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gridlocks

Description

This is an escape room puzzle game about programming and art.

In order to progress through the rooms, you must line up blocks to create programs to draw pixel art on the wall.

It starts easy, but gets very hard by the end.

Reviews

Review

Do you recommend this game?

  • English

    Nice little game, but not perfect

    Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment

    • Most of the time is spent looking for the tiles in your inventory, which is very clunky and sluggish
    • If you make any mistake, you have to restart from the beginning. Which means more sluggish inventory juggling
    • In the later levels, it just boils down to writing the same expression over and over "x >= <min x=""> and x <= <max x=""> and y >= <min y=""> and y <= <max y="">" to draw a rectangle. I liked the frog level though, it had some satisfying modulo solutions</max></min></max></min>
    • The preview's board colors have a slightly different hue than the color blocks. This is especially apparent with "light grey" and "white" colors. I used white as image's background and after like 15 minutes of inputting the expressions, it turns out it was supposed to be light grey. I stopped playing after that

    Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)

    1 comments
  • English

    Good concept, needs a bit of QoL improvements

    • At the start there's too much text. Many people will just skip it. I did try to read it, but didn't grasp it at all, because it was too abstract, I haven't seen the nodes it was talking about. And after I closed the dialogue I forgot everything and didn't know what to do. After some minutes I noticed that I can place the color that's shown at the wall, and it caused progress. After that, when I saw a shape at the 2nd pattern, I understood what to do. But I just came there with the help of guessing and reading the node names with the debug menu.
    • I don't understand why such a big palette of colours is used from the start on, when 2 are enough. Finding the colors in inventory is also not fun. Maybe only give the colors to inventory that you need for the current pattern. And/Or make it so that if you leftclick a color with any color node, you get the punched color.
    • (Sorry, haven't played this for too long.)
    • Btw., you could also make a 3D version of this game.
    • Just out of interest, why doesn't this take part in the game jam?
    1 comments

Releases

1.0.2

Download

Luanti 5.8+

2024-11-14 05:59 UTC

1.0.2 🔗

  • remove loglines

1.0.1

Download

Luanti 5.8+

2024-11-14 05:51 UTC

1.0.1 🔗

  • license; prevent creative mode
  • remove butterflies
  • remove all mtg mods
  • remove all mts modes
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  • Update README.md

1.0.0

Download

Luanti 5.9+

2024-10-28 22:00 UTC

1.0.0 🔗

Initial release

All releases

Information

Provides

boards butterflies creative default display_api doors dye farming fireflies flowers font_api font_botic font_metro gridlock gridlock_lab moreblocks ontime_clocks player_api scifi_nodes sfinv signs signs_api signs_road stairs steles vessels wool xcompat xpanes

Dependencies

Required
No required dependencies
Optional
advtrains basic_materials dungeon_loot fl_player fl_stone fl_topsoil fl_trees hades_sounds ks_sounds letters mcl_core mcl_player mcl_sounds mesecons mesecons_button mesecons_microcontroller mesecons_receiver mesecons_stealthnode mesecons_torch modgen mtt nodes_nature screwdriver slats sounds technic technic_worldgen unifieddyes x_farming

Information

Type
Game
Technical Name
gridlocks
Languages
English, Deutsch, Esperanto, Español, Français, Bahasa Indonesia, Italiano, 日本語, Lojban, Bahasa Melayu, Polski, Português, Português do Brasil, Русский, Slovenčina, Svenska, Українська, 中文 (简体), 正體中文 (繁體)
License
LGPL-2.1-only for code,
CC-BY-SA-3.0 for media.
Maintenance State
Maintenance Only
Added
2024-10-28 21:58 UTC
Maintainers
codeAtorium