate_world (Prepopulate world) bool true

#    Controls the amount of NPCs that spawn in villages during mapgen.
#    Example: A value of 2 equals double (200%). A value of 0.5 equals half (50%).
zoonami_prepopulate_villages_multiplier (Prepopulate villages multiplier) float 1 0

#    Controls the amount of monsters and NPCs that spawn in the wild during mapgen.
#    Example: A value of 2 equals double (200%). A value of 0.5 equals half (50%).
zoonami_prepopulate_world_multiplier (Prepopulate world multiplier) float 1 0

#    Controls the amount of villages that generate during mapgen.
#    Example: A value of 2 equals double (200%). A value of 0.5 equals half (50%).
zoonami_village_multiplier (Village multiplier) float 1 0

[Mob Spawning]
#    If enabled, monsters and NPCs will spawn in the wild and in villages around players on an interval.
zoonami_mobs_spawn_around_players (Mobs spawn around players) bool true

#    If enabled, monsters and NPCs that spawn in the wild and in villages around players can spawn in player protected areas.
zoonami_spawn_in_protected_areas (Mobs can spawn in protected areas) bool false

#    Number of seconds between attempting to spawn monsters and NPCs around players.
zoonami_spawn_interval (Spawning interval around players) float 8 1

#    Maximum nearby NPCs when NPCs spawn in villages around players.
zoonami_max_nearby_npcs (Max nearby NPCs when spawning) int 1 0

#    Maximum nearby mobs when monsters and NPCs spawn in the wild around players.
zoonami_max_nearby_mobs (Max nearby mobs when spawning) int 2 0

#    The odds that a wild monster spawn will be a prisma color.
#    A larger number means prisma monsters will spawn less frequently.
#    Example: 1500 means each monster spawn has a 1 in 1500 chance to be a prisma monster.
zoonami_prisma_chance (Prisma chance) int 1500 1

[Mob Behavior]
#    If enabled, monsters and NPCs collide with other entities.
zoonami_mob_collisions (Mob collisions) bool false

#    If enabled, monsters and NPCs will roam around.
zoonami_mob_ai (Mob AI) bool true

#    If enabled, looking at an NPC will display information about the NPC.
#    This includes the type of NPC, etc.
zoonami_npc_infotext (NPC infotext) bool false

#    If enabled, looking at a monster will display information about the monster.
#    This includes the monster's name, level range, etc.
zoonami_monster_infotext (Monster infotext) bool false

[Miscellaneous]
#    If enabled, players are automatically given a few essential Zoonami items on respawn.
#    This includes items such as the Zoonami Backpack, Zoonami Guidebook, etc.
#    (Creative mode players will not receive these items.)
zoonami_resupply_on_respawn (Resupply on respawn) bool true

#    If enabled, the monster journal will only show pages for monsters that a player has tamed or traded for.
zoonami_monster_journal_progression (Monster journal progression) bool true

#    Controls the amount of EXP earned from battles.
#    Example: A value of 2 equals double (200%). A value of 0.5 equals half (50%).
zoonami_exp_multiplier (EXP multiplier) float 1 0
