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y_axis 🔗

y_axis is a Voxelibre mod that allows you to change the max depth of the world. This mod was made for Voxelibre but should work for mineclonia too, although I haven't tested it. This is my first mod.

Features 🔗

  • Modifiable Map Generation: You can change the max depth of the world (default set is -20000). You can go upto -24000 (Although more than this should be possible, but will likely lead to crashes because you will intersect with the End biome )

Config Settings 🔗

  1. y_axis.max_depth (Max Depth)
  • Default: -20000
  • This integer setting controls the deepest point of the world's generation. You can make the world deeper, but going past -24000 may cause crashes as it intersects with other biomes.
  1. y_axis.stronghold_depth (Stronghold Y Level)
  • Default: -256
  • This is the fixed Y-level where strongholds will generate. You can change this to match your world's custom depth.
  1. y_axis.ores_offset (Ores Offset from Original Y Levels)
  • Default: 0
  • Use this integer to shift all ore veins up or down. A positive number moves them up, while a negative number moves them deeper. This is a quick way to adjust ore distribution across the entire map.
  1. y_axis.deepslate_layer (Deepslate Y Level)
  • Default: -256
  • This integer determines the starting Y-level for the deepslate layer. You can change this to make the deepslate biome appear at a different depth.

Current Bugs and Problems 🔗

  • Duplicate Ore Generation: Currently, there's a known issue where the original ore generation near bedrock still occurs, resulting in duplicate deposits. This is due to the Minetest engine's lack of a native unregister_ore function. I am yet to find a solution.
  • Lava and Water Generation: orginally lava pockets generated around -31, but it can be inconveniant to have the same water and lava pockets from -31 to -20000, I have nerfed the lava pockets but I am not sure what' the right approach is from gameplay perspective.

Installation 🔗

  1. Navigate to your Luanti mods folder (path_to_luanti/.minetest/mods).
  2. Copy or clone the y_axis mod folder into your mods directory.
  3. Ensure the mod is enabled in your world's settings.
  • I will soon upload this on contentDB so people can download it easily.

Usage 🔗

To customize the ore and map generation, you can go to settings and edit the configs in Luanti GUI.

Support 🔗

For help, bug reports, or feature requests, please use the project's issue tracker on GitLab. This is my first Mod so expect bugs.

License 🔗

This project is licensed under GNU GENERAL PUBLIC LICENSE Version 3. See the LICENSE file for details.

Original Source Code 🔗

This mod contains code derived from the Voxelibre project. Voxelibre is licensed under the GNU General Public License v3.0. Original source code can be found at: https://git.minetest.land/VoxeLibre/VoxeLibre

I am not a native English Speaker, This README was crafted with assistance from an AI.

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