y_axis 🔗
y_axis is a Voxelibre mod that allows you to change the max depth of the world. This mod was made for Voxelibre but should work for mineclonia too, although I haven't tested it. This is my first mod.
Features 🔗
- Modifiable Map Generation: You can change the max depth of the world (default set is -20000). You can go upto -24000 (Although more than this should be possible, but will likely lead to crashes because you will intersect with the End biome )
Config Settings 🔗
y_axis.max_depth
(Max Depth)
- Default:
-20000
- This integer setting controls the deepest point of the world's generation. You can make the world deeper, but going past
-24000
may cause crashes as it intersects with other biomes.
y_axis.stronghold_depth
(Stronghold Y Level)
- Default:
-256
- This is the fixed Y-level where strongholds will generate. You can change this to match your world's custom depth.
y_axis.ores_offset
(Ores Offset from Original Y Levels)
- Default:
0
- Use this integer to shift all ore veins up or down. A positive number moves them up, while a negative number moves them deeper. This is a quick way to adjust ore distribution across the entire map.
y_axis.deepslate_layer
(Deepslate Y Level)
- Default:
-256
- This integer determines the starting Y-level for the deepslate layer. You can change this to make the deepslate biome appear at a different depth.
Current Bugs and Problems 🔗
- Duplicate Ore Generation: Currently, there's a known issue where the original ore generation near bedrock still occurs, resulting in duplicate deposits. This is due to the Minetest engine's lack of a native
unregister_ore
function. I am yet to find a solution. - Lava and Water Generation: orginally lava pockets generated around -31, but it can be inconveniant to have the same water and lava pockets from -31 to -20000, I have nerfed the lava pockets but I am not sure what' the right approach is from gameplay perspective.
Installation 🔗
- Navigate to your Luanti mods folder (
path_to_luanti/.minetest/mods
). - Copy or clone the
y_axis
mod folder into your mods directory. - Ensure the mod is enabled in your world's settings.
- I will soon upload this on contentDB so people can download it easily.
Usage 🔗
To customize the ore and map generation, you can go to settings and edit the configs in Luanti GUI.
Support 🔗
For help, bug reports, or feature requests, please use the project's issue tracker on GitLab. This is my first Mod so expect bugs.
License 🔗
This project is licensed under GNU GENERAL PUBLIC LICENSE Version 3. See the LICENSE
file for details.
Original Source Code 🔗
This mod contains code derived from the Voxelibre project. Voxelibre is licensed under the GNU General Public License v3.0. Original source code can be found at: https://git.minetest.land/VoxeLibre/VoxeLibre
I am not a native English Speaker, This README was crafted with assistance from an AI.