# Override to use for the pointed_nothing component of touch_interaction.
touch_interaction_override_nothing (Interaction type when not targeting anything) enum none none,long_dig_short_place,short_dig_long_place

# Override to use for the pointed_node component of touch_interaction. Note that
# some interactable things may look like nodes, but are actually objects.
touch_interaction_override_node (Interaction type when targeting nodes) enum none none,long_dig_short_place,short_dig_long_place

# Override to use for the pointed_object component of touch_interaction This
# typically affects mobs and animals, but - depending on the game - may include
# minecarts or other even more node like things.
touch_interaction_override_object (Interaction type when targeting objects) enum none none,long_dig_short_place,short_dig_long_place

# If true (the default) also override the default tool, the 'hand'. Turning this off
# may be useful for playtesting differently configured tools.
touch_interaction_override_hand (Override 'hand' item) bool true
