Minecart

Minecart, the lean railway transportation automation system

Transport

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How do I install this?

Minecart Features

The mod Minecart has its own cart (called Minecart) in addition to the standard cart. Minecarts are used for automated item transport on private and public rail networks. The mod features are:

  • a fast cart for your railway or roller coaster (up to 8 m/s!)
  • boost rails and speed limit signs
  • rail junction switching with the 'right-left' walking keys
  • configurable timetables and routes for Minecarts
  • automated loading/unloading of Minecarts by means of a Minecart Hopper
  • rail network protection based on protection blocks called Land Marks
  • protection of minecarts and cargo
  • Minecarts run through unloaded areas (only the stations/hopper have to be loaded)
  • Extra Minecart privs for rail workers
  • Ingame documentation (German and English), based on the mod "doc"
  • API to register carts from other mods
  • chat command '/mycart <num>' to output cart state and location

Introduction

  1. Place your rails and build a route with two endpoints. Junctions are allowed as long as each route has its own start and endpoint.
  2. Place a Railway Buffer at both endpoints. (buffers are always needed, they store the route and timing information)
  3. Give both Railway Buffers unique station names, like Oxford and Cambridge
  4. Place a Minecart at a buffer and give it a cart number (1..999)
  5. Drive from buffer to buffer in both directions using the Minecart(!) to record the routes (use 'right-left' keys to control the Minecart)
  6. Punch the buffers to check the connection data (e.g. "Oxford: connected to Cambridge")
  7. Optional: Configure the Minecart waiting time in both buffers. The Minecart will then start automatically after the configured time
  8. Optional: Protect your rail network with the Protection Landmarks (one Landmark at least every 16 nodes/meters)
  9. Place a Minecart in front of the buffer and check whether it starts after the configured time
  10. Check the cart state via the chat command: /mycart <num>. '<num>' is the cart number, or get a list of carts with /mycart
  11. Drop items into the Minecart and punch the cart to start it, or "sneak+click" the Minecart to get cart and items back

Manual

See Wiki

Reviews

Review

Do you recommend this mod?

  • Amazing improvement over default carts

    I've been making a cart network for my base. It's mainly used for passenger transport, but funnels towards my storage system for when i deliver cargo.

    It never works; items fall off, items dissapear, items just find their place in the afterlife. That's until i discovered the minecart mod. Whilst it may not follow the drainage pattern of my cart system, it certainly provides a far safer method of transport (and if used for passengers, possibly less confusing as every buffer goes to only one city.

    The speed signs provide a much better way of controlling speed then the boost cart brake rails, and the cargo-first approach makes it far easier to make a cargo system. No longer do i need to make dedicated tracks; i can just use the base's pre-installed system to transport cargo.

    I am building a modular industrial estate, and this mod makes spaghetti a lot easier to avoid. No longer are there these pipelines running to the storage centre, but instead cart lines between farmers and manufacturers, storage centres and shops, paths and railways, and far more.

    What's so much better is the fact that this mod is fully backwards compatable with the network i've already got down.

    0 comments
  • suggestion to simplify detaching from minecart

    Is it possible to change the Minecart mod, so the player can simply jump to exit it? It is sometimes impossible to exit from a minecart - I've found this problem many times when 2 players in minecarts "collide" and end up on top / "inside" of each other. In that case, you can not see the cart in order to right click it, so you can exit it, and therefore become stuck in it. By allowing detach with jump, it would simplify the experience and should solve this problem - especially for mobile players on Android.

    2 comments

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