# Combine player and projectile velocity
bweapons_combine_velocity (Add player velocity to projectile velocity) bool false

# Global bweapons damage multiplier
bweapons_damage_multiplier (Bweapons damage multiplier) float 1

# Distance from projectile to which raycast is performed each server step
bweapons_projectile_raycast_distance (Projectile raycast distance) float 0.5 0 5
