# Zoonami Mod
# Please refer to the TRANSLATIONS.md file included in this package
# for more details on how to contribute and copyright information.
#
msgid ""
msgstr ""
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: berry_juice.lua:43 nodes.lua:812
msgid "Your monsters are fully healed."
msgstr ""

#: berry_juice.lua:58
msgid "@1 is fully healed."
msgstr ""

#: berry_juice.lua:79
msgid "Heal all monsters in party"
msgstr ""

#: berry_juice.lua:98
msgid "All of the monsters in your party are already at full health."
msgstr ""

#: berry_juice.lua:140
msgid "Simple Berry Juice"
msgstr ""

#: berry_juice.lua:141
msgid "Super Berry Juice"
msgstr ""

#: candy.lua:85
msgid "None of the monsters in your party are able to morph using @1 at this time."
msgstr ""

#: candy.lua:127
msgid "Blue Candy"
msgstr ""

#: candy.lua:128
msgid "Red Candy"
msgstr ""

#: candy.lua:129
msgid "Orange Candy"
msgstr ""

#: candy.lua:130
msgid "Green Candy"
msgstr ""

#: chat_commands.lua:16
msgid "Invalid number. Use 1, 2, 3, 4, or 5."
msgstr ""

#: chat_commands.lua:20
msgid "Player must be online to view monster stats."
msgstr ""

#: chat_commands.lua:27
msgid "Monster Slot @1 is empty."
msgstr ""

#: chat_commands.lua:41
msgid "Monster Slot @1"
msgstr ""

#: chat_commands.lua:42 computer.lua:338 trading_machine.lua:108
msgid "Name: "
msgstr ""

#: chat_commands.lua:43 computer.lua:339
msgid "Nickname: "
msgstr ""

#: chat_commands.lua:44 computer.lua:206 computer.lua:293 computer.lua:340 trading_machine.lua:109
msgid "Level: "
msgstr ""

#: chat_commands.lua:45 computer.lua:341 trading_machine.lua:110
msgid "Type: "
msgstr ""

#: chat_commands.lua:46 computer.lua:342 trading_machine.lua:111
msgid "Energy: "
msgstr ""

#: chat_commands.lua:47
msgid "Energy Cap: "
msgstr ""

#: chat_commands.lua:48 computer.lua:343 trading_machine.lua:112
msgid "Health: "
msgstr ""

#: chat_commands.lua:49
msgid "Health Base: "
msgstr ""

#: chat_commands.lua:50 chat_commands.lua:54 chat_commands.lua:58 chat_commands.lua:62
msgid "Per Level: "
msgstr ""

#: chat_commands.lua:51 chat_commands.lua:55 chat_commands.lua:59 chat_commands.lua:63
#: computer.lua:344 computer.lua:346 computer.lua:348 computer.lua:350 trading_machine.lua:113
#: trading_machine.lua:115 trading_machine.lua:117 trading_machine.lua:119
msgid "Boost: "
msgstr ""

#: chat_commands.lua:52 computer.lua:345 trading_machine.lua:114
msgid "Attack: "
msgstr ""

#: chat_commands.lua:53
msgid "Attack Base: "
msgstr ""

#: chat_commands.lua:56 computer.lua:347 trading_machine.lua:116
msgid "Defense: "
msgstr ""

#: chat_commands.lua:57
msgid "Defense Base: "
msgstr ""

#: chat_commands.lua:60 computer.lua:349 trading_machine.lua:118
msgid "Agility: "
msgstr ""

#: chat_commands.lua:61
msgid "Agility Base: "
msgstr ""

#: chat_commands.lua:64 computer.lua:351 trading_machine.lua:120
msgid "Next Level: "
msgstr ""

#: chat_commands.lua:65 computer.lua:352 trading_machine.lua:121
msgid "EXP Total: "
msgstr ""

#: chat_commands.lua:66
msgid "Tier: "
msgstr ""

#: chat_commands.lua:67 computer.lua:353 trading_machine.lua:122
msgid "Prisma Color: "
msgstr ""

#: chat_commands.lua:68 computer.lua:354 trading_machine.lua:123
msgid "Personality: "
msgstr ""

#: chat_commands.lua:69 computer.lua:355 trading_machine.lua:124
msgid "Morph Level: "
msgstr ""

#: chat_commands.lua:70 computer.lua:356 trading_machine.lua:125
msgid "Morphs Into: "
msgstr ""

#: chat_commands.lua:71 computer.lua:357 trading_machine.lua:126
msgid "Moves: "
msgstr ""

#: chat_commands.lua:77
msgid "Showing stats for Monster Slot @1."
msgstr ""

#: chat_commands.lua:87
msgid "Player name is invalid or offline."
msgstr ""

#: chat_commands.lua:102
msgid "Showing PVP stats for @1."
msgstr ""

#: chat_commands.lua:111
msgid "Invalid player name."
msgstr ""

#: chat_commands.lua:113
msgid "You can't transfer money to yourself."
msgstr ""

#: chat_commands.lua:119
msgid "Invalid amount. You must transfer at least 1 ZC."
msgstr ""

#: chat_commands.lua:124
msgid "Both players must be online to transfer ZC."
msgstr ""

#: chat_commands.lua:129
msgid "You don't have enough ZC to transfer that amount."
msgstr ""

#: chat_commands.lua:136
msgid "@1 transfered @2 to you."
msgstr ""

#: chat_commands.lua:137
msgid "You transferred @1 to @2."
msgstr ""

#: chat_commands.lua:151
msgid "Invalid number. Please try again."
msgstr ""

#: chat_commands.lua:153
msgid "You don't have enough ZC to withdraw that amount."
msgstr ""

#: chat_commands.lua:174
msgid "You withdrew @1."
msgstr ""

#: computer.lua:167
msgid "Monster selected"
msgstr ""

#: computer.lua:172
msgid "Box selected"
msgstr ""

#: computer.lua:177
msgid "Nothing selected"
msgstr ""

#: computer.lua:226 computer.lua:256
msgid "Home"
msgstr ""

#: computer.lua:318
msgid "Back"
msgstr ""

#: computer.lua:364
msgid "Rename"
msgstr ""

#: computer.lua:369 computer.lua:377
msgid "Delete"
msgstr ""

#: computer.lua:375
msgid "Delete monster?"
msgstr ""

#: computer.lua:378 trading_machine.lua:299
msgid "Cancel"
msgstr ""

#: computer.lua:388
msgid "Zoonami Computer"
msgstr ""

#: craft_items.lua:25
msgid "Blue Berry"
msgstr ""

#: craft_items.lua:25
msgid "Basic Blue Jelly"
msgstr ""

#: craft_items.lua:25
msgid "Improved Blue Jelly"
msgstr ""

#: craft_items.lua:25
msgid "Advanced Blue Jelly"
msgstr ""

#: craft_items.lua:26
msgid "Red Berry"
msgstr ""

#: craft_items.lua:26
msgid "Basic Red Jelly"
msgstr ""

#: craft_items.lua:26
msgid "Improved Red Jelly"
msgstr ""

#: craft_items.lua:26
msgid "Advanced Red Jelly"
msgstr ""

#: craft_items.lua:27
msgid "Orange Berry"
msgstr ""

#: craft_items.lua:27
msgid "Basic Orange Jelly"
msgstr ""

#: craft_items.lua:27
msgid "Improved Orange Jelly"
msgstr ""

#: craft_items.lua:27
msgid "Advanced Orange Jelly"
msgstr ""

#: craft_items.lua:28
msgid "Green Berry"
msgstr ""

#: craft_items.lua:28
msgid "Basic Green Jelly"
msgstr ""

#: craft_items.lua:28
msgid "Improved Green Jelly"
msgstr ""

#: craft_items.lua:28
msgid "Advanced Green Jelly"
msgstr ""

#: craft_items.lua:32
msgid "Golden Jelly"
msgstr ""

#: craft_items.lua:38
msgid "Sanded Plank"
msgstr ""

#: craft_items.lua:45
msgid "Stick"
msgstr ""

#: craft_items.lua:52
msgid "Cloth"
msgstr ""

#: craft_items.lua:59
msgid "Paper"
msgstr ""

#: craft_items.lua:66
msgid "Zeenite Lump"
msgstr ""

#: craft_items.lua:72
msgid "Zeenite Ingot"
msgstr ""

#: craft_items.lua:78
msgid "Crystal Fragment"
msgstr ""

#: craft_items.lua:84
msgid "Empty Pail"
msgstr ""

#: craft_items.lua:110
msgid "Crystal Water Pail"
msgstr ""

#: craft_items.lua:135
msgid "Prism"
msgstr ""

#: craft_items.lua:143
msgid "Prisma Monster"
msgstr ""

#: craft_items.lua:145
msgid "Normal Monster"
msgstr ""

#: craft_items.lua:164 craft_items.lua:181
msgid "@1 has been added to your bank."
msgstr ""

#: craft_items.lua:189
msgid "1 ZC Coin"
msgstr ""

#: craft_items.lua:190
msgid "10 ZC Coin"
msgstr ""

#: craft_items.lua:191
msgid "100 ZC Coin"
msgstr ""

#: craft_items.lua:192
msgid "1000 ZC Coin"
msgstr ""

#: guide_book.lua:15
msgid "Zoonami Guide Book"
msgstr ""

#: guide_book.lua:107
msgid "Page @1 of @2"
msgstr ""

#: guide_book.lua:120 guide_book.lua:169 guide_book.lua:188 guide_book.lua:204 guide_book.lua:219
#: guide_book.lua:232 guide_book.lua:245 guide_book.lua:266 guide_book.lua:285 guide_book.lua:296
#: guide_book.lua:307 guide_book.lua:332 guide_book.lua:345 guide_book.lua:361 guide_book.lua:375
#: guide_book.lua:388 guide_book.lua:399 guide_book.lua:413 guide_book.lua:426 guide_book.lua:438
#: guide_book.lua:451
msgid "Index"
msgstr ""

#: guide_book.lua:125
msgid "Basics"
msgstr ""

#: guide_book.lua:127 guide_book.lua:166
msgid "Introduction"
msgstr ""

#: guide_book.lua:128 guide_book.lua:185
msgid "Backpack"
msgstr ""

#: guide_book.lua:129 guide_book.lua:329
msgid "Journals"
msgstr ""

#: guide_book.lua:131
msgid "Monsters"
msgstr ""

#: guide_book.lua:133 guide_book.lua:201
msgid "Taming"
msgstr ""

#: guide_book.lua:134 guide_book.lua:216
msgid "Morphing"
msgstr ""

#: guide_book.lua:135 guide_book.lua:342
msgid "Computer"
msgstr ""

#: guide_book.lua:136 guide_book.lua:358 trading_machine.lua:310
msgid "Trading Machine"
msgstr ""

#: guide_book.lua:137 guide_book.lua:423
msgid "Prisma Monsters"
msgstr ""

#: guide_book.lua:139
msgid "Combat"
msgstr ""

#: guide_book.lua:141 guide_book.lua:242
msgid "Battles"
msgstr ""

#: guide_book.lua:142 guide_book.lua:263
msgid "Training"
msgstr ""

#: guide_book.lua:143 guide_book.lua:304
msgid "Moves"
msgstr ""

#: guide_book.lua:144 guide_book.lua:282
msgid "Type Chart"
msgstr ""

#: guide_book.lua:145 guide_book.lua:293
msgid "Personalities"
msgstr ""

#: guide_book.lua:147
msgid "Exploration"
msgstr ""

#: guide_book.lua:149 guide_book.lua:229
msgid "Mining"
msgstr ""

#: guide_book.lua:150 guide_book.lua:410
msgid "Villages"
msgstr ""

#: guide_book.lua:151 guide_book.lua:396
msgid "NPCs"
msgstr ""

#: guide_book.lua:153
msgid "Economy"
msgstr ""

#: guide_book.lua:155 guide_book.lua:372
msgid "Zoonami Coins"
msgstr ""

#: guide_book.lua:156 guide_book.lua:385
msgid "Vending Machines"
msgstr ""

#: guide_book.lua:158
msgid "Technical"
msgstr ""

#: guide_book.lua:160 guide_book.lua:435
msgid "Chat Commands"
msgstr ""

#: guide_book.lua:161 guide_book.lua:448
msgid "Creative"
msgstr ""

#: guide_book.lua:171
msgid ""
"Welcome! Zoonami is a mod that adds monsters that you can collect, train, and use in battles. "
"This introduction will teach you everything you need to know to start playing.\n"
"\n"
"At the end of the introduction, you will be gifted a healer, computer, and berry juice."
msgstr ""

#: guide_book.lua:172
msgid ""
"To begin your journey, you'll need to choose a starter monster. To do this, right click while "
"holding a Zoonami Backpack to open the backpack menu. On the monsters page you'll be able to "
"choose between three starter monsters."
msgstr ""

#: guide_book.lua:173
msgid ""
"After choosing your starter monster, the monsters page will change and become a place for "
"managing the monsters in your party.\n"
"\n"
"To learn more about the backpack menu, the guide book has a \"Backpack\" section with more "
"details."
msgstr ""

#: guide_book.lua:174
msgid ""
"To heal monsters in your party, right click on a Zoonami Healer. Healers drop no items when "
"broken and can only be broken with a mid-tier or higher pickaxe. Only place a healer in a spot "
"where you want it to stay!\n"
"\n"
"To craft additional healers, you'll need to find Zeenite Ore and Crystals underground. To learn "
"more about mining, the guide book has a \"Mining\" section with more details."
msgstr ""

#: guide_book.lua:175
msgid ""
"Alternatively, monsters can be healed with berry juice. Simple berry juice can fully heal one "
"monster. Super berry juice heals your entire party. Right click while holding either of these "
"items to use them.\n"
"\n"
"Berry juice can't be crafted. It can only be obtained by purchasing it from merchants or vending "
"machines."
msgstr ""

#: guide_book.lua:176
msgid ""
"It's time for your first battle! To initiate a battle, right click on a wild monster. Wild "
"monsters can be found roaming around almost anywhere. When the battle starts, the wild monster "
"will vanish and appear in the battle formspec.\n"
"\n"
"If all of the monsters in your party have zero health, you won't be able to start a battle."
msgstr ""

#: guide_book.lua:177
msgid ""
"The battle formspec consists of four menus. The battle menu is for selecting a move to use. The "
"party menu is for viewing and switching to other monsters in your party. The items menu is for "
"using items in battle. The skip button skips your turn in case your monster needs to recover "
"energy to use a move."
msgstr ""

#: guide_book.lua:178
msgid ""
"During wild monster battles, exiting the battle formspec before a battle finishes is treated as "
"running away. You can exit the formspec by pressing the ESC key or double clicking outside the "
"formspec.\n"
"\n"
"This can be useful if a wild monster is too strong to battle. However, during a PVP battle, "
"exiting the battle formspec counts as a forfeit. PVP wins, loses, and forfeits are saved under "
"player stats. These stats are visible to other players and may affect if another player wants to "
"battle you."
msgstr ""

#: guide_book.lua:179
msgid ""
"There is one more thing to be aware of with the backpack and battle formspecs.\n"
"\n"
"Depending on what Luanti version you are using, the backpack and battle formspecs might not "
"automatically scale to your screen size. \n"
"\n"
"If these formspecs appear to be too small, too large, or you don't like the automatic scaling, "
"the sizes can be manually adjusted on the settings page in the backpack menu."
msgstr ""

#: guide_book.lua:180
msgid ""
"Congratulations! You have finished the introduction! A few items have been gifted to you to help "
"you get started. It is recommended that you read other sections of the guide book gradually as "
"you progress through the game."
msgstr ""

#: guide_book.lua:190
msgid ""
"The Zoonami Backpack functions as the main menu for the Zoonami mod. The menu is accessed by "
"right clicking while holding a Zoonami Backpack. The menu consists of five pages. There's a page "
"for monsters, items, PVP, player stats, and settings."
msgstr ""

#: guide_book.lua:191
msgid ""
"The monsters page initially serves as a way for new players to choose a starter monster. After a "
"starter is chosen, the page acts as a way to manage monsters in your party. Players can have up "
"to five monsters in their party.\n"
"\n"
"The monster order can be changed by pressing the up and down arrow buttons on each monster. The "
"first monster in the party that has one or more health is the first monster sent out in battle."
msgstr ""

#: guide_book.lua:192
msgid ""
"The heart button is for showcasing a monster. Showcase monsters are spawned in front of the "
"player. They have a nametag with the player's name and will follow the player around. If the "
"heart button is pressed again or the player is too far away, the showcase monster will despawn.\n"
"\n"
"The three lines button is for viewing detailed stats about the monster.\n"
"\n"
"The four blue move buttons are used for remapping moves. Pressing one of the buttons will cycle "
"through the monster's move pool for that move slot."
msgstr ""

#: guide_book.lua:193
msgid ""
"The items page has 12 item slots for holding items to be used in battle. It can also be used as "
"extra storage. Any item that can't be used in battle will simply be ignored when accessing the "
"items menu during battle."
msgstr ""

#: guide_book.lua:194
msgid ""
"The PVP page allows two players to battle. One player hosts the battle and the other player joins "
"the battle.\n"
"\n"
"To learn more, the guide book has a \"Battles\" section with more details."
msgstr ""

#: guide_book.lua:195
msgid ""
"The player stats page lists stats about you. The bank shows how many Zoonami Coins (ZC) you have. "
"The PVP wins, loses, and forfeits keeps track of the results of all non-casual PVP battles. These "
"PVP stats are visible to other players via a chat command.\n"
"\n"
"To learn more, the guide book has a \"Zoonami Coins\" section and a \"Chat Commands\" section "
"with more details."
msgstr ""

#: guide_book.lua:196
msgid ""
"The settings pages has options for configuring the backpack formspec size, battle formspec size, "
"battle music volume, and battle sound effects."
msgstr ""

#: guide_book.lua:206
msgid ""
"Taming wild monsters is an essential part of Zoonami. To tame a monster, you need to collect "
"special berries. There's red, blue, green, and orange berries.\n"
"\n"
"Berry bushes are the primary way to collect berries. They can be found growing in the wild. Right "
"click on a berry bush that has berries to pick the berries. Breaking a berry bush will drop it as "
"an item allowing it to be planted somewhere else."
msgstr ""

#: guide_book.lua:207
msgid ""
"Another option for obtaining berries is to defeat wild monsters and trainers. Most monsters have "
"a chance of dropping berries as rewards. Different monsters drop different colored berries.\n"
"\n"
"A third option is to purchase berries from vending machines."
msgstr ""

#: guide_book.lua:208
msgid ""
"After you have collected four berries of the same color, place them in a 2x2 crafting grid to "
"turn them into basic jelly jars. A 2x2 of basic jelly jars turns into improved jelly jars. A 2x2 "
"of improved jelly jars turns into advanced jelly jars. Higher quality jelly has an increased "
"chance of taming a monster."
msgstr ""

#: guide_book.lua:209
msgid ""
"Before you start battling, place your jelly jars in the items menu in your backpack. Only items "
"in these 12 item slots are available to use during battle.\n"
"\n"
"During a battle, open the items menu to use the jelly. Monsters can be tamed with any jelly "
"color. However, using a jelly color that the monster prefers and lowering the monsters health "
"increases the chance of taming them."
msgstr ""

#: guide_book.lua:210
msgid ""
"Aquatic, avian, and spirit monsters prefer blue jelly.\n"
"\n"
"Beast, warrior, mutant, and fire monsters prefer red jelly.\n"
"\n"
"Rodent, robotic, and rock monsters prefer orange jelly.\n"
"\n"
"Plant, insect, and reptile monsters prefer green jelly."
msgstr ""

#: guide_book.lua:211
msgid ""
"When a monster is tamed, the monster is placed in your party or folder 1 box 1 in your computer. "
"If both locations are full, you will not be able to tame monsters."
msgstr ""

#: guide_book.lua:221
msgid ""
"Some monsters are able to grow into a different monster once they reach a minimum level. This "
"process is referred to as morphing. Each monster that can morph has a different minimum level. "
"Once this level is reached, a special candy can be given to the monster to make it morph."
msgstr ""

#: guide_book.lua:222
msgid ""
"The morph level and who the monster morphs into are listed on the monster stats in the backpack "
"menu, computer, chat command, and monster journal.\n"
"\n"
"The candies are crafted by placing four improved jelly jars around a berry. The jelly and berry "
"must be the same color. This means there are red, blue, green, and orange candies."
msgstr ""

#: guide_book.lua:223
msgid ""
"Aquatic, avian, and spirit monsters need blue candy.\n"
"\n"
"Beast, warrior, mutant, and fire monsters need red candy.\n"
"\n"
"Rodent, robotic, and rock monsters need orange candy.\n"
"\n"
"Plant, insect, and reptile monsters need green candy."
msgstr ""

#: guide_book.lua:224
msgid ""
"The prisma color and personality are the only stats that carry over to the new monster. All other "
"stats and moves will not carry over. As a bonus, monsters that are morphed automatically learn "
"one taught move (which would normally require a move book)."
msgstr ""

#: guide_book.lua:234
msgid ""
"Zeenite ore, crystals, and excavation sites can be found underground.\n"
"\n"
"Zeenite is a fairly common orange colored ore. It's used for many Zoonami crafting recipes such "
"as computers, trading machines, and vending machines."
msgstr ""

#: guide_book.lua:235
msgid ""
"Crystals are a hollow structure containing a crystal fragment. Before the fragment can be broken, "
"the light puzzle on the floor of the crystal must be solved.\n"
"\n"
"All lights need to be turned off. Right clicking on any light, both on or off, inverts the light "
"and the four adjacent lights. Once the lights are off, the crystal fragment can be collected. If "
"it still can't be collected, check for other nearby crystals and solve those puzzles as well."
msgstr ""

#: guide_book.lua:236
msgid ""
"Excavation sites consist of a core node surrounded by debris nodes. The core node looks like a "
"small circular fossil. Debris nodes look like normal fossils. Do not mine the debris nodes! "
"Instead, mine around the debris nodes so that nothing is above them except air, liquids, torches, "
"or other debris nodes. After everything is cleared, mine the core node.\n"
"\n"
"If done correctly, you'll have a chance of receiving random loot. If done incorrectly or you're "
"unlucky, no loot will drop."
msgstr ""

#: guide_book.lua:237
msgid ""
"One of the loot items that can be obtained from excavation sites is a mystery egg. Mystery eggs "
"can be hatched by placing the egg and right clicking on it. Each egg needs an environment with a "
"suitable light level to hatch. When the egg hatches, a wild monster will spawn.\n"
"\n"
"There are currently three monsters that can hatch from mystery eggs. Monsters will be around "
"level 25 to level 40. Plan accordingly if you want to tame these monsters."
msgstr ""

#: guide_book.lua:247
msgid ""
"This section explains the battle formspec along with wild battles, trainer battles, and PVP "
"battles."
msgstr ""

#: guide_book.lua:248
msgid ""
"The battle formspec consists of four menus. The battle menu is for selecting a move to use. "
"Hovering your mouse over a move will show a tooltip with more details about the move such as the "
"type, priority, etc.\n"
"\n"
"The party menu allows you to view the monsters in your party. It also allows you to switch "
"monsters. Switching monsters counts as a move with a priority of zero. To learn more about move "
"priority, refer to the \"Moves\" section in the guide book."
msgstr ""

#: guide_book.lua:249
msgid ""
"The items menu allows you to view and use items during battle. To use an item in battle, it must "
"be stored in one of the 12 item slots on the items page in the backpack menu. Currently jelly "
"jars are the only item that can be used in battle. All other items stored in the item slots are "
"ignored during battle.\n"
"\n"
"The skip button allows a player to skip their turn. This is primarily used to allow a monster to "
"recover energy."
msgstr ""

#: guide_book.lua:250
msgid ""
"There are three types of battles in Zoonami. Wild battles are the most common. This battle type "
"occurs when a player right clicks on a wild monster. The monster will vanish from the world and "
"appear in the battle formspec. This means players only have one chance to battle a wild monster.\n"
"\n"
"Defeating the monster will earn EXP, ZC, and a chance for item rewards. Wild monsters can also be "
"tamed by using jelly in the items menu."
msgstr ""

#: guide_book.lua:251
msgid ""
"Trainer battles occur when a player battles an NPC. NPCs will only battle one player per in-game "
"day. This refreshes every day at midnight.\n"
"\n"
"The amount of monsters a trainer has is represented by circles below the opponent's monster "
"stats. A filled circle is a monster with at least one health. An unfilled circle is a monster "
"with zero health. Defeating a monster will earn EXP, ZC, and a chance for item rewards. To earn "
"the ZC and items, all of the opponent's monsters must be defeated. Trainers give 1.5 times more "
"ZC than wild battles. Items cannot be used."
msgstr ""

#: guide_book.lua:252
msgid ""
"PVP battles occur when two players battle. The amount of monsters a player has is represented by "
"circles below the opponent's monster stats. A filled circle is a monster with at least one "
"health. An unfilled circle is a monster with zero health. No EXP, ZC, or items are earned. Items "
"cannot be used.\n"
"\n"
"To start a PVP battle, open the backpack menu and navigate to the PVP page. One player will need "
"to host the battle and the other player will need to join the battle."
msgstr ""

#: guide_book.lua:253
msgid ""
"The hosting player is responsible for configuring the battle rules. After the rules are "
"configured, the host needs to type the opponent's player name in the host text field and press "
"enter. If successful, the status should mention that it's waiting for the opponent.\n"
"\n"
"When the host is ready, the joining player can type the opponent's player name in the join field "
"and press enter. If successful, the status should mention you joined the other player. Review the "
"rules the host has proposed and either accept to start the battle or reject to leave."
msgstr ""

#: guide_book.lua:254
msgid ""
"There are six battle rules.\n"
"\n"
"Casual if enabled makes the battle not count towards the player's wins, loses, and forfeits "
"stats.\n"
"\n"
"Auto level if enabled automatically levels up or levels down all monsters to the max level. If "
"leveled down, moves that are learned at a level higher than the max level are removed.\n"
"\n"
"The max level rule determines the maximum level monsters can be."
msgstr ""

#: guide_book.lua:255
msgid ""
"Turn time is the amount of seconds players have for selecting moves.\n"
"\n"
"Max monsters is the maximum number of monsters each player can take into battle.\n"
"\n"
"Max tier is the highest tier that monsters can be. Tier 1 would allow any monster, including "
"legendaries. Tier 5 would only allow the weakest monsters. Tiers are listed in the monster "
"journal or monster stats chat command.\n"
"\n"
"Any monster that does not meet all the rules is excluded from battle."
msgstr ""

#: guide_book.lua:256
msgid ""
"Unlike wild battles and NPC battles, PVP battles automatically heal all monsters before battle "
"and do not save changes to stats after the battle. This means you need to be careful about the "
"order of your monsters in your party. Any monster with no health in your party that meets all of "
"the battle rules will be fully healed and in the battle."
msgstr ""

#: guide_book.lua:257
msgid ""
"After the joining player accepts the rules, the battle will attempt to start. Both players will "
"need to have at least one monster that meets all of the battle rules and must be within 25 nodes "
"of each other. If either of these conditions are not met, the joining player will be notified via "
"the status about what needs to be resolved."
msgstr ""

#: guide_book.lua:258
msgid ""
"When all conditions are met, the battle will begin. The battle interface is exactly the same "
"except for the turn timer HUD at the top of the screen. The turn time will count down in "
"increments of 5 seconds. When it reaches 0, the game will automatically select 'skip' for the "
"player. If you leave a battle that does not have casual enabled, it will count as a forfeit for "
"you! Avoid doing this when possible."
msgstr ""

#: guide_book.lua:268
msgid ""
"This section will cover leveling up, learning new moves, monster stats, and damage calculation."
msgstr ""

#: guide_book.lua:269
msgid ""
"To level up, monsters will need to earn EXP (experience). EXP is earned after defeating a "
"monster. Only wild battles and trainer battles give EXP. PVP battles do not give EXP.\n"
"\n"
"The monster that defeats the opposing monster earns all of the EXP. If a monster only weakens the "
"opposing monster but doesn't defeat it, it won't earn EXP."
msgstr ""

#: guide_book.lua:270
msgid ""
"Every monster has an EXP per level value. Monsters that are the same, such as two Chickadees, "
"will always have the same value. This value ranges from 75 to 125.\n"
"\n"
"Monsters with a higher value require more EXP to level up and give out more EXP when defeated. "
"This means some monsters require more training than others to level up. It also means some "
"monsters are better to train against than others."
msgstr ""

#: guide_book.lua:271
msgid ""
"Understanding exactly how EXP is earned is not necessary to have fun playing Zoonami. However, "
"for those who do want to know, the formulas are below. Both are rounded down to the nearest whole "
"number.\n"
"\n"
"A Monster's Level:\n"
"√(EXP Total / EXP Per Level)\n"
"\n"
"EXP Earned:\n"
"Enemy Level * Enemy EXP Per Level / 1.5"
msgstr ""

#: guide_book.lua:272
msgid ""
"Leveling up is one of the ways a monster can learn new moves. Some moves can only be learned "
"using special move books. To use a move book, right click while holding the book and choose a "
"monster from the list. Only monsters in your party that can learn the move via a move book will "
"appear in the list."
msgstr ""

#: guide_book.lua:273
msgid ""
"Once a monster learns a new move, the move needs to be mapped to one of the monster's four move "
"slots before it can be used. To remap moves, go to the monsters page in the backpack menu, find "
"the monster, and click on one the blue move buttons. This will cycle through the monster's move "
"pool for that move slot."
msgstr ""

#: guide_book.lua:274
msgid ""
"Every monster has five main stats. There's health, energy, attack, defense, and agility.\n"
"\n"
"Health, attack, defense, and agility have an initial value and a per level value. The initial "
"value is what the stat would be if a monster was level 0. The per level value is then added to "
"this initial value for each level. For example, a level 5 monster with an initial value of 10 and "
"a per level value of 2 for the health stat would have 20 health."
msgstr ""

#: guide_book.lua:275
msgid ""
"Monsters that are the same, such as two Chickadees, will always have the same initial and per "
"level values. This means two Chickadees at the same level will have the same stats. However, "
"monsters can have different personalities. These personalities boost stats by different amounts. "
"One might boost attack by 10% while another boosts health and defense by 6%. Thus two Chickadees "
"at the same level will only have the same stats if both have the same personality.\n"
"\n"
"To learn more, the guide book has a \"Personalities\" section with more details."
msgstr ""

#: guide_book.lua:276
msgid ""
"The energy stat works differently than other stats. Rather than having a per level value, "
"monsters have a maximum energy cap. All monsters start with 2 energy and gain an additional 2 "
"energy for every 10 levels until the monster reaches it's maximum energy cap. For example, a "
"monster with a maximum energy cap of 5 will have 2 energy at levels 0 to 9, 4 energy at levels 10 "
"to 19, and 5 energy at levels 20 to 100 as it has reached it's max value. Monsters that are the "
"same, such as two Chickadees, will always have the same maximum energy cap."
msgstr ""

#: guide_book.lua:277
msgid ""
"Now that you know how stats are determined, the last step is damage calculation. If an attacker's "
"attack stat is equal to the defender's defense stat, the base damage will be 1/5 of the attack "
"stat. The base damage is then multiplied by the move power, the move effectiveness, and the same "
"type move bonus.\n"
"\n"
"Damage = Atk / (5 * √(Def / Atk))\n"
"\n"
"Total Damage = Damage * Move Power * Effectiveness * Same Type Move Bonus"
msgstr ""

#: guide_book.lua:287
msgid ""
"Monsters and most monster moves have 13 different types. Each type has strengths and weaknesses "
"against other types. For example, an aquatic move against a fire monster will do increased "
"damage. Additionally, if the monster attacking uses a move that matches it's own type, such as an "
"aquatic monster using an aquatic move, it will also do increased damage. The 13 types are plant, "
"rodent, beast, warrior, insect, aquatic, robotic, reptile, avian, spirit, mutant, rock, and fire. "
"The next page has a chart that shows all the strengths and weaknesses."
msgstr ""

#: guide_book.lua:298
msgid ""
"One factor that makes monsters a bit more unique are personalities. Personalities determine which "
"stats are boosted and by how much.\n"
"\n"
"There are 11 different personalities."
msgstr ""

#: guide_book.lua:299
msgid ""
"Bulky: Health 10%\n"
"Fierce: Attack 10%\n"
"Sturdy: Defense 10%\n"
"Hasty: Agility 10%\n"
"\n"
"Noble: Health and Attack 6%\n"
"Robost: Health and Defense 6%\n"
"Joyful: Health and Agility 6%\n"
"Mighty: Attack and Defense 6%\n"
"Nimble: Attack and Agility 6%\n"
"Stealthy: Defense and Agility 6%\n"
"\n"
"Balanced: Health, Attack, Defense, and Agility 4%"
msgstr ""

#: guide_book.lua:309
msgid ""
"Moves are defined by attributes such as attack, shield, and heal. There are 14 different "
"attributes, but most moves will only have a few of these."
msgstr ""

#: guide_book.lua:310
msgid ""
"The attack, counter, range, and static attributes all have one thing common. They deal damage to "
"the opponent.\n"
"\n"
"Attack is the most common form of dealing damage. The attack percentage is one of many factors "
"that determine how much of the user's attack stat is dealt as damage."
msgstr ""

#: guide_book.lua:311
msgid ""
"The counter attribute is similar to the attack attribute except it has a minimum and maximum "
"amount of damage. The amount of damage is determined by the user's remaining health. The minimum "
"damage is dealt at full health and the maximum damage is dealt at zero health. \n"
"\n"
"Example: An attacker with 25% health remaining using a move with a min 100% to max 120% would "
"deal 115% damage."
msgstr ""

#: guide_book.lua:312
msgid ""
"The range attribute is nearly identical to the counter attribute. It has a minimum and maximum "
"amount of damage. However, the damage dealt is randomly chosen between the two values. \n"
"\n"
"Example: A move with a min 100% to max 120% could deal any amount between those two values, such "
"as 105%, 120%, or 112%, each time the move is used."
msgstr ""

#: guide_book.lua:313
msgid ""
"The static attribute is unique in that it always deals a set amount of damage. The percentage is "
"the amount of the opponent's max health that will be dealt as damage. The damage is rounded up to "
"the nearest integer. \n"
"\n"
"Example: A static move with a value of 20% against an enemy with 100 max health will always deal "
"20 damage."
msgstr ""

#: guide_book.lua:314
msgid ""
"The type attribute determines the strengths and weaknesses against monsters when dealing "
"damage. \n"
"\n"
"To learn more about move types, the guide book has a \"Type Chart\" section with more details."
msgstr ""

#: guide_book.lua:315
msgid ""
"The shield attribute is a percentage that reduces the amount of damage taken from an opponent's "
"attack during that turn. However, the shield move must be used before the opponent's attack or it "
"won't reduce any damage. \n"
"\n"
"Example: A shield with a value of 90% would reduce the opponent's damage by 90% if used before "
"the opponent attacked that turn."
msgstr ""

#: guide_book.lua:316
msgid ""
"The resistance attribute is the same as the shield attribute, but it only reduces damage "
"depending on the type attribute of the opponent's move. Like shields, resistance moves must be "
"used before the opponents attack or it won't reduce any damage. \n"
"\n"
"Example: A 20% fire resistance would reduce the opponent's damage by 20% if used before the "
"opponent attacked that turn and if the opponent's move was a fire type move."
msgstr ""

#: guide_book.lua:317
msgid ""
"The heal attribute is a percentage of the user's max health that will be restored when the move "
"is used. \n"
"\n"
"Example: If the user's max health was 100, a 5% heal move would restore 5 health."
msgstr ""

#: guide_book.lua:318
msgid ""
"The recover attribute is the amount of energy the user will restore when used. This amount is in "
"addition to the 2 energy that is always restored at the end of each turn."
msgstr ""

#: guide_book.lua:319
msgid ""
"The energy attribute is the amount of energy it costs to use the move. If a move costs 0 energy, "
"the energy attribute won't be displayed on the move tooltip."
msgstr ""

#: guide_book.lua:320
msgid ""
"The cooldown attribute is the amount of turns that must pass before the move can be used again. A "
"monster must be in battle at the end of the turn for the cooldown to recharge."
msgstr ""

#: guide_book.lua:321
msgid ""
"The quantity attribute is the amount of times that a move can be used during a battle. This "
"resets each time a player enters a new battle."
msgstr ""

#: guide_book.lua:322
msgid ""
"The counteract attribute increases or decreases damage depending on the stats of the user and "
"opponent. The stat specified can be health, attack, defense, or agility. If the user's stat is "
"lower than opponent's stat, damage is increased and vice versa. This increase/decrease depends on "
"how much of a difference there is between the two monster stats."
msgstr ""

#: guide_book.lua:323
msgid ""
"The priority attribute is used when determining which monster attacks first.\n"
"\n"
"When monsters attack, the first value checked is the move priority. The move with the highest "
"priority always goes first. If both moves have the same priority, the monster with the highest "
"agility goes first. If both monsters have the same agility, one of the monsters is randomly "
"selected to go first."
msgstr ""

#: guide_book.lua:324
msgid ""
"Most moves have a neutral priority of 0. This includes switching monsters and using items. This "
"means a monster with a higher agility has a better chance of switching out or using an item "
"before the opponent's move. Some moves have a priority of -1 and 1. A move with a -1 priority "
"will usually go last and a move with a 1 priority will usually go first."
msgstr ""

#: guide_book.lua:334
msgid ""
"The amount of monsters and moves in Zoonami can be overwhelming. To help keep track of all of "
"this, players have access to a Zoonami Monster Journal and a Zoonami Move Journal."
msgstr ""

#: guide_book.lua:335
msgid ""
"The Zoonami Guide Book, Zoonami Monster Journal, and the Zoonami Move Journal share a crafting "
"loop. Place one of these books in a crafting grid to craft a different book. Repeat this process "
"until you have the book you want.\n"
"\n"
"This means players have access to all three books while only taking up one inventory slot."
msgstr ""

#: guide_book.lua:336
msgid ""
"By default, the monster journal will only show monsters that the player has tamed or traded for. "
"However, this progression mode can be turned off in the mod settings. The move journal does not "
"have a progression mode."
msgstr ""

#: guide_book.lua:337
msgid ""
"The journals have two arrow buttons for changing pages and a search bar in between the two arrow "
"buttons. Type the full name of a move or monster in the search bar, press the enter key, and it "
"will bring you directly to that page."
msgstr ""

#: guide_book.lua:347
msgid ""
"Each player has their own storage system for storing extra monsters. This storage is accessed by "
"right clicking on a Zoonami Computer. Be very careful! A computer drops no items when broken. "
"Choose wisely before placing a computer down. If it's necessary to remove a computer, it can only "
"be broken with a mid-tier or higher pickaxe."
msgstr ""

#: guide_book.lua:348
msgid ""
"The computer storage consists of 25 folders with 10 boxes in each folder. Each box can store 25 "
"monsters. This means a total of 6,250 monsters can be stored."
msgstr ""

#: guide_book.lua:349
msgid ""
"The home page displays all 25 folders. Click on a folder to access the boxes that are in it.\n"
"\n"
"The box page consists of a folder icon to let you know what folder you are in and arrow buttons "
"to change boxes.\n"
"\n"
"Monsters in your party are always shown on the left sidebar."
msgstr ""

#: guide_book.lua:350
msgid ""
"To move a monster, click on a monster or empty space to highlight it. Click on a different "
"monster or empty space and the two spaces will be swapped. If you would like to move an entire "
"box, click on the button that shows the box number (in between the two arrow buttons). This "
"highlights the entire box. Click on a different box button and the two boxes will be swapped."
msgstr ""

#: guide_book.lua:351
msgid ""
"Notice that the small button in the upper right corner changes its tooltip and color depending on "
"if something is highlighted. Clicking this button will deselect all highlighted spaces. This is "
"very useful to prevent accidentally swapping a monster."
msgstr ""

#: guide_book.lua:352
msgid ""
"To view more info about a monster, click on it once to highlight it and then click on it again. "
"This will show the stats page.\n"
"\n"
"In addition to showing the monster stats, this page also has a delete button to delete a monster. "
"To ensure a player always has access to at least one monster, starter monsters can't be deleted."
msgstr ""

#: guide_book.lua:353
msgid ""
"When a player tames a monster and their party is full, the monster is placed in folder 1 box 1. "
"If this box also fills up, no monsters can be tamed. Thus, it's best to not use folder 1 box 1 "
"for long term monster storage."
msgstr ""

#: guide_book.lua:363
msgid ""
"For many, trying to tame every monster in Zoonami is common goal. However, some monsters might be "
"too hard to find or you might have duplicates. If you are playing with other players, this is "
"where trading comes in."
msgstr ""

#: guide_book.lua:364
msgid ""
"A trading machine allows trading monsters with other players. Unlike most other Zoonami machines, "
"the trading machine can be picked up after being placed as long as no one is using it.\n"
"\n"
"To begin, both players will need to right click on the same trading machine."
msgstr ""

#: guide_book.lua:365
msgid ""
"The trading interface consists of two sides. Players will always see themselves on the left side. "
"The person they are trading with will always appear on the right side.\n"
"\n"
"Players will see a list of monsters in their party. When a player selects a monster, both players "
"can see the stats of the monster. If you want to change the monster you selected, click the "
"cancel button."
msgstr ""

#: guide_book.lua:366
msgid ""
"After both players have selected a monster, the trade button is now active. When one player "
"clicks the trade button, both players can see that the player's status says ready.\n"
"\n"
"Once the second player clicks trade, the trade will immediately take place and the interface will "
"close. If either player clicks cancel, the ready status is removed."
msgstr ""

#: guide_book.lua:367
msgid ""
"One thing to note with trading is that starter monsters can't be traded. If you try to select a "
"starter monster, you will instead see a message that says it can't be traded.\n"
"\n"
"That's everything you need to know to get started with trading. Trading can be a great way for "
"players to work together. Just make sure to double check both monsters are correct before "
"clicking the trade button."
msgstr ""

#: guide_book.lua:377
msgid ""
"Zoonami coins, often referred to as ZC, is a form of in-game currency. Each player can view how "
"many ZC they have on the player stats page in the backpack menu."
msgstr ""

#: guide_book.lua:378
msgid ""
"ZC can be obtained by battling wild monsters, battling trainers, selling items, or direct "
"transfers. Vending machines allow players to sell items to other players for ZC. Players can also "
"directly transfer ZC to another player using a chat command.\n"
"\n"
"To learn more, the guide book has a \"Vending Machine\" section and \"Chat Command\" section with "
"more details."
msgstr ""

#: guide_book.lua:379
msgid ""
"ZC can also be withdrawn from your bank using a chat command. Withdrawn ZC will be added as an "
"item to your inventory.\n"
"\n"
"Coins come in four denominations of 1, 10, 100, and 1000. Right clicking while holding a stack of "
"coins will deposit the stack into your bank. These coins can be useful for compatibility with "
"other trading and currency mods, gifting ZC to an offline player, event prizes, adventure maps, "
"etc."
msgstr ""

#: guide_book.lua:380
msgid ""
"Withdrawn ZC can be crafted into lower denominations. However, due to the coins being base 10 and "
"most crafting grids only having 9 slots, crafting higher denomination coins is not possible. "
"Instead, deposit the coins into your bank and withdraw them to get higher denomination coins."
msgstr ""

#: guide_book.lua:390
msgid ""
"Vending machines allow players to buy and sell items for ZC. There are two types of vending "
"machines.\n"
"\n"
"The first type is just called \"Vending Machine\" and it's a craftable item. This vending machine "
"allows players to sell up to three items to other players. To set the prices, type the price in "
"and press the enter key. Any item priced at 0 will not be available for other players to "
"purchase. Prices are for inidividual items and not the entire stack of items."
msgstr ""

#: guide_book.lua:391
msgid ""
"The second type of vending machine is an \"Automatic Vending Machine.\" These vending machines "
"are not craftable. They can only be found in naturally generated villages in shops. They drop no "
"items when broken and can't be moved.\n"
"\n"
"Unlike player vending machines, there's only one item slot. The item, quantity, and price changes "
"every in-game day at midnight."
msgstr ""

#: guide_book.lua:401
msgid ""
"There many different types of NPCs. Some are only interested in chatting while some are only "
"interested in battling. Most NPCs will be found roaming around villages, but some can be found "
"out in the wild."
msgstr ""

#: guide_book.lua:402
msgid ""
"Chatterbox NPCs only care about talking. They occasionally change messages depending on the time "
"of day in core. The messages can range from useful advice to random dialogue."
msgstr ""

#: guide_book.lua:403
msgid ""
"Trainer NPCs are only interested in battling. All trainers carry a Zoonami Backpack on their back "
"making them easy to spot. Trainer difficulty is represented by a five star system. More gold "
"stars means the trainer will usually have more monsters and the average level will be higher. New "
"players will generally need two or three monsters around level 10 to win against a one star "
"trainer."
msgstr ""

#: guide_book.lua:404
msgid ""
"Merchant NPCs only sell items. Each merchant only has one item slot. Unlike automatic vending "
"machines, merchants will not restock after selling all of their items. They will instead despawn. "
"Merchants will usually have items that automatic vending machines don't sell."
msgstr ""

#: guide_book.lua:405
msgid ""
"Infobox NPCs are a special NPC for creative mode players. They function similarly to chatterbox "
"NPCs except the messages can be configured by creative mode players. They are also immune to "
"damage and do not walk around."
msgstr ""

#: guide_book.lua:415
msgid ""
"Villages can be naturally generated or created by players. Naturally generated villages will "
"usually have a few houses and a few shops. Each shop will always have an automatic vending "
"machine and will sometimes have a healer."
msgstr ""

#: guide_book.lua:416
msgid ""
"To create your own village, you will need to craft an NPC Wood Chair to attract NPCs. However, "
"you can't just place this chair anywhere. The node above a chair needs to have a natural light "
"level between 1 and 13 and an artificial light level of 3 or higher.\n"
"\n"
"In other words, the chair needs indirect sunlight via a roof above it, and a torch or other light "
"emitting node nearby."
msgstr ""

#: guide_book.lua:417
msgid ""
"Right clicking on a chair will let you know if it's active or inactive. An active chair will "
"attract NPCs and an inactive chair will not. An active chair will periodically check if the "
"conditions are still being met.\n"
"\n"
"In order to make an inactive chair active again, you'll need to break it and place it in a spot "
"that meets the light level conditions."
msgstr ""

#: guide_book.lua:418
msgid ""
"Once you have a village made, you can help NPCs stay near areas of interest by using Gravel Path, "
"Dirt Path, Plank Floor, or Cube Floor nodes. When NPCs see these nodes nearby, they will stay "
"near them."
msgstr ""

#: guide_book.lua:428
msgid ""
"Each time a wild monster spawns, there is a small chance that it will be a prisma monster. Prisma "
"monsters are the exact same as normal monsters except the colors are different. Despite not "
"having any advantages, prisma monsters are usually highly sought after due to their rarity."
msgstr ""

#: guide_book.lua:429
msgid ""
"To aid with identifying prisma monsters, players can craft a Prism. Left click on a wild monster "
"while holding the Prism and it will tell you if the monster is normal or a prisma."
msgstr ""

#: guide_book.lua:430
msgid ""
"The Prism also has a second use for creative mode players. While holding a Prism in your "
"inventory, any monsters spawned with spawn eggs will be prisma monsters."
msgstr ""

#: guide_book.lua:440
msgid ""
"Shows detailed monster stats of a monster in your party. The number corresponds to the slot "
"number.\n"
"\n"
"Syntax:\n"
"/monster-stats (1-5)\n"
"\n"
"Example:\n"
"/monster-stats 1"
msgstr ""

#: guide_book.lua:441
msgid ""
"View PVP stats of another player.\n"
"\n"
"Syntax:\n"
"/pvp-stats (player name)\n"
"\n"
"Example:\n"
"/pvp-stats playername"
msgstr ""

#: guide_book.lua:442
msgid ""
"Transfers Zoonami Coins (ZC) to another player.\n"
"\n"
"Syntax:\n"
"/transfer-zc (player name) (amount of ZC)\n"
"\n"
"Example:\n"
"/transfer-zc playername 100"
msgstr ""

#: guide_book.lua:443
msgid ""
"Withdraws Zoonami Coins (ZC) from your bank. Withdrawn coins are added as items to your "
"inventory.\n"
"\n"
"Syntax:\n"
"/withdraw-zc (amount of ZC)\n"
"\n"
"Example:\n"
"/withdraw-zc 100"
msgstr ""

#: guide_book.lua:453
msgid ""
"Some features of Zoonami are only available in creative mode. These features are meant for server "
"owners and adventure map creators to control different aspects of Zoonami, such as monster "
"spawning and NPCs."
msgstr ""

#: guide_book.lua:454
msgid ""
"The Zoonami Monster Spawner is a node that can be configured to spawn monsters nearby. Players "
"with creative mode can right click on the spawner to access the configuration formspec.\n"
"\n"
"The width and height determine the area around the spawner that monsters can spawn. The width "
"applies to all 4 adjacent sides. The height applies to the top and bottom. Thus a width of 2 and "
"height of 5 would equal a 5x5x11 area with the spawner being in the center."
msgstr ""

#: guide_book.lua:455
msgid ""
"The interval is the amount of seconds between spawn attempts. Lower numbers mean more monster "
"spawns.\n"
"\n"
"Lastly, up to 7 monsters can be defined to spawn from a single spawner. Rarity helps control how "
"often a monster will spawn per spawn attempt. However, other factors such as what node(s) it "
"spawns on and how many are nearby also play a factor. The min level and max level determine the "
"level range that the monster will be when a player battles it."
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:15 move_stats.lua:107
msgid "Barrier"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:16 move_stats.lua:316
msgid "Boil"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:17 move_stats.lua:152
msgid "Diced"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:18 move_stats.lua:331
msgid "Flash Fire"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:19 move_stats.lua:121
msgid "Force Field"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:20 move_stats.lua:346
msgid "Ground Pound"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:21 move_stats.lua:92
msgid "Guard"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:22 move_stats.lua:222
msgid "Inferno"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:23 move_stats.lua:361
msgid "Pinpoint"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:24 move_stats.lua:207
msgid "Rage"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:25 move_stats.lua:45
msgid "Refresh"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:26 move_stats.lua:76
msgid "Rest"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:27 move_stats.lua:60
msgid "Restore"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:28 move_stats.lua:237
msgid "Slice"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:29 move_stats.lua:165
msgid "Split"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:30 move_stats.lua:252
msgid "Swirl"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:31 move_stats.lua:282
msgid "Thorns"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:32 move_stats.lua:376
msgid "Toxin"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:33 move_stats.lua:391
msgid "Ultrasonic"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:34 move_stats.lua:178
msgid "Void"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:35 move_stats.lua:267
msgid "Whirlwind"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:36 move_stats.lua:135
msgid "Cocoon"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:37 move_stats.lua:191
msgid "Excavate"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_books.lua:38 move_stats.lua:299
msgid "Pendulum"
msgstr ""

#: move_books.lua:125
msgid ""
"None of the monsters in your party can learn this move or the monsters have already learned it."
msgstr ""

#: move_books.lua:147
msgid "Move Book: @1"
msgstr ""

#: move_books.lua:186
msgid "Mystery Move Book"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:422
msgid "Bubble Stream"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:435
msgid "High Tide"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:448
msgid "Aqua Jet"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:462
msgid "Geyser"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:476
msgid "Vortex"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:489
msgid "Downpour"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:504
msgid "Gust"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:518
msgid "Swoop"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:531
msgid "Peck"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:545
msgid "Quill Drill"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:558
msgid "Twister"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:573
msgid "Roar"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:587
msgid "Pierce"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:601
msgid "Stomp"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:615
msgid "Chomp"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:629
msgid "Slash"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:642
msgid "Bulldoze"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:657
msgid "Embers"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:671
msgid "Scorch"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:684
msgid "Fireball"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:697
msgid "Burnout"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:711
msgid "Man Melter"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:725
msgid "Afterburn"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:740
msgid "Pincer"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:753
msgid "Poison Sting"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:766
msgid "Infestation"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:780
msgid "Life Drain"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:795
msgid "Bug Bite"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:809
msgid "Illusion"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:824
msgid "Smog"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:837
msgid "Acid Bath"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:851
msgid "Shadow Orb"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:864
msgid "Nightmare"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:879
msgid "Prickle"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:893
msgid "Vine Wrap"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:907
msgid "Spore Storm"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:920
msgid "Grass Blade"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:934
msgid "Thissle Missle"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:947
msgid "Snare"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:961
msgid "Constrict"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:975
msgid "Tail Swipe"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:989
msgid "Poison"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1003
msgid "Spikes"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1016
msgid "Venom Fangs"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1030
msgid "Electrocute"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1043
msgid "Crusher"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1057
msgid "Vice Grip"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1071
msgid "Power Surge"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1085
msgid "Laser Beam"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1098
msgid "Iron Fist"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1111
msgid "Gear Shift"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1126
msgid "Pellet"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1139
msgid "Boulder Roll"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1152
msgid "Rockburst"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1166
msgid "Mudslide"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1180
msgid "Fissure"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1195
msgid "Swipe"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1209
msgid "Gnaw"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1223
msgid "Bite"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1236
msgid "Claw"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1249
msgid "Razor Fang"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1265
msgid "Sing"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1279
msgid "Purify"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1293
msgid "Shine"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1307
msgid "Cleanse"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1321
msgid "Harmony"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1335
msgid "Strike"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1349
msgid "Punch"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1363
msgid "Chop"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1376
msgid "Smash"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1390
msgid "Dropkick"
msgstr ""

# TRANSLATORS: Move names must not exceed 14 characters in length
#: move_stats.lua:1404
msgid "Sword Swipe"
msgstr ""

#: nodes.lua:107
msgid "Blue Berry Bush"
msgstr ""

#: nodes.lua:107 nodes.lua:108 nodes.lua:109 nodes.lua:110
msgid "Blue Berry Bush Stage 2"
msgstr ""

#: nodes.lua:108
msgid "Red Berry Bush"
msgstr ""

#: nodes.lua:109
msgid "Orange Berry Bush"
msgstr ""

#: nodes.lua:110
msgid "Green Berry Bush"
msgstr ""

#: nodes.lua:145
msgid "Daisy"
msgstr ""

#: nodes.lua:146
msgid "Blue Tulip"
msgstr ""

#: nodes.lua:147
msgid "Zinnia"
msgstr ""

#: nodes.lua:148
msgid "Sunflower"
msgstr ""

#: nodes.lua:149
msgid "Tiger Lily"
msgstr ""

#: nodes.lua:175
msgid "Gravel Path"
msgstr ""

#: nodes.lua:192
msgid "Dirt Path"
msgstr ""

#: nodes.lua:209
msgid "White Brick"
msgstr ""

#: nodes.lua:240
msgid "Blue Tile"
msgstr ""

#: nodes.lua:241
msgid "Yellow Tile"
msgstr ""

#: nodes.lua:242
msgid "Orange Tile"
msgstr ""

#: nodes.lua:243
msgid "Red Tile"
msgstr ""

#: nodes.lua:244
msgid "White Tile"
msgstr ""

#: nodes.lua:248
msgid "Countertop"
msgstr ""

#: nodes.lua:266
msgid "Countertop Cabinet"
msgstr ""

#: nodes.lua:285
msgid "Countertop Drawers"
msgstr ""

#: nodes.lua:304
msgid "Plank Floor"
msgstr ""

#: nodes.lua:324
msgid "Cube Floor"
msgstr ""

#: nodes.lua:343
msgid "Bookshelf"
msgstr ""

#: nodes.lua:362
msgid "Wood Table"
msgstr ""

#: nodes.lua:388
msgid "Wood Chair"
msgstr ""

#: nodes.lua:422 nodes.lua:458
msgid "NPC Wood Chair"
msgstr ""

#: nodes.lua:487
msgid "Light"
msgstr ""

#: nodes.lua:537
msgid "Beach Picture"
msgstr ""

#: nodes.lua:538
msgid "Flower Picture"
msgstr ""

#: nodes.lua:539
msgid "Island Picture"
msgstr ""

#: nodes.lua:540
msgid "Sailboat Picture"
msgstr ""

#: nodes.lua:541
msgid "Springtime Picture"
msgstr ""

#: nodes.lua:542
msgid "Starfish Picture"
msgstr ""

#: nodes.lua:543
msgid "Tree Picture"
msgstr ""

#: nodes.lua:571
msgid "Blue Rug"
msgstr ""

#: nodes.lua:572
msgid "Yellow Rug"
msgstr ""

#: nodes.lua:573
msgid "Orange Rug"
msgstr ""

#: nodes.lua:616
msgid "Blue Roof"
msgstr ""

#: nodes.lua:616
msgid "Blue Roof Stairs"
msgstr ""

#: nodes.lua:617
msgid "Red Roof"
msgstr ""

#: nodes.lua:617
msgid "Red Roof Stairs"
msgstr ""

#: nodes.lua:621
msgid "Crystal Glass"
msgstr ""

#: nodes.lua:643
msgid "Window"
msgstr ""

#: nodes.lua:783
msgid "Classic Door"
msgstr ""

#: nodes.lua:787
msgid "Zoonami Healer"
msgstr ""

#: nodes.lua:821
msgid "Zeenite Ore"
msgstr ""

#: nodes.lua:846
msgid "Zeenite Block"
msgstr ""

#: nodes.lua:861
msgid "Crystal Wall"
msgstr ""

#: nodes.lua:876
msgid "Crystal Fragment Block"
msgstr ""

#: nodes.lua:900
msgid "Crystal Light Off"
msgstr ""

#: nodes.lua:941
msgid "Crystal Light On"
msgstr ""

#: nodes.lua:982
msgid "Excavation Core"
msgstr ""

#: nodes.lua:1040
msgid "Excavation Debris"
msgstr ""

#: nodes.lua:1064
msgid "Mystery Egg"
msgstr ""

#: nodes.lua:1137
msgid "Crystal Water Source"
msgstr ""

#: nodes.lua:1175
msgid "Crystal Water Flowing"
msgstr ""

#: tools.lua:6
msgid "Monster Repellent"
msgstr ""

#: trading_machine.lua:260
msgid "Can't trade your starter monster..."
msgstr ""

#: trading_machine.lua:264
msgid "Select your monster to trade..."
msgstr ""

#: trading_machine.lua:270 trading_machine.lua:288
msgid "@1 is ready to trade!"
msgstr ""

#: trading_machine.lua:274 trading_machine.lua:292
msgid "@1 selected a monster..."
msgstr ""

#: trading_machine.lua:281
msgid "Waiting for player..."
msgstr ""

#: trading_machine.lua:284
msgid "Waiting for @1 to select a monster..."
msgstr ""

#: trading_machine.lua:298
msgid "Trade"
msgstr ""

#: vending_machines.lua:89 vending_machines.lua:239 vending_machines.lua:261
msgid "Your Bank: @1"
msgstr ""

#: vending_machines.lua:92 vending_machines.lua:264 vending_machines.lua:267
#: vending_machines.lua:270
msgid "Stock: @1"
msgstr ""

#: vending_machines.lua:95 vending_machines.lua:273 vending_machines.lua:274
#: vending_machines.lua:275
msgid "Buy"
msgstr ""

#: vending_machines.lua:102
msgid "Automatic Vending Machine"
msgstr ""

#: vending_machines.lua:243 vending_machines.lua:244 vending_machines.lua:245
msgid "Price"
msgstr ""

#: vending_machines.lua:249
msgid "*Prices are per item, not per stack."
msgstr ""

#: vending_machines.lua:250
msgid "Set Prices"
msgstr ""

#: vending_machines.lua:251
msgid "Collect @1"
msgstr ""

#: vending_machines.lua:283
msgid "Vending Machine"
msgstr ""
