This is some hard puzzle. I must admit, I haven't even solved the third checkpoint yet. But it makes me keep trying. Nice one. As others already wrote: a little balancing could help reduce initial frustration. Some background music and maybe a guy giving a few hints would also be nice.
But...a nice game taken the time you had.
I played long enough to complete several levels. The mechanics are difficult to work with at first and take time to get used to, but each level is pretty quick. There's a good sense of accomplishment; finishing a level is satisfying and rewarding. I also enjoyed some of the clever ways that the puzzles were solved. The graphics and sounds are simple, but refined and cohesive. This game take a little bit of patience, but it's quite enjoyable, and I recommend it!
OK, maybe not LSD, but it's a lot more colorful than I remember Bloxorz being. There's a different puzzle dynamic, which I'm not sure I like, at least, while I'm forced to look at the level from one angle and only one angle. Those with terrible spaciotemporal skills, beware! Still, I managed to get to the 5th checkpoint in one sitting.
The divide between "used to this kind of game" and "newbie" is so incredibly vast. I needed probably another 40 gradations of difficulty before I got to the third checkpoint.
The issue is not just "game hard", it's "game unapproachable". The only people who will enjoy it are those who have already gotten over the massive difficulty cliff elsewhere, everyone else will be left stranded. That is the game's responsibility in my opinion; to initiate the player into the skills and understanding needed to enjoy the game. You could argue that the intended audience is only hardcore puzzle lovers, sure, but I would argue that if you have to go somewhere else to train to be able to play and enjoy a game, there's something wrong. The game should be for enjoyment, not an examination of prior learned skills.
Just adding more gradations of difficulty would be enough to fix the issue, but ideally there would be some kind of choice of difficulty so that if you want a really hard challenge you can skip past the more gradual difficulty curve set for the uninitiated.
The mechanic is very smooth though, every move feels satisfying. You can tell work and thought went into this.
Very difficult puzzle with regular checkpoints, I haven't finished it yet but I'm loving it -- this is super hard (for me at least) and is really fun to play - oddly relaxing. The whole thing is super simplistic and the sound effects match that theme. It's incredibly satisfying to get that white confetti stream and lock in the new checkpoint. The documentation is spot on and explains the game really well. Also, I was really relieved that progress is saved even though I exit the game. I'm going to be working on this one a while, probably, but I'm enjoying every second of it so far. Highly recommended if you like mind puzzles!
Extremely satisfying, the controls are a bit slow. But once you get the hang of it, it's very fun.
Love the sound design as well, really adds to the atmosphere.
The puzzle idea is not that innovative (It's mostly a Bloxorz clone), but it's OK.
I appreciate the author has put thought into the push/color mechanic.
Especially the puzzles get hard fast. It seems the author took their time to put it all together.
Unfortunately, they're hard not in an engaging way. It feels very punishing early on.
The game mechanics take time to get used to and the early levels do not do a great job introducing them. You have to memorize the help page (that is only shown once and then gone forever. Not great).
What is especially confusing is the meaning of color. You might think the colored side of the block must touch the colored floor tile but no. It only counts if the matching color is on the opposite site. Very confusing. Oh, and also not friendly to colorblind people.
The biggest downside of this game is the complete lack of polishing. There is no level selection. There is no music. The sounds are the most generic sounds ever. The block you're moving is not visibly animated, instead it takes steps instantly. Even Bloxorz, a simple old Flash game, featured such animations. The lack of animations makes it hard to follow what is going on. The active block looks identical to the passive blocks you can push around, making it easy to forget which one is "your" block. There is no "undo" or "restart level" feature. The background is literally the default sky. The textures also don't look that great.
The lack of polishing is such a shame because I think the game does have potential but if the game looks like default.
Neutral rating because the puzzle idea is nice, but the generic look and feel ruins the experience for me, sadly. :-(
The initial idea was to put a neutral vote, but I think the lack of steps to get acquainted with the game mechanics - highly difficult basically from the beginning - is pretty mean to the player. Don't get me wrong, the game seems polished, it runs smoothly, it's just... too hard from the beginning, so I can't really judge what comes after. A game like Slidespace takes the player by the hand and slowly increases the difficulty, pushing people to go on because they're halfway through anyway. Here, the frustration stops you from doing that, which is a pity.
Another small thing: I'd really reduce the length of the initial instructions, they're very long and after the first images I skipped it, preferring to learn whilst playing
Woh - this is hard
This is some hard puzzle. I must admit, I haven't even solved the third checkpoint yet. But it makes me keep trying. Nice one. As others already wrote: a little balancing could help reduce initial frustration. Some background music and maybe a guy giving a few hints would also be nice. But...a nice game taken the time you had.
Challenging, but pretty engaging!
I played long enough to complete several levels. The mechanics are difficult to work with at first and take time to get used to, but each level is pretty quick. There's a good sense of accomplishment; finishing a level is satisfying and rewarding. I also enjoyed some of the clever ways that the puzzles were solved. The graphics and sounds are simple, but refined and cohesive. This game take a little bit of patience, but it's quite enjoyable, and I recommend it!
Hard, not my style but good
This game is really hard, Its not exactly my style but it is a good puzzle game.
Bloxorz on LSD
OK, maybe not LSD, but it's a lot more colorful than I remember Bloxorz being. There's a different puzzle dynamic, which I'm not sure I like, at least, while I'm forced to look at the level from one angle and only one angle. Those with terrible spaciotemporal skills, beware! Still, I managed to get to the 5th checkpoint in one sitting.
Purely for puzzle enthusiasts
The divide between "used to this kind of game" and "newbie" is so incredibly vast. I needed probably another 40 gradations of difficulty before I got to the third checkpoint.
The issue is not just "game hard", it's "game unapproachable". The only people who will enjoy it are those who have already gotten over the massive difficulty cliff elsewhere, everyone else will be left stranded. That is the game's responsibility in my opinion; to initiate the player into the skills and understanding needed to enjoy the game. You could argue that the intended audience is only hardcore puzzle lovers, sure, but I would argue that if you have to go somewhere else to train to be able to play and enjoy a game, there's something wrong. The game should be for enjoyment, not an examination of prior learned skills.
Just adding more gradations of difficulty would be enough to fix the issue, but ideally there would be some kind of choice of difficulty so that if you want a really hard challenge you can skip past the more gradual difficulty curve set for the uninitiated.
The mechanic is very smooth though, every move feels satisfying. You can tell work and thought went into this.
Fun puzzle game
I am enjoying figuring out this game - I'll keep it there, installed, staring at me until I complete it.
The only feedback I have is to set a key (possibly inventory) to open the tutorial/explanation menu again.
Very difficult but relaxing mind puzzle!!
Very difficult puzzle with regular checkpoints, I haven't finished it yet but I'm loving it -- this is super hard (for me at least) and is really fun to play - oddly relaxing. The whole thing is super simplistic and the sound effects match that theme. It's incredibly satisfying to get that white confetti stream and lock in the new checkpoint. The documentation is spot on and explains the game really well. Also, I was really relieved that progress is saved even though I exit the game. I'm going to be working on this one a while, probably, but I'm enjoying every second of it so far. Highly recommended if you like mind puzzles!
My Review
The game quality and mechanics were good, but I wasn't able to finish it due to a skill issue.
Fun and frustrating, but highly entertaining.
Extremely satisfying, the controls are a bit slow. But once you get the hang of it, it's very fun. Love the sound design as well, really adds to the atmosphere.
If the game would just have better polishing …
The puzzle idea is not that innovative (It's mostly a Bloxorz clone), but it's OK. I appreciate the author has put thought into the push/color mechanic.
Especially the puzzles get hard fast. It seems the author took their time to put it all together.
Unfortunately, they're hard not in an engaging way. It feels very punishing early on. The game mechanics take time to get used to and the early levels do not do a great job introducing them. You have to memorize the help page (that is only shown once and then gone forever. Not great).
What is especially confusing is the meaning of color. You might think the colored side of the block must touch the colored floor tile but no. It only counts if the matching color is on the opposite site. Very confusing. Oh, and also not friendly to colorblind people.
The biggest downside of this game is the complete lack of polishing. There is no level selection. There is no music. The sounds are the most generic sounds ever. The block you're moving is not visibly animated, instead it takes steps instantly. Even Bloxorz, a simple old Flash game, featured such animations. The lack of animations makes it hard to follow what is going on. The active block looks identical to the passive blocks you can push around, making it easy to forget which one is "your" block. There is no "undo" or "restart level" feature. The background is literally the default sky. The textures also don't look that great.
The lack of polishing is such a shame because I think the game does have potential but if the game looks like default.
Neutral rating because the puzzle idea is nice, but the generic look and feel ruins the experience for me, sadly. :-(
No learning curve, just brutally hard
The initial idea was to put a neutral vote, but I think the lack of steps to get acquainted with the game mechanics - highly difficult basically from the beginning - is pretty mean to the player. Don't get me wrong, the game seems polished, it runs smoothly, it's just... too hard from the beginning, so I can't really judge what comes after. A game like Slidespace takes the player by the hand and slowly increases the difficulty, pushing people to go on because they're halfway through anyway. Here, the frustration stops you from doing that, which is a pity.
Another small thing: I'd really reduce the length of the initial instructions, they're very long and after the first images I skipped it, preferring to learn whilst playing