techage.manual_EN = {}

techage.manual_EN.aTitel = {
  "1,Tech Age Mod",
  "2,Hints",
  "2,Changes from version 1.0",
  "3,Tips on switching",
  "2,Ores and Minerals",
  "3,Meridium",
  "3,Usmium",
  "3,Baborium",
  "3,Petroleum",
  "3,Bauxite",
  "3,Basalt",
  "2,History",
  "1,TA1: Iron Age",
  "2,Charcoal Pile (charcoal burner)",
  "2,Melting Furnace",
  "2,Watermill",
  "3,TA1 mill",
  "3,TA1 sluice gate",
  "3,TA1 sluice handle",
  "3,TA1 Apple Wood Board",
  "3,TA1 Apple Millrace Board",
  "2,Ores and Tools",
  "3,Hammer",
  "3,Gravel Sieve",
  "3,Hopper",
  "3,Gravel seven with the hopper",
  "3,Meridium",
  "1,TA2: Steam Age",
  "2,Steam Engine",
  "3,TA2 Firebox",
  "3,TA2 Boiler",
  "3,TA2 Cylinder",
  "3,TA2 Flywheel",
  "3,TA2 Steam Pipes",
  "3,TA2 Drive Axle / TA2 Gearbox",
  "3,TA2 Power Generator",
  "2,TA2 energy storage",
  "3,TA2 Winch",
  "3,TA2 Weight Chest",
  "2,Push and sort items",
  "3,TechAge Tube",
  "3,Tube Concentrator",
  "3,TA2 Pusher",
  "3,TA2 Distributor",
  "2,Gravel washer",
  "3,TA2 Gravel Rinser",
  "2,Dig stone\\, grind and sieve",
  "3,TA2 Quarry",
  "3,TA2 Grinder",
  "3,TA2 Gravel Sieve",
  "2,Produce Items",
  "3,TA2 Autocrafter",
  "3,TA2 Electronic Fab",
  "2,Other blocks",
  "3,TA2 Liquid Sampler",
  "3,TA2 Protected Chest",
  "3,Techage Forceload Block",
  "1,TA3: Oil Age",
  "2,Coal-fired Power Station / Oil-fired Power Station",
  "3,TA3 power station firebox",
  "3,TA3 Power Station Oil Burner",
  "3,TA3 boiler base / top",
  "3,TA3 turbine",
  "3,TA3 generator",
  "3,TA3 cooler",
  "2,Electrical current",
  "3,Importance of storage systems",
  "3,TA Electric Cable",
  "3,TA Electric Junction Box",
  "3,TA Power Line",
  "3,TA Power Pole",
  "3,TA Power Pole Top",
  "3,TA Power Pole Top 2",
  "3,TA Power Switch",
  "3,TA Power Switch Small",
  "3,TA Power Switch Box",
  "3,TA3 Small Power Generator",
  "3,TA3 Battery Block",
  "3,TA3 Power Terminal",
  "3,TA3 Electric Motor",
  "2,TA3 Industrial Furnace",
  "3,TA3 Furnace Oil Burner",
  "3,TA3 Furnace Top",
  "3,TA3 Booster",
  "2,Liquids",
  "3,TA3 Tank",
  "3,TA3 Pump",
  "3,TA Liquid Filler",
  "3,TA4 Pipe",
  "3,TA3 Pipe Wall Entry Blocks",
  "3,TA Valve",
  "2,Oil Production",
  "3,TA3 Oil Explorer",
  "3,TA3 Oil Drill Box",
  "3,TA3 Oil Pumpjack",
  "3,TA3 Drill Pipe",
  "3,Oil tank",
  "2,Oil Transportation",
  "3,Oil transportation by Tank Carts",
  "3,Oil transportation with barrels over Minecarts",
  "3,Tank Cart",
  "3,Chest Cart",
  "2,Oil Processing",
  "3,Distillation Tower",
  "4,Reboiler",
  "2,Logic / Switching Blocks",
  "3,TA3 Button / Switch",
  "3,TA3 Logic Block",
  "3,TA3 Repeater",
  "3,TA3 Sequencer",
  "3,TA3 Timer",
  "3,TA3 Terminal",
  "3,TechAge Color Lamp",
  "3,Door/Gate Blocks",
  "3,TA3 Door Controller",
  "3,TA3 Door Controller II",
  "3,TA3 Sound Block",
  "3,TA3 Mesecons Converter",
  "2,Detectors",
  "3,TA3 Detector",
  "3,TA3 Cart Detector",
  "3,TA3 Block Detector",
  "3,TA3 Player Detector",
  "3,TA3 Light Detector",
  "2,TA3 Machines",
  "3,TA3 Pusher",
  "3,TA3 Distributor",
  "3,TA3 Autocrafter",
  "3,TA3 Electronic Fab",
  "3,TA3 Quarry",
  "3,TA3 Gravel Sieve",
  "3,TA3 Gravel Rinser",
  "3,TA3 Grinder",
  "3,TA3 Injector",
  "3,TA3 Item Flow Limiter",
  "2,Tools",
  "3,Techage Info Tool",
  "3,TechAge Programmer",
  "3,TechAge Trowel / Trowel",
  "3,TA3 drill pipe wrench",
  "3,Techage Screwdriver",
  "1,TA4: Present",
  "2,Wind Turbine",
  "3,TA4 Wind Turbine",
  "3,TA4 Wind Turbine Nacelle",
  "3,TA4 Wind Turbine Signal Lamp",
  "3,TA4 Pillar",
  "2,Solar System",
  "3,TA4 Solar Module",
  "3,TA4 Solar Carrier Module",
  "3,TA4 Solar Inverter",
  "3,TA4 Low Power Cable",
  "3,TA4 Low Voltage Junction Box",
  "3,TA4 Street Lamp Solar Cell",
  "2,Thermal Energy Storage",
  "3,TA4 Heat Exchanger",
  "3,TA4 Turbine",
  "3,TA4 Generator",
  "3,TA4 Pipe Inlet",
  "3,TA4 Pipe",
  "2,Power Distribution",
  "3,TA4 Isolation Transformer",
  "3,TA4 Electric Meter",
  "3,TA4 Laser",
  "2,Hydrogen",
  "3,Electrolyzer",
  "3,Fuel Cell",
  "2,Chemical Reactor",
  "3,TA4 Doser",
  "3,TA4 Reactor",
  "3,TA4 Filler Pipe",
  "3,TA4 Reactor Stand",
  "3,TA4 Reactor Base",
  "3,TA4 Silo",
  "2,ICTA Controller",
  "3,TA4 ICTA controller",
  "3,Battery",
  "3,TA4 Display",
  "3,TA4 Display XL",
  "3,TA4 Signal Tower",
  "2,TA4 Lua Controller",
  "3,TA4 Lua Server",
  "3,TA4 Sensor Box / Chest",
  "3,TA4 Lua Controller Terminal",
  "2,TA4 Logic/Switching Modules",
  "3,TA4 Button/Switch",
  "3,TA4 2x Button",
  "3,TA4 4x Button",
  "3,TA4 2x Signal Lamp",
  "3,TA4 4x Signal Lamp",
  "3,TA4 Player Detector",
  "3,TA4 State Collector",
  "3,TA4 Detector",
  "3,TA4 Sequencer",
  "2,Move/Turn Controller",
  "3,TA4 Move Controller",
  "3,TA4 Turn Controller",
  "2,TA4 Lamps",
  "3,TA4 LED Grow Light",
  "3,TA4 Street Lamp",
  "3,TA4 LED Industrial Lamp",
  "2,TA4 Liquid Filter",
  "3,Base Layer",
  "3,Gravel Layer",
  "3,Filling Layer",
  "2,TA4 Collider (Particle Accelerator)",
  "3,Detector",
  "3,Control / TA4 Terminal",
  "3,Construction",
  "2,More TA4 Blocks",
  "3,TA4 Recipe Block",
  "3,TA4 Autocrafter",
  "3,TA4 Tank",
  "3,TA4 Pump",
  "3,TA4 Furnace Heater",
  "3,TA4 Water Pump (deprecated)",
  "3,TA4 Water Inlet",
  "3,TA4 Tube",
  "3,TA4 Pusher",
  "3,TA4 Chest",
  "3,TA4 8x2000 Chest",
  "3,TA4 Distributor",
  "3,TA4 High Performance Distributor",
  "3,TA4 Gravel Sieve",
  "3,TA4 Grinder",
  "3,TA4 Quarry",
  "3,TA4 Electronic Fab",
  "3,TA4 Injector",
  "3,TA4 Recycler",
  "3,TA4 Item Flow Limiter",
  "1,TA5: Future",
  "2,Energy Sources",
  "3,TA5 Fusion Reactor",
  "4,TA5 Fusion Reactor Magnet",
  "4,TA5 Pump",
  "4,TA5 Heat Exchanger",
  "4,TA5 Fusion Reactor Controller",
  "4,TA5 Fusion Reactor Shell",
  "4,TA5 Fusion Reactor Core",
  "2,Energy Storage",
  "3,TA5 Hybrid Storage (planned)",
  "2,Logic blocks",
  "2,Transport and Traffic",
  "3,TA5 Flight Controller",
  "3,TA5 Hyperloop Chest",
  "3,TA5 Hyperloop Tank",
  "2,Teleport Blocks",
  "3,TA5 Teleport Block Items",
  "3,TA5 Teleport Block Liquids",
  "3,Hyperloop Teleport Blocks (planned)",
  "2,More TA5 Blocks/Items",
  "3,TA5 Container (planned)",
  "3,TA5 AI Chip",
  "3,TA5 AI Chip II",
}

techage.manual_EN.aText = {
  "Tech Age is a technology mod with 5 development stages:\n"..
  "\n"..
  "TA1: Iron Age\n"..
  "Use tools and aids such as coal burners\\, coal burners\\, gravel sieves\\, hammers and hoppers to mine and process the necessary ores and metals.\n"..
  "\n"..
  "TA2: Steam Age\n"..
  "Build a steam engine with drive axles and use it to operate your first ore processing machines.\n"..
  "\n"..
  "TA3: Oil Age\n"..
  "Find and extract oil\\, built railways for oil transportation. A power plant provides the necessary electricity for your machines. Electric light illuminates your industrial plants.\n"..
  "\n"..
  "TA4: Present\n"..
  "Renewable energy sources such as wind\\, sun and biofuels help you to leave the oil age. With modern technologies and intelligent machines you set out into the future.\n"..
  "\n"..
  "TA5: Future\n"..
  "Machines to overcome space and time\\, new sources of energy and other achievements shape your life.\n"..
  "\n"..
  "Note: With a click on the plus sign you get into the subchapters of this manual.\n"..
  "\n"..
  "\n"..
  "\n",
  "This documentation is available both \"ingame\" (block construction plan) and on GitHub as MD files.\n"..
  "\n"..
  "  - Link: https://github.com/joe7575/techage/wiki\n"..
  "\n"..
  "The construction plans (diagrams) for the construction of the machines and the pictures are only available in-game.\n"..
  "\n"..
  "With Tech Age you have to start over. You can only create TA2 blocks with the items from TA1\\, for TA3 you need the results from TA2\\, etc.\n"..
  "\n"..
  "In TA2\\, the machines only run with drive axes.\n"..
  "\n"..
  "From TA3\\, the machines run on electricity and have a communication interface for remote control.\n"..
  "\n"..
  "TA4 adds more power sources\\, but also higher logistical challenges (power lines\\, item transport).\n"..
  "\n",
  "From V1.0 (07/17/2021) the following has changed:\n"..
  "\n"..
  "  - The algorithm for calculating the power distribution has changed. This makes energy storage systems more important. These compensate for fluctuations\\, which is important in larger networks with several generators.\n"..
  "  - For this reason TA2 got its own energy storage.\n"..
  "  - The battery blocks from TA3 also serve as energy storage. Their functionality has been adapted accordingly.\n"..
  "  - The TA4 storage system has been revised. The heat heat exchanger have been given a new number because the functionality has been moved from the lower to the middle block. If these were remotely controlled\\, the node number must be adapted. The generators no longer have their own menu\\, but are only switched on / off via the heat exchanger. The heat exchanger and generator must now be connected to the same network!\n"..
  "  - Several power grids can now be coupled via a TA4 transformer blocks.\n"..
  "  - A TA4 electricity meter block for sub-networks is also new.\n"..
  "  - At least one battery block or a storage system in each network\n"..
  "\n",
  "Many more blocks have received minor changes. It is therefore possible that machines or systems do not start up again immediately after the changeover. In the event of malfunctions\\, the following tips will help:\n"..
  "\n"..
  "  - Switch machines off and on again\n"..
  "  - remove a power cable block and put it back in place\n"..
  "  - remove the block completely and put it back in place\n"..
  "\n",
  "Techage adds some new items to the game:\n"..
  "\n"..
  "  - Meridium - an alloy for the production of luminous tools in TA1\n"..
  "  - Usmium - an ore that is mined in TA2 and needed for TA3\n"..
  "  - Baborium - a metal that is needed for recipes in TA3\n"..
  "  - Petroleum - is needed in TA3\n"..
  "  - Bauxite - an aluminum ore that is needed in TA4 to produce aluminum\n"..
  "  - Basalt - arises when water and lave touch\n"..
  "\n",
  "Meridium is an alloy of steel and mesecons crystals. Meridium ingots can be made with the coal burner from steel and mesecons crystals. Meridium glows in the dark. Tools made of Meridium also light up and are therefore very helpful in underground mining.\n"..
  "\n"..
  "\n"..
  "\n",
  "Usmium only occurs as nuggets and can only be obtained by washing gravel with the TA2/TA3 gravel washing system.\n"..
  "\n"..
  "\n"..
  "\n",
  "Barborium can only be obtained from underground mining. This substance can only be found at a depth of -250 to -340 meters.\n"..
  "\n"..
  "Baborium can only be melted in the TA3 Industrial Furnace.\n"..
  "\n"..
  "\n"..
  "\n",
  "Petroleum can only be found with the help of the Explorer and extracted with the help of appropriate TA3 machines. See TA3.\n"..
  "\n"..
  "\n"..
  "\n",
  "Bauxite is only extracted in underground mining. Bauxite is only found in stone at a height between -50 and -500 meters.\n"..
  "It is required for the production of aluminum\\, which is mainly used in TA4.\n"..
  "\n"..
  "\n"..
  "\n",
  "Basalt is only created when lava and water come together.\n"..
  "The best thing to do is to set up a system where a lava and a water source flow together.\n"..
  "Basalt is formed where both liquids meet.\n"..
  "You can build an automated basalt generator with the Sign Bot.\n"..
  "\n"..
  "\n"..
  "\n",
  "  - 28.09.2019: Solar system added\n"..
  "  - 05.10.2019: Data on the solar system and description of the inverter and the power terminal changed\n"..
  "  - 18.11.2019: Chapter for ores\\, reactor\\, aluminum\\, silo\\, bauxite\\, furnace heating\\, gravel washing system added\n"..
  "  - 22.02.2020: corrections and chapters on the update\n"..
  "  - 29.02.2020: ICTA controller added and further corrections\n"..
  "  - 14.03.2020 Lua controller added and further corrections\n"..
  "  - 22.03.2020 More TA4 blocks added\n"..
  "\n",
  "TA1 is about mining sufficient ores and producing charcoal with simple tools and equipment\\, so that TA2 machines can be manufactured and operated.\n"..
  "\n"..
  "Of course\\, for an iron age there must also be iron and not just steel\\, as in \"Minetest Game\". As a result\\, some recipes have been changed so that iron has to be produced first and then steel later.\n"..
  "\n"..
  "The durability of the tools is based on the ages and therefore does not correspond to the original Minetest game.\n"..
  "The durability / hardness for an axe\\, for example:\n"..
  "\n"..
  "  - Bronze: 20\n"..
  "  - Steel: 30\n"..
  "\n"..
  "\n"..
  "\n",
  "You need the Charcoal Pile to make charcoal. Charcoal is required for the melting furnace\\, but also\\, for example\\, in TA2 for the steam engine.\n"..
  "\n"..
  "For the charcoal burner you need:\n"..
  "\n"..
  "  - a lighter block ('techage:lighter')\n"..
  "  - 26 wooden blocks that are stacked into a pile of wood. The type of wood is irrelevant\n"..
  "  - Dirt to cover the pile of wood\n"..
  "  - Flint and Iron (technical name: 'fire:flint_and_steel') to light the lighter block\n"..
  "\n"..
  "Building instructions (see also plan):\n"..
  "\n"..
  "  - Build a 5x5 area of dirt\n"..
  "  - Place 7 wood around the lighter but leave a hole to the lighter\n"..
  "  - Build another 2 layers of wood on top\\, making a 3x3x3 wooden cube\n"..
  "  - Cover everything with a layer of dirt into a 5x5x5 cube\\, but keep the hole to the lighter open\n"..
  "  - Light the lighter and immediately close the hole with a block of wood and dirt\n"..
  "  - If you have done everything correctly\\, the coal burner will start smoking after a few seconds\n"..
  "  - Only open the charcoal burner when the smoke has disappeared (approx. 20 min)\n"..
  "\n"..
  "Then you can remove the 9 charcoal blocks and refill the Charcoal Pile.\n"..
  "\n"..
  "\n"..
  "\n",
  "You need the melting furnace\\, for example\\, to melt iron and other ores in the melting pot. There are different recipes that require different temperatures. The higher the melting tower\\, the hotter the flame. A height of 11 blocks above the base plate is for all recipes\\, but a burner with this height also requires more charcoal.\n"..
  "\n"..
  "Building instructions (see also plan):\n"..
  "\n"..
  "  - Build a stone tower (cobble) with a 3x3 base (7-11 blocks high)\n"..
  "  - Leave a hole open on one side at the bottom\n"..
  "  - Put a lighter in it\n"..
  "  - Fill the tower to the brim with charcoal by dropping the charcoal into the hole from above\n"..
  "  - Light the lighter through the hole\n"..
  "  - Place the melting pot in the flame over the tower\n(one block above the flame)\n"..
  "  - To stop the burner\\, temporarily close the hole with an dirt block\\, for example.\n"..
  "\n"..
  "The melting pot has its own menu of recipes and an inventory where you have to put the ores in.\n"..
  "\n"..
  "\n"..
  "\n",
  "The watermill can be used to grind wheat and other grains into flour and then bake them in the furnace to make bread. \n"..
  "The mill is powered by water power. To do this\\, a millrace must be led to the mill wheel via a canal.\n"..
  "The water flow and thus the mill wheel can be controlled via a sluice. The sluice consists of the sluice lock and sluice handle.\n"..
  "\n"..
  "The picture on the right (click on \"Plan\") shows the structure of the watermill. \n"..
  "\n"..
  "\n"..
  "\n",
  "The watermill can be used to grind wheat and other grains into flour and then bake them in the oven to make bread. The mill must be connected to the mill wheel with a TA1 axle. The power of the mill wheel is only enough for one mill.\n"..
  "\n"..
  "The mill can be automated with the help of a Minecart Hopper\\, so that the flour\\, for example\\, is transported directly from the mill into an furnace in order to bake bread from it.\n"..
  "\n"..
  "\n"..
  "\n",
  "The sluice gate valve must be placed directly next to a pond or in a stream at the same height as the water surface.\n"..
  "When the gate is opened\\, water flows through the slide. This water then has to be fed to the mill wheel\\, where it drives the mill.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA1 sluice handle must be placed on the sluice gate. The gate can be opened with the aid of the sluice handle (right click).\n"..
  "\n"..
  "\n"..
  "\n",
  "Block in different types of wood for building the millrace canal. However\\, any other material can also be used.\n"..
  "\n"..
  "\n"..
  "\n",
  "Block in different types of wood for building the millrace canal. This block is especially suitable in connection\n"..
  "with posts of the wooden fence to build a support of the canal.\n"..
  "\n"..
  "\n"..
  "\n",
  "TA1 has its own tools such as hammer and gravel sieve\\, but the Minecart Hopper can also be used.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA1 hammer can be used to knock/dig stone in a mine\\, but also to smash cobble to gravel. The hammer is available in different versions and therefore different properties: bronze\\, steel\\, brass and diamond.\n"..
  "\n"..
  "\n"..
  "\n",
  "Ores can be sifted from the gravel with the gravel sieve. To do this\\, click on the sieve with the gravel. The sifted gravel and ores fall out below.\n"..
  "\n"..
  "In order not to stand at the sieve for hours\\, sieving can be automated with the hopper.\n"..
  "\n"..
  "\n"..
  "\n",
  "The hopper from the \"Minecart\" mod is primarily used for loading and unloading Minecarts. He sucks in items from above and passes them on to the right. Therefore\\, when placing the hopper\\, pay attention to the direction of dispensing.\n"..
  "\n"..
  "The hopper can also pull items from boxes (chest)\\, provided the box is next to or on the hopper.\n"..
  "\n"..
  "The hopper can also put items in boxes if the box is next to the hopper.\n"..
  "\n"..
  "\n"..
  "\n",
  "With the help of two boxes\\, two hoppers and a gravel sieve\\, the sieving process can be automated. The plan on the right shows the structure.\n"..
  "\n"..
  "Make sure that the boxes are \"chest_locked\"\\, otherwise someone will steal the valuable ores from the box below.\n"..
  "\n"..
  "\n"..
  "\n",
  "TA1 has its own metal alloy meridium. Meridium ingots can be made with the coal burner from steel and mesecons crystals. Meridium glows in the dark. Tools made of Meridium also light up and are therefore very helpful in underground mining.\n"..
  "\n"..
  "\n"..
  "\n",
  "TA2 is about building and operating the first machines for processing ores. Some machines have to be driven via drive axles. To do this\\, you need to build a steam engine and heat it with coal or charcoal.\n"..
  "\n"..
  "In TA2 there is also a gravel rinser that can be used to wash out rare ores such as Usmium nuggets. You will need these nuggets later for further recipes.\n"..
  "\n"..
  "\n"..
  "\n",
  "The steam engine consists of several blocks and must be assembled as shown in the plan on the right. The blocks TA2 fire box\\, TA2 boiler top\\, TA2 boiler bottom\\, TA2 cylinder\\, TA2 flywheel and steam pipes are required.\n"..
  "\n"..
  "In addition\\, drive axles and gear blocks are required for changing direction. The flywheel must be connected to all machines that have to be driven via the drive axles.\n"..
  "\n"..
  "Always pay attention to the alignment of all blocks when placing:\n"..
  "\n"..
  "  - Cylinder on the left\\, flywheel on the right\n"..
  "  - Connect steam pipes where there is a corresponding hole\n"..
  "  - Drive axle on flywheel only on the right\n"..
  "  - In all machines\\, the drive axles can be connected on all sides\\, which is not occupied by other functions\\, such as the IN and OUT holes in the grinder and sieve.\n"..
  "\n"..
  "The boiler must be filled with water. Fill up to 10 buckets of water in the boiler.\n"..
  "The fire box must be filled with coal or charcoal.\n"..
  "When the water is hot (temperature display at the top)\\, the steam engine can be started on the flywheel.\n"..
  "\n"..
  "The steam engine has a capacity of 25 ku\\, so it can drive several machines at the same time.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the steam engine.\n"..
  "\n"..
  "The fire box must be filled with coal or charcoal. The burning time depends on the power demanded by the steam engine. Coal burns for 32 s and charcoal for 96 s under full load.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the steam engine. Must be filled with water. This is done by clicking on the boiler with a water bucket. When there is no more water or the temperature drops too low\\, the steam engine switches off.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the steam engine.\n"..
  "\n"..
  "\n"..
  "\n",
  "Drive part of the steam engine. The flywheel must be connected to the machines via drive axles.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the steam engine. The boiler must be connected to the cylinder via the steam pipes. The steam pipe has no branches\\, the maximum length is 12 m (blocks).\n"..
  "\n"..
  "\n"..
  "\n",
  "The drive axles are used to transmit power from the steam engine to other machines. The maximum length of a drive axis is 10 blocks. With TA2 Gearboxes\\, larger distances can be bridged\\, and branches and changes of direction can be realized.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA2 Power Generator is required to operate lamps or other power consumers on a steam engine. The TA2 Power Generator has to be connected to drive axles on one side and then supplies electricity on the other side.\n"..
  "\n"..
  "If the Power Generator is not supplied with sufficient power\\, it goes into an error state and must be reactivated with a right-click.\n"..
  "\n"..
  "The Power Generator takes max. 25 ku of axle power and provides on the other side max. 24 ku as electricity. So he consumes one ku for the conversion.\n"..
  "\n"..
  "\n"..
  "\n",
  "For larger systems with several steam engines or many driven machines\\, an energy storage system is recommended. The energy storage at TA2 works with position energy. For this purpose\\, ballast (stones\\, gravel\\, sand) is pulled up in a chest with the help of a cable winch. If there is excess energy in the axis network\\, the chest is pulled upwards. If more energy is required in the short term than the steam engine can supply\\, the energy store releases the stored energy again and the weight chest moves down again. \n"..
  "The energy storage consists of several blocks and must be assembled as shown in the plan on the right. \n"..
  "In order to achieve the maximum storage capacity\\, the chest must be completely filled with weights and the mast including the two gear boxes must be 12 blocks high. Smaller structures are also possible.\n"..
  "\n"..
  "\n"..
  "\n",
  "The cable winch must be connected to a gear box and can absorb excess energy and thus pull a weight chest upwards. The maximum rope length is 10 blocks. \n"..
  "\n"..
  "\n"..
  "\n",
  "This chest must be placed under the winch with a distance of up to 10 blocks and filled with cobblestone\\, gravel or sand. If the minimum weight of a stack (99+ items) is reached and there is excess energy\\, the box is automatically connected to the winch via a rope and pulled up. \n"..
  "\n"..
  "\n"..
  "\n",
  "In order to transport objects from one processing station to the next\\, pushers and tubes are used. See plan.\n"..
  "\n"..
  "\n"..
  "\n",
  "Two machines can be connected with the help of a pusher and a tube. Tubes have no branches. The maximum length is 200 m (blocks).\n"..
  "\n"..
  "Alternatively\\, tubes can be placed using the Shift key. This allows\\, for example\\, tubes to be laid in parallel without them accidentally connecting.\n"..
  "\n"..
  "The transport capacity of a tube is unlimited and only limited by the pusher.\n"..
  "\n"..
  "\n"..
  "\n",
  "Several tubes can be combined into one tube via the concentrator. The direction in which all items are passed on is marked with an arrow. \n"..
  "\n"..
  "\n"..
  "\n",
  "A pusher is able to pull items out of boxes or machines and push them into other boxes or machines. In other words\\, there must be one and exactly one pusher between two blocks with inventory. Multiple pushers in a row are not possible.\n"..
  "In the opposite direction\\, however\\, a pusher is permeable for items\\, so that a box can be filled via a tube and also taught.\n"..
  "\n"..
  "A pusher goes into the \"standby\" state if it has no items to push. If the output is blocked or the recipient's inventory is full\\, the pusher goes into the \"blocked\" state. The pusher automatically comes out of both states after a few seconds if the situation has changed.\n"..
  "\n"..
  "The processing power of a TA2 pusher is 2 items every 2 s.\n"..
  "\n"..
  "\n"..
  "\n",
  "The distributor is able to transport the items from his inventory sorted in up to four directions. To do this\\, the distributor must be configured accordingly.\n"..
  "\n"..
  "The distributor has a menu with 4 filters with different colors\\, corresponding to the 4 outputs. If an output is to be used\\, the corresponding filter must be activated via the \"on\" checkbox. All items that are configured for this filter are output via the assigned output. If a filter is activated without items being configured\\, we are talking about an \"unconfigured\"\\, open output.\n"..
  "\n"..
  "*Attention: The distributor is also a pusher at its output sides. Therefore\\, never pull items out of the distributor with a pusher!*\n"..
  "\n"..
  "There are two operating modes for a non-configured output:\n"..
  "\n"..
  "1) Output all items that cannot be output to any other exit\\, even if they are blocked.\n"..
  "\n"..
  "2) Only output the items that have not been configured for any other filter.\n"..
  "\n"..
  "In the first case\\, all items are always forwarded and the distributor does not run full. In the second case\\, items are held back and the distributor can run full and then block.\n"..
  "\n"..
  "The operating mode can be set using the \"blocking mode\" checkbox.\n"..
  "\n"..
  "The processing power of a TA2 distributor is 4 items every 2 s\\, whereby the distributor tries to distribute the 4 items to the open outputs.\n"..
  "\n"..
  "If the same item is configured multiple times in one filter\\, the long term distribution ratio will be influenced accordingly.\n"..
  "\n"..
  "Please note that the distribution is a probabilistic process. This means that the distribution rations won't be matched exactly\\, but only in the long term.\n"..
  "\n"..
  "The maximum stack size in the filters is 12\\; in total\\, not more than 36 items can be configured.\n"..
  "\n"..
  "\n"..
  "\n",
  "The gravel washer is a more complex machine with the goal of washing Usmium nuggets out of sieved gravel. A TA2 rinser with axis drive\\, a hopper\\, a chest and running water are required for the installation.\n"..
  "\n"..
  "Structure from left to right (see also plan):\n"..
  "\n"..
  "  - A dirt block\\, on top of it the water source\\, surrounded on 3 sides by e.g. glass blocks\n"..
  "  - next to it the gravel rinser\\, if necessary with tube connections for the gravel delivery and removal\n"..
  "  - then the hopper with chest\n"..
  "\n"..
  "The whole thing is surrounded by further glass blocks\\, so that the water flows over the gravel rinser and the hopper and rinsed-out nuggets can be collected again by the hopper.\n"..
  "\n"..
  "\n"..
  "\n",
  "The gravel washer is able to rinse out the Usmium and copper ores from gravel that has already been sieved\\, provided that this is flushed with water.\n"..
  "\n"..
  "Whether the Gravel Rinser works correctly can be tested with sticks if these are placed in the inventory of the Gravel Rinser. These must be rinsed out individually and caught by the hopper.\n"..
  "\n"..
  "The processing power is one gravel item every 2 s. The gravel washer needs 3 ku of energy.\n"..
  "\n"..
  "\n"..
  "\n",
  "Crushing\\, grinding and sieving of cobblestone is used to extract ores. Sieved gravel can also be used for other purposes. Quarry\\, grinder and sieve must be driven and thus installed near a steam engine.\n"..
  "\n"..
  "\n"..
  "\n",
  "The quarry is used to remove stones and other materials from the underground. The quarry digs a 5x5 block hole. The depth is adjustable.\n"..
  "The processing power is one block every 4 s. The quarry needs 10 ku of energy. The maximum depth is 20 meters. For greater depths see TA3 / TA4.\n"..
  "\n"..
  "\n"..
  "\n",
  "The grinder is able to grind various rocks\\, but also wood and other items.\n"..
  "The processing power is one item every 4 s. The grinder needs 4 ku of energy.\n"..
  "\n"..
  "\n"..
  "\n",
  "The gravel sieve is able to sieve gravel to extract ores. The result is partially \"sieved gravel\"\\, which cannot be sieved again.\n"..
  "The processing power is one item every 4 s. The gravel sieve requires 3 ku of energy.\n"..
  "\n"..
  "\n"..
  "\n",
  "TA2 machines can not only extract ores\\, but also produce objects.\n"..
  "\n",
  "The autocrafter is used for the automatic production of goods. Everything that the player can produce via the \"Crafting Grid\" can also be done by the autocrafter. To do this\\, the recipe must be entered in the menu of the autocrafter and the necessary ingredients added.\n"..
  "\n"..
  "Ingredients and manufactured goods can be transported in and out of the block via tubes and pushers.\n"..
  "\n"..
  "The processing power is one item every 4 s. The autocrafter requires 4 ku of energy.\n"..
  "\n"..
  "\n"..
  "\n",
  "The electronic fab is a special machine and can only be used for the production of vacuum tubes. Vacuum tubes are required for TA3 machines and blocks.\n"..
  "\n"..
  "The processing power is one vacuum tube every 6 s. The electronic fab requires 8 ku of energy.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "Some recipes require water. So that these recipes can also be processed automatically with the autocrafter\\, water must be provided in buckets. The liquid sampler is used for this. He needs empty buckets and has to be put in the water.\n"..
  "\n"..
  "The processing capacity is one water bucket every 8 s. The liquid sampler requires 3 ku of energy.\n"..
  "\n"..
  "\n"..
  "\n",
  "The protected chest can only be used by players who can build at this location\\, i.e. who have protection rights. It does not matter who sets the chest.\n"..
  "\n"..
  "\n"..
  "\n",
  "Minetest divides the map into so-called map blocks. These are cubes with an edge length of 16x16x16 blocks. Such a map block is always loaded completely by the server\\, but only the blocks around a player are loaded (approx. 2-3 blocks in all directions). In the player's direction of view\\, there are also more map blocks. Only this part of the world is active and only here do plants and trees grow or the machines run.\n"..
  "\n"..
  "With a forceload block you can force the map block in which the forceload block is located to remain loaded as long as you are on the server. When all your farms and machines are covered with Forceload blocks\\, everything is always running.\n"..
  "\n"..
  "The map blocks with their coordinates are predefined\\, e.g. (0\\,0\\,0) to (15\\,15\\,15)\\, or (16\\,16\\,16) to (31\\,31\\,31).\n"..
  "You can move a forceload block within a map block as you like\\, the position of the map block remains unchanged.\n"..
  "\n"..
  "\n"..
  "\n",
  "At TA3 it is important to replace the steam-powered machines with more powerful and electric-powered machines.\n"..
  "\n"..
  "To do this\\, you have to build coal-fired power plants and generators. You will soon see that your electricity needs can only be met with oil-powered power plants. So you go looking for oil. Drilling derricks and oil pumps help them get the oil. Railways are used to transport oil to the power plants.\n"..
  "\n"..
  "The industrial age is at its peak.\n"..
  "\n"..
  "\n"..
  "\n",
  "The coal-fired power plant consists of several blocks and must be assembled as shown in the plan on the right. The blocks TA3 power station fire box\\, TA3 boiler top\\, TA3 boiler base\\, TA3 turbine\\, TA3 generator and TA3 cooler are required.\n"..
  "\n"..
  "The boiler must be filled with water. Fill up to 10 buckets of water in the boiler.\n"..
  "The fire box must be filled with coal or charcoal.\n"..
  "When the water is hot\\, the generator can then be started.\n"..
  "\n"..
  "Alternatively\\, the power plant can be equipped with an oil burner and then operated with oil.\n"..
  "The oil can be refilled using a pump and oil pipe.\n"..
  "\n"..
  "The power plant delivers an output of 80 ku.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the power plant.\n"..
  "The fire box must be filled with coal or charcoal. The burning time depends on the power that is requested by the power plant. Coal burns for 20 s and charcoal for 60 s under full load. Correspondingly longer under partial load (50% load = double time).\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the power plant.\n"..
  "\n"..
  "The oil burner can be filled with crude oil\\, fuel oil\\, naphtha or gasoline. The burning time depends on the power that is requested by the power plant. Under full load\\, crude oil burns 15 s\\, fuel oil 20 s\\, naphtha 22 s and gasoline 25 s.\n"..
  "\n"..
  "Correspondingly longer under partial load (50% load = double time).\n"..
  "\n"..
  "The oil burner can only hold 50 units of fuel. An additional oil tank and an oil pump are therefore advisable.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the power plant. Must be filled with water. If there is no more water or the temperature drops too low\\, the power plant switches off.\n"..
  "\n"..
  "\n"..
  "\n",
  "The turbine is part of the power plant. It must be placed next to the generator and connected to the boiler and cooler via steam pipes as shown in the plan.\n"..
  "\n"..
  "\n"..
  "\n",
  "The generator is used to generate electricity. It must be connected to the machines via power cables and junction boxes.\n"..
  "\n"..
  "\n"..
  "\n",
  "Used to cool the hot steam from the turbine. Must be connected to the boiler and turbine via steam pipes as shown in the plan.\n"..
  "\n"..
  "\n"..
  "\n",
  "In TA3 (and TA4) the machines are powered by electricity. To do this\\, machines\\, storage systems\\, and generators must be connected with power cables.\n"..
  "TA3 has 2 types of power cables:\n"..
  "\n"..
  "  - Insulated cables (TA power cables) for local wiring in the floor or in buildings. These cables can be hidden in the wall or in the floor (can be \"plastered\" with the trowel).\n"..
  "  - Overland lines (TA power line) for outdoor cabling over long distances. These cables are protected and cannot be removed by other players.\n"..
  "\n"..
  "Several consumers\\, storage systems\\, and generators can be operated together in a power network. Networks can be set up with the help of the junction boxes.\n"..
  "If too little electricity is provided\\, consumers run out.\n"..
  "In this context\\, it is also important that the functionality of Forceload blocks is understood\\, because generators\\, for example\\, only supply electricity when the corresponding map block is loaded. This can be enforced with a forceload block.\n"..
  "\n"..
  "In TA4 there is also a cable for the solar system.\n"..
  "\n"..
  "\n"..
  "\n",
  "Storage systems in the power grid fulfill two tasks:\n"..
  "\n"..
  "  - To cope with peaks in demand: All generators always deliver just as much power as is needed. However\\, if consumers are switched on/off or there are fluctuations in demand for other reasons\\, consumers can fail for a short time. To prevent this\\, there should always be at least one battery block in every network. This serves as a buffer and compensates for these fluctuations in the seconds range.\n"..
  "  - To store regenerative energy: Solar and wind are not available 24 hours a day. So that the power supply does not fail when no electricity is produced\\, one or more storage systems must be installed in the network. Alternatively\\, the gaps can also be bridged with oil/coal electricity.\n"..
  "\n"..
  "A storage system indicates its capacity in kud\\, i.e. ku per day. For example\\, a storage system with 100 kud delivers 100 ku for one game day\\, or 10 ku for 10 game days.\n"..
  "\n"..
  "All TA3/TA4 energy sources have adjustable charging characteristics. By default this is set to \"80% - 100%\". This means that when the storage system is 80% full\\, the output is reduced further and further until it switches off completely at 100%. If electricity is required in the network\\, 100% will never be reached\\, since the power of the generator has at some point dropped to the electricity demand in the network and the storage system is no longer charged\\, but only the consumers are served.\n"..
  "\n"..
  "This has several advantages:\n"..
  "\n"..
  "  - The charging characteristics are adjustable. This means\\, for example\\, that oil/coal energy sources can be reduced at 60% and regenerative energy sources only at 80%. This means that oil/coal is only burned if there are not enough renewable energy sources available.\n"..
  "  - Several energy sources can be operated in parallel and are loaded almost evenly\\, because all energy sources work\\, for example\\, up to 80% of the storage system's charging capacity at their full capacity and then reduce their capacity at the same time.\n"..
  "  - All storage systems in a network form a large buffer. The charging capacity and the filling level of the entire storage system can always be read in percent on every storage system\\, but also on the electricity terminal.\n"..
  "\n"..
  " \n"..
  "\n",
  "For local wiring in the floor or in buildings.\n"..
  "Branches can be realized using junction boxes. The maximum cable length between machines or junction boxes is 1000 m. A maximum of 1000 nodes can be connected in a power network. All blocks with power connection\\, including junction boxes\\, count as nodes.\n"..
  "\n"..
  "Since the power cables are not automatically protected\\, the land lines (TA power line) are recommended for longer distances.\n"..
  "\n"..
  "Power cables can be plastered with the trowel so they can be hidden in the wall or in the floor. All stone\\, clay and other blocks without \"intelligence\" can be used as plastering material. Dirt does not work because dirt can be converted to grass or the like\\, which would destroy the line.\n"..
  "\n"..
  "For plastering\\, the cable must be clicked on with the trowel. The material with which the cable is to be plastered must be on the far left in the player inventory.\n"..
  "The cables can be made visible again by clicking on the block with the trowel.\n"..
  "\n"..
  "In addition to cables\\, the TA junction box and the TA power switch box can also be plastered.\n"..
  "\n"..
  "\n"..
  "\n",
  "With the junction box\\, electricity can be distributed in up to 6 directions. Junction boxes can also be plastered (hidden) with a trowel and made visible again.\n"..
  "\n"..
  "\n"..
  "\n",
  "With the TA power line and the electricity poles\\, reasonably realistic overhead lines can be realized. The power pole heads also serve to protect the power line (protection). A pole must be set every 16 m or less. The protection only applies to the power line and the poles\\, however\\, all other blocks in this area are not protected.\n"..
  "\n"..
  "\n"..
  "\n",
  "Used to build electricity poles. Is protected from destruction by the electricity pole head and can only be removed by the owner.\n"..
  "\n"..
  "\n"..
  "\n",
  "Has up to four arms and thus allows electricity to be distributed in up to 6 directions.\n"..
  "The electricity pole head protects power lines and poles within a radius of 8 m.\n"..
  "\n"..
  "\n"..
  "\n",
  "This electricity pole head has two fixed arms and is used for the overhead lines. However\\, it can also transmit current downwards and upwards.\n"..
  "The electricity pole head protects power lines and poles within a radius of 8 m.\n"..
  "\n"..
  "\n"..
  "\n",
  "The switch can be used to switch the power on and off. To do this\\, the switch must be placed on a power switch box. The power switch box must be connected to the power cable on both sides.\n"..
  "\n"..
  "\n"..
  "\n",
  "The switch can be used to switch the power on and off. To do this\\, the switch must be placed on a power switch box. The power switch box must be connected to the power cable on both sides.\n"..
  "\n"..
  "\n"..
  "\n",
  "see TA power switch.\n"..
  "\n"..
  "\n"..
  "\n",
  "The small power generator runs on gasoline and can be used for small consumers with up to 12 ku. Gasoline burns for 150 s under full load. Correspondingly longer under partial load (50% load = double time).\n"..
  "\n"..
  "The power generator can only hold 50 units of gasoline. An additional tank and a pump are therefore advisable.\n"..
  "\n"..
  "\n"..
  "\n",
  "The battery block is used to store excess energy and automatically delivers power in the event of a power failure (if available).\n"..
  "Several battery blocks together form a TA3 energy storage system. Each battery block has a display for the charging state and for the stored load.\n"..
  "The values for the entire network are always displayed here. The stored load is displayed in \"kud\" or \"ku-days\" (analogous to kWh) 5 kud thus corresponds\\, for example\\, to 5 ku for a game day (20 min) or 1 ku for 5 game days.\n"..
  "\n"..
  "A battery block has 3.33 kud\n"..
  "\n"..
  "\n"..
  "\n",
  "The power terminal must be connected to the power grid. It shows data from the power grid.\n"..
  "\n"..
  "The most important figures are displayed in the upper half:\n"..
  "\n"..
  "  - current/maximum generator power\n"..
  "  - current power consumption of all consumers\n"..
  "  - current charging current in/from the storage system\n"..
  "  - Current state of charge of the storage system in percent\n"..
  "\n"..
  "The number of network blocks is output in the lower half.\n"..
  "\n"..
  "Additional data on the generators and storage systems can be queried via the \"console\" tab.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA3 Electric Motor is required in order to be able to operate TA2 machines via the power grid. The TA3 Electric Motor converts electricity into axle power.\n"..
  "If the electric motor is not supplied with sufficient power\\, it goes into an fault state and must be reactivated with a right-click.\n"..
  "\n"..
  "The electric motor takes max. 40 ku of electricity and provides on the other side max. 39 ku as axle power. So he consumes one ku for the conversion.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA3 industrial furnace serves as a supplement to normal furnaces. This means that all goods can be produced with \"cooking\" recipes\\, even in an industrial furnace. But there are also special recipes that can only be made in an industrial furnace.\n"..
  "The industrial furnace has its own menu for recipe selection. Depending on the goods in the industrial furnace inventory on the left\\, the output product can be selected on the right.\n"..
  "\n"..
  "The industrial furnace requires electricity (for the booster) and fuel oil / gasoline for the burner. The industrial furnace must be assembled as shown in the plan on the right.\n"..
  "\n"..
  "See also TA4 heater.\n"..
  "\n"..
  "\n"..
  "\n",
  "Is part of the TA3 industrial furnace.\n"..
  "\n"..
  "The oil burner can be operated with crude oil\\, fuel oil\\, naphtha or gasoline. The burning time is 64 s for crude oil\\, 80 s for fuel oil\\, 90 s for naphtha and 100 s for gasoline.\n"..
  "\n"..
  "The oil burner can only hold 50 units of fuel. An additional tank and a pump are therefore advisable.\n"..
  "\n"..
  "\n"..
  "\n",
  "Is part of the TA3 industrial furnace. See TA3 industrial furnace.\n"..
  "\n"..
  "\n"..
  "\n",
  "Is part of the TA3 industrial furnace. See TA3 industrial furnace.\n"..
  "\n"..
  "\n"..
  "\n",
  "Liquids such as water or oil can only be pumped through the special pipes and stored in tanks. As with water\\, there are containers (canisters\\, barrels) in which the liquid can be stored and transported.\n"..
  "\n"..
  "It is also possible to connect several tanks using the yellow pipes and connectors. However\\, the tanks must have the same content and there must always be at least one yellow pipe between the tank\\, pump and distributor pipe.\n"..
  "\n"..
  "E.g. It is not possible to connect two tanks directly to a distributor pipe.\n"..
  "\n"..
  "The liquid filler is used to transfer liquids from containers to tanks. The plan shows how canisters or barrels with liquids are pushed into a liquid filler via pushers. The container is emptied in the liquid filler and the liquid is led down into the tank.\n"..
  "\n"..
  "The liquid filler can also be placed under a tank to empty the tank.\n"..
  "\n"..
  "\n"..
  "\n",
  "Liquids can be stored in a tank. A tank can be filled or emptied using a pump. To do this\\, the pump must be connected to the tank via a pipe (yellow pipes).\n"..
  "\n"..
  "A tank can also be filled or emptied manually by clicking on the tank with a full or empty liquid container (barrel\\, canister). It should be noted that barrels can only be completely filled or emptied. If\\, for example\\, there are less than 10 units in the tank\\, this remainder must be removed with canisters or pumped empty.\n"..
  "\n"..
  "A TA3 tank can hold 1000 units or 100 barrels of liquid.\n"..
  "\n"..
  "\n"..
  "\n",
  "The pump can be used to pump liquids from tanks or containers to other tanks or containers. The pump direction (arrow) must be observed for the pump. The yellow lines and connectors also make it possible to arrange several tanks on each side of the pump. However\\, the tanks must have the same content.\n"..
  "\n"..
  "The TA3 pump pumps 4 units of liquid every two seconds.\n"..
  "\n"..
  "Note 1: The pump must not be placed directly next to the tank. There must always be at least a piece of yellow pipe between them.\n"..
  "\n"..
  "\n"..
  "\n",
  "The liquid filler is used to transfer liquids between containers and tanks.\n"..
  "\n"..
  "  - If the liquid filler is placed under a tank and empty barrels are put into the liquid filler with a pusher or by hand\\, the contents of the tank are transferred to the barrels and the barrels can be removed from the outlet\n"..
  "  - If the liquid filler is placed on a tank and if full containers are put into the liquid filler with a pusher or by hand\\, the content is transferred to the tank and the empty containers can be removed on the exit side\n"..
  "\n"..
  "It should be noted that barrels can only be completely filled or emptied. If\\, for example\\, there are less than 10 units in the tank\\, this remainder must be removed with canisters or pumped empty.\n"..
  "\n"..
  "\n"..
  "\n",
  "The yellow pipes are used for the transmission of gas and liquids.\n"..
  "The maximum pipe length is 100 m.\n"..
  "\n"..
  "\n"..
  "\n",
  "The blocks serve as wall openings for tubes\\, so that no holes remain open.\n"..
  "\n"..
  "\n"..
  "\n",
  "There is a valve for the yellow pipes\\, which can be opened and closed with a click of the mouse.\n"..
  "The valve can also be controlled via on/off commands.\n"..
  "\n"..
  "\n"..
  "\n",
  "In order to run your generators and stoves with oil\\, you must first look for oil and build a derrick and then extract the oil.\n"..
  "TA3 oil explorer\\, TA3 oil drilling box and TA3 pump jack are used for this.\n"..
  "\n"..
  "\n"..
  "\n",
  "You can search for oil with the oil explorer. To do this\\, place the block on the floor and right-click to start the search. The oil explorer can be used above ground and underground at all depths.\n"..
  "The chat output shows you the depth to which oil was searched and how much oil (petroleum) was found.\n"..
  "You can click the block multiple times to search for oil in deeper areas. Oil fields range in size from 4\\,000 to 20\\,000 items.\n"..
  "\n"..
  "If the search was unsuccessful\\, you have to move the block approx. 16 m further.\n"..
  "The oil explorer always searches for oil in the whole map block and below\\, in which it was set. A new search in the same map block (16x16 field) therefore makes no sense.\n"..
  "\n"..
  "If oil is found\\, the location for the derrick is displayed. You have to erect the derrick within the area shown\\, it is best to mark the spot with a sign and protect the entire area against foreign players.\n"..
  "\n"..
  "Don't give up looking for oil too quickly. If you're unlucky\\, it can take a long time to find an oil well.\n"..
  "It also makes no sense to search an area that another player has already searched. The chance of finding oil anywhere is the same for all players.\n"..
  "\n"..
  "The oil explorer can always be used to search for oil.\n"..
  "\n"..
  "\n"..
  "\n",
  "The oil drill box must be placed in the position indicated by the oil explorer. Drilling for oil elsewhere is pointless.\n"..
  "If the button on the oil drilling box is clicked\\, the derrick is erected above the box. This takes a few seconds.\n"..
  "The oil drilling box has 4 sides\\, at IN the drill pipe has to be delivered via pusher and at OUT the drilling material has to be removed. The oil drilling box must be supplied with power via one of the other two sides.\n"..
  "\n"..
  "The oil drilling box drills to the oil field (1 meter in 16 s) and requires 16 ku of electricity.\n"..
  "Once the oil field has been reached\\, the derrick can be dismantled and the box removed.\n"..
  "\n"..
  "\n"..
  "\n",
  "The oil pump (pump-jack) must now be placed in the place of the oil drilling box. The oil pump also requires electricity (16 ku) and supplies one unit of oil every 8 s. The oil must be collected in a tank. To do this\\, the oil pump must be connected to the tank via yellow pipes.\n"..
  "Once all the oil has been pumped out\\, the oil pump can also be removed.\n"..
  "\n"..
  "\n"..
  "\n",
  "The drill pipe is required for drilling. As many drill pipe items are required as the depth specified for the oil field. The drill pipe is useless after drilling\\, but it also cannot be dismantled and remains in the ground. However\\, there is a tool to remove the drill pipe blocks (-> Tools -> TA3 drill pipe pliers).\n"..
  "\n"..
  "\n"..
  "\n",
  "The oil tank is the large version of the TA3 tank (see liquids -> TA3 tank).\n"..
  "\n"..
  "The large tank can hold 4000 units of oil\\, but also any other type of liquid.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "Tank carts can be used to transport oil from the oil well to the oil processing plant. A tank cart  can be filled or emptied directly using pumps. In both cases\\, the yellow pipes must be connected to the tank cart from above.\n"..
  "\n"..
  "The following steps are necessary:\n"..
  "\n"..
  "  - Place the tank cart in front of the rail bumper block. The bumper block must not yet be programmed with a time so that the tank cart does not start automatically\n"..
  "  - Connect the tank cart to the pump using yellow pipes\n"..
  "  - Switch on the pump\n"..
  "  - Program the bumper with a time (10 - 20 s)\n"..
  "\n"..
  "This sequence must be observed on both sides (fill / empty).\n"..
  "\n"..
  "\n"..
  "\n",
  "Canisters and barrels can be loaded into the Minecarts. To do this\\, the oil must first be transferred to barrels. The oil barrels can be pushed directly into the Minecart with a pusher and tubes (see map). The empty barrels\\, which come back from the unloading station by Minecart\\, can be unloaded using a hopper\\, which is placed under the rail at the stop.\n"..
  "\n"..
  "It is not possible with the hopper to both *unload the empty barrels and load the full barrels at a stop*. The hopper immediately unloads the full barrels. It is therefore advisable to set up 2 stations on the loading and unloading side and then program the Minecart accordingly using a recording run.\n"..
  "\n"..
  "The plan shows how the oil can be pumped into a tank and filled into barrels via a liquid filler and loaded into Minecarts.\n"..
  "\n"..
  "For the Minecarts to start again automatically\\, the bumper blocks must be configured with the station name and waiting time. 5 s are sufficient for unloading. However\\, since the pushers always go into standby for several seconds when there is no Minecart\\, a time of 15 or more seconds must be entered for loading.\n"..
  "\n"..
  "\n"..
  "\n",
  "The tank truck is used to transport liquids. Like tanks\\, it can be filled with pumps or emptied. In both cases\\, the yellow tube must be connected to the tank truck from above.\n"..
  "\n"..
  "200 units fit in the tank truck.\n"..
  "\n"..
  "\n"..
  "\n",
  "The chest cart is used to transport items. Like chests\\, it can be filled or emptied using a pusher.\n"..
  "\n"..
  "4 stacks fit in the chest cart.\n"..
  "\n"..
  "\n"..
  "\n",
  "Oil is a mixture of substances and consists of many components. The oil can be broken down into its main components such as bitumen\\, fuel oil\\, naphtha\\, gasoline and propane gas via a distillation tower.\n"..
  "Further processing to end products takes place in the chemical reactor.\n"..
  "\n"..
  "\n"..
  "\n",
  "The distillation tower must be set up as in the plan at the top right.\n"..
  "The bitumen is drained off via the base block. The exit is on the back of the base block (note the direction of the arrow).\n"..
  "The \"distillation tower\" blocks with the numbers: 1\\, 2\\, 3\\, 2\\, 3\\, 2\\, 3\\, 4 are placed on this basic block\n"..
  "Fuel oil\\, naphtha and gasoline are drained from the openings from bottom to top. The propane gas is caught at the top.\n"..
  "All openings on the tower must be connected to tanks.\n"..
  "The reboiler must be connected to the \"distillation tower 1\" block.\n"..
  "\n"..
  "The reboiler needs electricity (not shown in the plan)!\n"..
  "\n"..
  "\n"..
  "\n",
  "The reboiler heats the oil to approx. 400 ° C. It largely evaporates and is fed into the distillation tower for cooling.\n"..
  "\n"..
  "The reboiler requires 14 units of electricity and produces one unit of bitumen\\, fuel oil\\, naphtha\\, gasoline and propane every 16 s.\n"..
  "To do this\\, the reboiler must be supplied with oil via a pump.\n"..
  "\n"..
  "\n"..
  "\n",
  "In addition to the tubes for goods transport\\, as well as the gas and power pipes\\, there is also a wireless communication level through which blocks can exchange data with each other. No lines have to be drawn for this\\, the connection between transmitter and receiver is only made via the block number. All blocks that can participate in this communication show the block number as info text if you fix the block with the mouse cursor.\n"..
  "Which commands a block supports can be read out and displayed with the TechAge Info Tool (wrench).\n"..
  "The simplest commands supported by almost all blocks are:\n"..
  "\n"..
  "  - 'on' - to turn on block / machine / lamp\n"..
  "  - 'off' - to turn off the block / machine / lamp\n"..
  "\n"..
  "With the help of the TA3 Terminal\\, these commands can be tried out very easily. Suppose a signal lamp is number 123.\n"..
  "Then with:\n"..
  "\n"..
  "    cmd 123 on\n"..
  "\n"..
  "the lamp can be turned on and with:\n"..
  "\n"..
  "    cmd 123 off\n"..
  "\n"..
  "the lamp can be turned off again. These commands must be entered in the input field of the TA3 terminal.\n"..
  "\n"..
  "Commands such as 'on' and'off' are sent to the recipient without a response coming back. These commands can therefore be sent to several receivers at the same time\\, for example with a push button / switch\\, if several numbers are entered in the input field.\n"..
  "\n"..
  "A command like 'state' requests the status of a block. The block then sends its status back. This type of confirmed command can only be sent to one recipient at a time.\n"..
  "This command can also be tested with the TA3 terminal on a pusher\\, for example:\n"..
  "\n"..
  "    cmd 123 state\n"..
  "\n"..
  "Possible responses from the pusher are:\n"..
  "\n"..
  "  - 'running' -> I'm working\n"..
  "  - 'stopped' -> switched off\n"..
  "  - 'standby' -> nothing to do because source inventory is empty\n"..
  "  - 'blocked' -> can't do anything because target inventory is full\n"..
  "\n"..
  "This status and other information is also output when the wrench is clicked on the block.\n"..
  "\n"..
  "\n"..
  "\n",
  "The button/switch sends 'on' / 'off' commands to the blocks that have been configured via the numbers.\n"..
  "The button/switch can be configured as a button or a switch. If it is configured as a button\\, the time between the 'on' and 'off' commands can be set. With the operating mode \"on button\" only an 'on' and no 'off' command is sent.\n"..
  "\n"..
  "The checkbox \"public\" can be used to set whether the button can be used by everyone (set) or only by the owner himself (not set).\n"..
  "\n"..
  "Note: With the programmer\\, block numbers can be easily collected and configured.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA3 logic block can be programmed in such a way that one or more input commands are linked to one output command and sent. This block can therefore replace various logic elements such as AND\\, OR\\, NOT\\, XOR etc. \n"..
  "Input commands for the logic block are 'on' /'off' commands.\n"..
  "Input commands are referenced via the number\\, e.g. '1234' for the command from the sender with the number 1234. \n"..
  "The same applies to output commands.\n"..
  "\n"..
  "A rule is structured as follows: \n"..
  "\n"..
  "    <output> = on/off if <input-expression> is true\n"..
  "\n"..
  "'<output>' is the block number to which the command should be sent.\n"..
  "'<input-expression>' is a boolean expression where input numbers are evaluated.\n"..
  "\n"..
  "*Examples for the input expression*\n"..
  "\n"..
  "Negate signal (NOT):\n"..
  "\n"..
  "    1234 == off\n"..
  "\n"..
  "Logical AND:\n"..
  "\n"..
  "    1234 == on and 2345 == on\n"..
  "\n"..
  "Logical OR:\n"..
  "\n"..
  "    1234 == on or 2345 == on\n"..
  "\n"..
  "The following operators are allowed:  'and'   'or'   'on'   'off'   'me'   '=='   '~='   '('   ')'\n"..
  "\n"..
  "If the expression is true\\, a command is sent to the block with the '<output>' number. \n"..
  "Up to four rules can be defined\\, whereby all rules are always checked when a command is received. \n"..
  "The internal processing time for all commands is 100 ms. \n"..
  "\n"..
  "Your own node number can be referenced using the keyword 'me'. This makes it possible for the block to send itself a command (flip-flop function). \n"..
  "\n"..
  "The blocking time defines a pause after a command\\, during which the logic block does not accept any further external commands. Commands received during the blocking period are thus discarded. The blocking time can be defined in seconds. \n"..
  "\n"..
  "\n"..
  "\n",
  "The repeater sends the received signal to all configured numbers.\n"..
  "This can make sense\\, for example\\, if you want to control many blocks at the same time. The repeater can be configured with the programmer\\, which is not possible with all blocks.\n"..
  "\n"..
  "\n"..
  "\n",
  "The sequencer can send a series of 'on' / 'off' commands\\, whereby the interval between the commands must be specified in seconds. You can use it to make a lamp blink\\, for example.\n"..
  "Up to 8 commands can be configured\\, each with target block number and pending the next command.\n"..
  "The sequencer repeats the commands endlessly when \"Run endless\" is set.\n"..
  "If nothing is selected\\, only the specified time in seconds is waited for.\n"..
  "\n"..
  "\n"..
  "\n",
  "The timer can send commands time-controlled. The time\\, the target number(s) and the command itself can be specified for each command line. This means that lamps can be switched on in the evening and switched off again in the morning.\n"..
  "\n"..
  "\n"..
  "\n",
  "The terminal is primarily used to test the command interface of other blocks (see \"Logic / switching blocks\").\n"..
  "You can also assign commands to keys and use the terminal productively.\n"..
  "\n"..
  "    set <button-num> <button-text> <command>\n"..
  "\n"..
  "With 'set 1 ON cmd 123 on'\\, for example\\, user key 1 can be programmed with the command 'cmd 123 on'. If the key is pressed\\, the command is sent and the response is output on the screen.\n"..
  "\n"..
  "The terminal has the following local commands:\n"..
  "\n"..
  "  - 'clear' clear screen\n"..
  "  - 'help' output a help page\n"..
  "  - 'pub' switch to public mode\n"..
  "  - 'priv' switch to private mode\n"..
  "\n"..
  "In private mode\\, the terminal can only be used by players who can build at this location\\, i.e. who have protection rights.\n"..
  "\n"..
  "In public mode\\, all players can use the preconfigured keys.\n"..
  "\n"..
  "\n"..
  "\n",
  "The signal lamp can be switched on or off with the 'on' / 'off' command. This lamp does not need electricity and can be colored with the airbrush tool from the mod Unified Dyes\" and via Lua/Beduino commands.\n"..
  "\n"..
  "With the chat command '/ta_color' the color palette with the values for the Lua/Beduino commands is displayed and with '/ta_send color <num>' the color can be changed.\n"..
  "\n"..
  "\n"..
  "\n",
  "With these blocks you can realize doors and gates that can be opened via commands (blocks disappear) and closed again. One door controller is required for each gate or door.\n"..
  "\n"..
  "The appearance of the blocks can be adjusted via the block menu.\n"..
  "This makes it possible to realize secret doors that only open for certain players (with the help of the player detector).\n"..
  "\n"..
  "\n"..
  "\n",
  "The door controller is used to control the TA3 door/gate blocks. With the door controller\\, the numbers of the door/gate blocks must be entered. If an 'on' / 'off' command is sent to the door controller\\, this opens/closes the door or gate.\n"..
  "\n"..
  "\n"..
  "\n",
  "The Door Controller II can remove and set all types of blocks. To teach in the Door Controller II\\, the \"Record\" button must be pressed. Then all blocks that should be part of the door / gate must be clicked. Then the \"Done\" button must be pressed. Up to 16 blocks can be selected. The removed blocks are saved in the controller's inventory. The function of the controller can be tested manually using the \"Remove\" or \"Set\" buttons. If an 'on' /'off' command is sent to the Door Controller II\\, it removes or sets the blocks as well.\n"..
  "\n"..
  "With '$send_cmnd(node_number\\, \"exchange\"\\, 2)' individual blocks can be set\\, removed or replaced by other blocks from the inventory. \n"..
  "\n"..
  "With '$send_cmnd(node_number\\, \"set\"\\, 2)' a block from the inventory can be set explicitly\\, as long as the inventory slot is not empty.\n"..
  "\n"..
  "A block can be removed again with '$send_cmnd(node_number\\, \"dig\"\\, 2)' if the inventory slot is empty. \n"..
  "\n"..
  "The name of the set block is returned with '$send_cmnd(node_number\\, \"get\"\\, 2)'.\n"..
  "\n"..
  "The slot number of the inventory (1 .. 16) must be passed as payload in all three cases.\n"..
  "\n"..
  "This can also be used to simulate extendable stairs and the like. \n"..
  "\n"..
  "\n"..
  "\n",
  "Different sounds can be played with the sound block. All sounds of the Mods Techage\\, Signs Bot\\, Hyperloop\\, Unified Inventory\\, TA4 Jetpack and Minetest Game are available.\n"..
  "\n"..
  "The sounds can be selected and played via the menu and via command.\n"..
  "\n"..
  "  - Command 'on' to play a sound\n"..
  "  - Command 'sound <idx>' to select a sound via the index\n"..
  "  - Command 'gain <volume>' to adjust the volume via the '<volume>' value (1 to 5).\n"..
  "\n"..
  "\n"..
  "\n",
  "The Mesecons converter is used to convert Techage on/off commands into Mesecons signals and vice versa.\n"..
  "To do this\\, one or more node numbers must be entered and the converter with Mesecons blocks\n"..
  "has to be connected via Mesecons cables. The Mesecons converter can also be configured with the programmer.\n"..
  "The Mesecons converter accepts up to 5 commands per second\\; it switches itself off at higher loads.\n"..
  "\n"..
  "*This node only exists if the mod mesecons is active!*\n"..
  "\n"..
  "\n"..
  "\n",
  "Detectors scan their surroundings and send an 'on' command when the search is recognized.\n"..
  "\n"..
  "\n"..
  "\n",
  "The detector is a special tube block that detects when items are passed on through the tube. To do this\\, it must be connected to tubes on both sides. If items are pushed into the detector with a pusher\\, they are automatically passed on.\n"..
  "It sends an 'on' when an item is recognized\\, followed by an 'off' a second later.\n"..
  "Then further commands are blocked for 8 seconds.\n"..
  "The waiting time and the items that should trigger a command can be configured using the open-ended wrench menu. \n"..
  "\n"..
  "\n"..
  "\n",
  "The cart detector sends an 'on' command if it has recognized a cart (Minecart) directly in front of it. In addition\\, the detector can also restart the cart when an 'on' command is received.\n"..
  "\n"..
  "The detector can also be programmed with its own number. In this case\\, he pushes all the wagons that stop near him (one block in all directions).\n"..
  "\n"..
  "\n"..
  "\n",
  "The block detector sends an 'on' command if it detects that blocks appear or disappear in front of it\\, but must be configured accordingly. After switching the detector back to the standard state (gray block)\\, an 'off' command is sent. Valid blocks are all types of blocks and plants\\, but not animals or players. The sensor range is 3 blocks / meter in the direction of the arrow.\n"..
  "\n"..
  "\n"..
  "\n",
  "The player detector sends an 'on' command if it detects a player within 4 m of the block. If the player leaves the area again\\, an 'off' command is sent.\n"..
  "If the search should be limited to specific players\\, these player names can also be entered.\n"..
  "\n"..
  "\n"..
  "\n",
  "The light detector sends an 'on' command if the light level of the block above exceeds a certain level\\, which can be set through the right-click menu.\n"..
  "If you have a TA4 Lua Controller\\, you can get the exact light level with $get_cmd(num\\, 'light_level')\n"..
  "\n"..
  "\n"..
  "\n",
  "TA3 has the same machines as TA2\\, only these are more powerful and require electricity instead of axis drive.\n"..
  "Therefore\\, only the different technical data are given below.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 6 items every 2 s.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function of the TA3 distributor corresponds to that of TA2.\n"..
  "The processing power is 12 items every 4 s.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 2 items every 4 s. The autocrafter requires 6 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2\\, only TA4 WLAN chips are produced here.\n"..
  "The processing power is one chip every 6 s. The block requires 12 ku of electricity for this.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The maximum depth is 40 meters. The quarry requires 12 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 2 items every 4 s. The block requires 4 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The probability is also the same as for TA2. The block also requires 3 ku of electricity.\n"..
  "But in contrast to TA2\\, the status of the TA3 block can be read (controller)\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 2 items every 4 s. The block requires 6 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The injector is a TA3 pusher with special properties. It has a menu for configuration. Up to 8 items can be configured here. He only takes these items from a chest to pass them on to machines with recipes (autocrafter\\, industrial furnace and electronic fab).\n"..
  "\n"..
  "When passing on\\, only one position in the inventory is used in the target machine. If\\, for example\\, only the first three entries are configured in the injector\\, only the first three storage locations in the machine's inventory are used. So that an overflow in the machine inventory is prevented.\n"..
  "\n"..
  "The injector can also be switched to \"pull mode\". Then he only pulls items out of the chest from the positions that are defined in the configuration of the injector. In this case\\, item type and position must match. This allows to empty specific inventory entries of a chest. \n"..
  "\n"..
  "The processing power is up to 8 times one item every 4 seconds.\n"..
  "\n"..
  "\n"..
  "\n",
  "The Flow Limiter limits the number of items that can be pushed through by using a slider. This allows the number of items that are put into an oven\\, for example\\, to be precisely adapted to the recipe.\n"..
  "\n"..
  "The Flow Limiter must be configured via the menu and then started. If the configured number of items has been passed\\, the block switches off. The next time the Flow Limiter is switched on\\, it again transmits the configured number of items.\n"..
  "\n"..
  "*Note: The Flow Limiter must be placed behind the pusher.*\n"..
  "\n"..
  "The Flow Limiter can also be configured and started using a Lua or Beduino controller.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "The Techage Info Tool (open-ended wrench) has several functions. It shows the time\\, position\\, temperature and biome when an unknown block is clicked on.\n"..
  "If you click on a TechAge block with command interface\\, all available data will be shown (see also \"Logic / switching blocks\").\n"..
  "\n"..
  "With Shift + right click an extended menu can be opened for some blocks. Depending on the block\\, further data can be called up or special settings can be made here. In the case of a generator\\, for example\\, the charging curve/switch-off can be programmed. \n"..
  "\n"..
  "\n"..
  "\n",
  "With the programmer\\, block numbers can be collected from several blocks with a right click and written into a block like a button / switch with a left click.\n"..
  "If you click in the air\\, the internal memory is deleted.\n"..
  "\n"..
  "\n"..
  "\n",
  "The trowel is used for plastering power cables. See also \"TA power cable\".\n"..
  "\n"..
  "\n"..
  "\n",
  "This tool can be used to remove the drill pipe blocks if\\, for example\\, a tunnel is to pass through there.\n"..
  "\n"..
  "\n"..
  "\n",
  "The Techage Screwdriver serves as a replacement for the normal screwdriver. It has the following functions:\n"..
  "\n"..
  "  - Left click: turn the block to the left\n"..
  "  - Right click: turn the visible side of the block upwards\n"..
  "  - Shift + left click: save the alignment of the clicked block\n"..
  "  - Shift + right click: apply the saved alignment to the clicked block\n"..
  "\n"..
  " \n"..
  "\n",
  "Renewable energy sources such as wind\\, sun and biofuels help you to leave the oil age. With modern technologies and intelligent machines you set out into the future.\n"..
  "\n"..
  "\n"..
  "\n",
  "A wind turbine always supplies electricity when there is wind. There is no wind in the game\\, but the mod simulates this by turning the wind turbines only in the morning (5:00 - 9:00) and in the evening (17:00 - 21:00). A wind turbine only supplies electricity if it is set up in a suitable location.\n"..
  "\n"..
  "The TA wind power plants are pure offshore plants\\, which means that they have to be built in the sea. This means that wind turbines can only be build in a sea (occean) biome and that there must be sufficient water and a clear view around the mast.\n"..
  "\n"..
  "To find a suitable spot\\, click on the water with the wrench (TechAge Info Tool). A chat message will show you whether this position is suitable for the mast of the wind turbine.\n"..
  "\n"..
  "The current must be led from the rotor block down through the mast. First pull the power line up and then \"plaster\" the power cable with TA4 pillar blocks. A work platform can be built below. The plan on the right shows the structure in the upper part.\n"..
  "\n"..
  "The wind turbine delivers 70 ku\\, but only 8 hours a day (see above).\n"..
  "\n"..
  "\n"..
  "\n",
  "The wind turbine block (rotor) is the heart of the wind turbine. This block must be placed on top of the mast. Ideally at Y = 15\\, then you just stay within a map / forceload block.\n"..
  "When you start the turbine\\, all conditions for the operation of the wind turbine are checked. If all conditions are met\\, the rotor blades (wings) appear automatically. Otherwise you will get an error message.\n"..
  "\n"..
  "\n"..
  "\n",
  "This block must be placed on the black end of the wind turbine block.\n"..
  "\n"..
  "\n"..
  "\n",
  "This flashing light is only for decorative purposes and can be placed on top of the wind turbine block.\n"..
  "\n"..
  "\n"..
  "\n",
  "This builds the mast for the wind turbine. However\\, these blocks are not set by hand but must be set with the help of a trowel\\, so that the power line to the mast tip is replaced with these blocks (see under TA power cable).\n"..
  "\n"..
  "\n"..
  "\n",
  "The solar system only produces electricity when the sun is shining. In the game this is every game day from 6:00 am to 6:00 pm.\n"..
  "The same power is always available during this time. After 6:00 p.m.\\, the solar modules switch off completely.\n"..
  "\n"..
  "The biome temperature is decisive for the performance of the solar modules. The hotter the temperature\\, the higher the yield.\n"..
  "The biome temperature can be determined with the Techage Info Tool (wrench). It typically fluctuates between 0 and 100:\n"..
  "\n"..
  "  - full power is available at 100\n"..
  "  - at 50\\, half the power is available\n"..
  "  - at 0 there is no service available\n"..
  "\n"..
  "It is therefore advisable to look for hot steppes and deserts for the solar system.\n"..
  "The overhead lines are available for the transport of electricity.\n"..
  "However\\, hydrogen can also be produced\\, which can be transported and converted back into electricity at the destination.\n"..
  "\n"..
  "The smallest unit in a solar system is two solar modules and one carrier module. The carrier module must be placed first\\, the two solar modules to the left and right next to it (not above!).\n"..
  "\n"..
  "The plan on the right shows 3 units\\, each with two solar modules and one carrier module\\, connected to the inverter via red cables.\n"..
  "\n"..
  "Solar modules supply DC voltage\\, which cannot be fed directly into the power grid. Therefore\\, the solar units must first be connected to the inverter via the red cable. This consists of two blocks\\, one for the red cable to the solar modules (DC) and one for the gray power cable to the power grid (AC).\n"..
  "\n"..
  "The map area where the solar system is located must be fully loaded. This also applies to the direct position above the solar module\\, because the light intensity is regularly measured there. It is therefore advisable to first set a forceload block and then to place the modules within this area.\n"..
  "\n"..
  "\n"..
  "\n",
  "The solar module must be placed on the carrier module. Two solar modules are always required.\n"..
  "In a pair\\, the solar modules perform up to 3 ku\\, depending on the temperature.\n"..
  "With the solar modules\\, care must be taken that they have full daylight and are not shaded by blocks or trees. This can be tested with the Info Tool (wrench).\n"..
  "\n"..
  "\n"..
  "\n",
  "The carrier module is available in two heights (1m and 2m). Both are functionally identical.\n"..
  "The carrier modules can be placed directly next to one another and thus connected to form a row of modules. The connection to the inverter or to other module series must be made with the red low-voltage cables or the low-voltage junction boxes.\n"..
  "\n"..
  "\n"..
  "\n",
  "The inverter converts the solar power (DC) into alternating current (AC) so that it can be fed into the power grid.\n"..
  "An inverter can feed a maximum of 100 ku of electricity\\, which corresponds to 33 solar modules or more.\n"..
  "\n"..
  "\n"..
  "\n",
  "The low voltage cable is used to connect rows of solar modules to the inverter. The cable must not be used for other purposes.\n"..
  "\n"..
  "The maximum cable length is 200 m.\n"..
  "\n"..
  "\n"..
  "\n",
  "The junction box must be placed on the floor. It has only 4 connections (in the 4 directions).\n"..
  "\n"..
  "\n"..
  "\n",
  "As the name suggests\\, the street lamp solar cell is used to power a street lamp. A solar cell can supply two lamps (1 ku). The solar cell stores the sun's energy during the day and delivers the electricity to the lamp at night. That means the lamp only glows in the dark.\n"..
  "\n"..
  "This solar cell cannot be combined with the other solar modules.\n"..
  "\n"..
  "\n"..
  "\n",
  "The thermal energy storage replaces the battery block from TA3.\n"..
  "\n"..
  "The thermal energy store consists of a concrete shell (concrete blocks) filled with gravel. Five sizes of the storage are possible:\n"..
  "\n"..
  "  - Cover with 5x5x5 concrete blocks\\, filled with 27 gravel\\, storage capacity: 22.5 kud\n"..
  "  - Cover with 7x7x7 concrete blocks\\, filled with 125 gravel\\, storage capacity: 104 kud\n"..
  "  - Cover with 9x9x9 concrete blocks\\, filled with 343 gravel\\, storage capacity: 286 kud\n"..
  "  - Cover with 11x11x11 concrete blocks\\, filled with 729 gravel\\, storage capacity: 610 kud\n"..
  "  - Cover with 13x13x13 concrete blocks\\, filled with 1331 gravel\\, storage capacity: 1112 kud\n"..
  "\n"..
  "A window made of an obsidian glass block may be in the concrete shell. This must be placed fairly in the middle of the wall. Through this window you can see whether the storage is loaded more than 80%. In the plan on the right you can see the structure of TA4 heat exchanger consisting of 3 blocks\\, the TA4 turbine and the TA4 generator. Pay attention to the alignment of the heat exchanger (the arrow at block 1 must point to the turbine).\n"..
  "\n"..
  "Contrary to the plan on the right\\, the connections on the storage block must be on the same level (arranged horizontally\\, i.e. not below and above). The pipe inlets (TA4 Pipe Inlet) must be exactly in the middle of the wall and face each other. The yellow TA4 pipes are used as steam pipes. The TA3 steam pipes cannot be used here.\n"..
  "Both the generator and the heat exchanger have a power connection and must be connected to the power grid.\n"..
  "\n"..
  "In principle\\, the heat storage system works exactly the same as the batteries\\, only with much more storage capacity.\n"..
  "\n"..
  "In order for the heat storage system to work\\, all blocks (also the concrete shell and gravel) must be loaded using a forceload block.\n"..
  "\n"..
  "\n"..
  "\n",
  "The heat exchanger consists of 3 parts that must be placed on top of each other\\, with the arrow of the first block pointing towards the turbine. The pipes must be built with the yellow TA4 pipes.\n"..
  "The heat exchanger must be connected to the power grid. The energy storage device is recharged via the heat exchanger\\, provided that sufficient electricity is available. \n"..
  "\n"..
  "\n"..
  "\n",
  "The turbine is part of the energy storage. It must be placed next to the generator and connected to the heat exchanger via TA4 tubes as shown in the plan.\n"..
  "\n"..
  "\n"..
  "\n",
  "The generator is used to generate electricity. Therefore\\, the generator must also be connected to the power grid.\n"..
  "The generator is part of the energy storage. It is used to generate electricity and thus releases the energy from the energy storage unit. Therefore\\, the generator must also be connected to the power grid.\n"..
  "\n"..
  "Important: Both\\, heat exchanger and generator must be connected to the same power grid! \n"..
  "\n"..
  "\n"..
  "\n",
  "One pipe inlet block each must be installed on both sides of the storage block. The blocks must face each other exactly.\n"..
  "\n"..
  "The pipe inlet blocks *cannot* be used as normal wall openings\\, use the TA3 pipe wall entry blocks instead.\n"..
  "\n"..
  "\n"..
  "\n",
  "With TA4\\, the yellow pipes are used for the transmission of gas and liquids.\n"..
  "The maximum cable length is 100 m.\n"..
  "\n"..
  "\n"..
  "\n",
  "With the help of power cables and junction boxes\\, power networks of up to 1000 blocks/nodes can be set up. However\\, it should be noted that distribution boxes must also be counted. This means that up to 500 generators/storage systems/machines/lamps can be connected to a power grid.\n"..
  "\n"..
  "With the help of an isolating transformer and electricity meter\\, networks can be connected to form even larger structures.\n"..
  "\n"..
  "\n"..
  "\n",
  "With the help of an isolating transformer\\, two power grids can be connected to form a larger network. The isolation transformer can transmit electricity in both directions.\n"..
  "\n"..
  "The isolation transformer can transmit up to 300 ku. The maximum value is adjustable via the wrench menu.\n"..
  "\n"..
  "\n"..
  "\n",
  "With the help of an electricity meter\\, two electricity networks can be connected to form a larger network. The electricity meter only transmits electricity in one direction (note arrow). The amount of electricity (in kud) is measured and displayed. The amount of electricity can also be queried by a Lua controller using the 'consumption' command.\n"..
  "\n"..
  "The electricity meter can pass up to 200 ku. The maximum value is adjustable via the wrench menu.\n"..
  "\n"..
  "A power output countdown can also be entered via the wrench menu. When this countdown reaches zero\\, the electricity meter switches off. The countdown can be queried using the 'countdown' command.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 laser is used for wireless power transmission. Two blocks are required for this: TA4 Laser Beam Emitter and TA4 Laser Beam Receiver. There must be an air gap between the two blocks so that the laser beam can be built up from the emitter to the receiver. First the emitter must be placed. This immediately switches on the laser beam and shows possible positions of the receiver. Possible positions for the receiver are also output via a chat message. \n"..
  "\n"..
  "With the laser\\, distances of up to 96 blocks can be bridged. Once the connection has been established (no current has to flow)\\, this is indicated via the info text of the emitter and also of the receiver. \n"..
  "\n"..
  "The laser blocks themselves do not require any electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "Electrolysis can be used to split electricity into hydrogen and oxygen. On the other hand\\, hydrogen can be converted back into electricity with oxygen from the air using a fuel cell.\n"..
  "This enables current peaks or an excess supply of electricity to be converted into hydrogen and thus stored.\n"..
  "\n"..
  "In the game\\, electricity can be converted back into electricity via the fuel cell using the electrolyzer in hydrogen and hydrogen.\n"..
  "This means that electricity (in the form of hydrogen) can not only be stored in tanks\\, but also transported by means of the tank cart.\n"..
  "\n"..
  "However\\, the conversion of electricity into hydrogen and back is lossy. Out of 100 units of electricity\\, only 95 units of electricity come out after the conversion to hydrogen and back.\n"..
  "\n"..
  "\n"..
  "\n",
  "The electrolyzer converts electricity into hydrogen.\n"..
  "It must be powered from the left. On the right\\, hydrogen can be extracted via pipes and pumps.\n"..
  "\n"..
  "The electrolyzer can draw up to 35 ku of electricity and then generates a hydrogen item every 4 s.\n"..
  "200 units of hydrogen fit into the electrolyzer.\n"..
  "\n"..
  "The electrolyzer has a wrench menu for setting the current consumption and the switch-off point.\n"..
  "\n"..
  "If the power stored in the power grid falls below the specified value of the switch-off point\\, the electrolyzer switches off automatically. This prevents the storage systems from running empty.\n"..
  "\n"..
  "\n"..
  "\n",
  "The fuel cell converts hydrogen into electricity.\n"..
  "It must be supplied with hydrogen from the left by a pump. The power connection is on the right.\n"..
  "\n"..
  "The fuel cell can deliver up to 34 ku of electricity and needs a hydrogen item every 4 s.\n"..
  "\n"..
  "Usually the fuel cell works as a category 2 generator (like other storage systems). \n"..
  "In this case\\, no other category 2 blocks such as the battery block can be charged. However\\, the fuel cell can also be used as a category 1 generator via the check box.\n"..
  "\n"..
  "\n"..
  "\n",
  "The reactor is used to process the ingredients obtained from the distillation tower or from other recipes into new products.\n"..
  "The plan on the left shows only one possible variant\\, since the arrangement of the silos and tanks depends on the recipe.\n"..
  "\n"..
  "The primary output product is always output to the side of the reactor stand\\, regardless of whether it is a powder or a liquid. The (secondary) waste product is always discharged at the bottom of the reactor stand.\n"..
  "\n"..
  "A reactor consists of:\n"..
  "\n"..
  "  - Various tanks and silos with the ingredients that are connected to the doser via pipes\n"..
  "  - optionally a reactor base\\, which discharges the waste from the reactor (only necessary for recipes with two output products)\n"..
  "  - the reactor stand\\, which must be placed on the base (if available). The stand has a power connection and draws 8 ku during operation.\n"..
  "  - The reactor vessel that has to be placed on the reactor stand\n"..
  "  - The filler pipe that must be placed on the reactor vessel\n"..
  "  - The dosing device\\, which has to be connected to the tanks or silos and the filler pipe via pipes\n"..
  "\n"..
  "Note 1: Liquids are only stored in tanks\\, solids and substances in powder form only in silos. This applies to ingredients and output products.\n"..
  "\n"..
  "Note 2: Tanks or silos with different contents must not be connected to a pipe system. In contrast\\, several tanks or silos with the same content may hang in parallel on one line.\n"..
  "\n"..
  "Cracking breaks long chains of hydrocarbons into short chains using a catalyst.\n"..
  "Gibbsite powder serves as a catalyst (is not consumed). It can be used to convert bitumen into fueloil\\, fueloil into naphtha and naphtha into gasoline.\n"..
  "\n"..
  "In hydrogenation\\, pairs of hydrogen atoms are added to a molecule to convert short-chain hydrocarbons into long ones.\n"..
  "Here iron powder is required as a catalyst (is not consumed). It can be used to convert gas (propane) into isobutane\\,\n"..
  "isobutane into gasoline\\, gasoline into naphtha\\, naphtha into fueloil\\, and fueloil into bitumen.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the chemical reactor.\n"..
  "Pipes for input materials can be connected on all 4 sides of the doser. The materials for the reactor are discharged upwards.\n"..
  "\n"..
  "The recipe can be set and the reactor started via the doser.\n"..
  "\n"..
  "As with other machines:\n"..
  "\n"..
  "  - if the doser is in standby mode\\, one or more ingredients are missing\n"..
  "  - if the doser is in the blocked state\\, the output tank or silo is full\\, defective or incorrectly connected\n"..
  "\n"..
  "The doser does not need any electricity. A recipe is processed every 10 s.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the chemical reactor. The reactor has a inventory for the catalyst items (for cracking and hydrogenation recipes).\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the chemical reactor. Must be placed on the reactor. If this does not work\\, remove the pipe at the position above and place it again.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the chemical reactor. Here is also the power connection for the reactor. The reactor requires 8 ku of electricity.\n"..
  "\n"..
  "The stand has two pipe connections\\, to the right for the starting product and down for the waste\\, such as red mud in aluminum production.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the chemical reactor. Is required for the drainage of the waste product.\n"..
  "\n"..
  "\n"..
  "\n",
  "Part of the chemical reactor. Is required to store substances in powder or granule form.\n"..
  "\n"..
  "\n"..
  "\n",
  "The ICTA controller (ICTA stands for \"If Condition Then Action\") is used to monitor and control machines. The controller can be used to read in data from machines and other blocks and\\, depending on this\\, switch other machines and blocks on / off.\n"..
  "\n"..
  "Machine data is read in and blocks and machines are controlled using commands. Chapter TA3 -> Logic / switching blocks is important for understanding how commands work.\n"..
  "\n"..
  "The controller requires a battery to operate. The display is used to output data\\, the signal tower to display errors.\n"..
  "\n"..
  "\n"..
  "\n",
  "The controller works on the basis of 'IF <condition> THEN <action>' rules. Up to 8 rules can be created per controller.\n"..
  "\n"..
  "Examples of rules are:\n"..
  "\n"..
  "  - If a distributor is 'blocked'\\, the pusher in front of it should be switched off\n"..
  "  - If a machine shows an error\\, this should be shown on the display\n"..
  "\n"..
  "The controller checks these rules cyclically. To do this\\, a cycle time in seconds (`` Cycle / s '') must be specified for each rule (1..1000).\n"..
  "\n"..
  "For rules that evaluate an on / off input\\, e.g. from a switch or detector\\, cycle time 0 must be specified. The value 0 means that this rule should always be carried out when the input signal has changed\\, e.g. the button has sent a new value.\n"..
  "\n"..
  "All rules should only be executed as often as necessary. This has two advantages:\n"..
  "\n"..
  "  - the battery of the controller lasts longer (each controller needs a battery)\n"..
  "  - the load for the server is lower (therefore fewer lags)\n"..
  "\n"..
  "You have to set a delay time ('after/s') for each action. If the action is to be carried out immediately\\, 0 must be entered.\n"..
  "\n"..
  "The controller has its own help and information on all commands via the controller menu.\n"..
  "\n"..
  "\n"..
  "\n",
  "The battery must be placed in close proximity to the controller\\, i.e. in one of the 26 positions around the controller.\n"..
  "\n"..
  "\n"..
  "\n",
  "The display shows its number after placement. The display can be addressed via this number. Texts can be output on the display\\, whereby the display can display 5 lines and thus 5 different texts.\n"..
  "\n"..
  "The display is updated at most once per second.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 Display XL is twice the size of the TA4 display.\n"..
  "\n"..
  "The display is updated every two seconds at most.\n"..
  "\n"..
  "\n"..
  "\n",
  "The signal tower can display red\\, green and orange. A combination of the 3 colors is not possible.\n"..
  "\n"..
  "\n"..
  "\n",
  "As the name suggests\\, the Lua controller must be programmed in the Lua programming language. The manual in English is here available:\n"..
  "\n"..
  "https://github.com/joe7575/techage/blob/master/manuals/ta4_lua_controller_EN.md\n"..
  "\n"..
  "The Lua controller also requires a battery. The battery must be placed in close proximity to the controller\\, i.e. in one of the 26 positions around the controller.\n"..
  "\n"..
  "\n"..
  "\n",
  "The server is used for the central storage of data from several Lua controllers. It also saves the data after a server restart.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 sensor box is used to set up automatic warehouses or vending machines in conjunction with the Lua controller.\n"..
  "If something is put into the box or removed\\, or one of the \"F1\" / \"F2\" keys is pressed\\, an event signal is sent to the Lua controller.\n"..
  "The sensor box supports the following commands:\n"..
  "\n"..
  "  - The status of the box can be queried via 'state = $send_cmnd(<num>\\, \"state\")'. Possible answers are: \"empty\"\\, \"loaded\"\\, \"full\"\n"..
  "  - The last player action can be queried via 'name\\, action = $send_cmnd(<num>\\, \"action\")'. 'name' is the player name. One of the following is returned as 'action': \"put\"\\, \"take\"\\, \"f1\"\\, \"f2\".\n"..
  "  - The contents of the box can be read out via 'stacks = $send_cmnd(<num>\\, \"stacks\")'. See: https://github.com/joe7575/techage/blob/master/manuals/ta4_lua_controller_EN.md#sensor-chest\n"..
  "  - Via '$send_cmnd(<num>\\, \"text\"\\, \"press both buttons andnput something into the chest\")' the text can be set in the menu of the sensor box.\n"..
  "\n"..
  "The checkbox \"Allow public chest access\" can be used to set whether the box can be used by everyone or only by players who have access/protection rights here.\n"..
  "\n"..
  "\n"..
  "\n",
  "The terminal is used for input / output for the Lua controller.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "Only the appearance of the TA4 button/switch has changed. The functionality is the same as with the TA3 button/switch. With the wrench menu\\, however\\, the data can be changed later.\n"..
  "\n"..
  "\n"..
  "\n",
  "This block has two buttons that can be individually configured using the wrench menu. The labeling and the target block address can be configured for each button. In addition\\, the command that is to be sent can be configured for each button. \n"..
  "\n"..
  "\n"..
  "\n",
  "This block has four buttons that can be individually configured using the wrench menu. The labeling and the target block address can be configured for each button. In addition\\, the command that is to be sent can be configured for each button. \n"..
  "\n"..
  "\n"..
  "\n",
  "This block has two lamps that can be controlled individually. Each lamp can display the colors \"red\"\\, \"green\" and \"amber\". The labeling for both lamps can be configured via the wrench menu. The lamps can be controlled using the following commands:\n"..
  "\n"..
  "  - Switch lamp 1 to red: '$send_cmnd(1234\\, \"red\"\\, 1)'\n"..
  "  - Switch lamp 2 to green: '$send_cmnd(1234\\, \"green \"\\, 2)'\n"..
  "  - Switch lamp 1 to orange: '$send_cmnd(1234\\, \"amber\"\\, 1)'\n"..
  "  - Switch lamp 2 off: '$send_cmnd(1234\\, \"off\"\\, 2)'\n"..
  "\n"..
  "\n"..
  "\n",
  "This block has four lamps that can be controlled individually. Each lamp can display the colors \"red\"\\, \"green\" and \"amber\". The labeling for all lamps can be configured via the wrench menu. The lamps can be controlled using the following commands:\n"..
  "\n"..
  "  - Switch lamp 1 to red: '$send_cmnd(1234\\, \"red\"\\, 1)'\n"..
  "  - Switch lamp 2 to green: '$send_cmnd(1234\\, \"green \"\\, 2)'\n"..
  "  - Switch lamp 3 to orange: '$send_cmnd(1234\\, \"amber\"\\, 3)'\n"..
  "  - Switch lamp 4 off: '$send_cmnd(1234\\, \"off\"\\, 4)'\n"..
  "\n"..
  "\n"..
  "\n",
  "Only the appearance of the TA4 player detector has changed. The functionality is the same as with the TA3 player detector.\n"..
  "\n"..
  "\n"..
  "\n",
  "\n"..
  "\n"..
  "The status collector queries all configured machines in turn for the status. If one of the machines has reached or exceeded a preconfigured status\\, an \"on\" command is sent. For example\\, many machines can be easily monitored for faults from a Lua controller.\n"..
  "\n",
  "The functionality is the same as for the TA3 detector. In addition\\, the detector counts the items passed on.\n"..
  "This counter can be queried with the 'count' command and reset with 'reset'.\n"..
  "\n"..
  "\n"..
  "\n",
  "Entire processes can be programmed using the TA4 sequencer. Here's an example:\n"..
  "\n"..
  "    -- this is a comment\n"..
  "    \\[1\\] send 1234 a2b\n"..
  "    \\[30\\] send 1234 b2a\n"..
  "    \\[60\\] goto 1\n"..
  "\n"..
  "  - Each line begins with a number which corresponds to a point in time '\\[<num>\\]'\n"..
  "  - Values from 1 to 50000 are permitted for times\n"..
  "  - 1 corresponds to 100 ms\\, 50000 corresponds to about 4 game days\n"..
  "  - Empty lines or comments are allowed ('-- comment')\n"..
  "  - With 'send <num> <command> <data>' you can send a command to a block\n"..
  "  - With 'goto <num>' you can jump to another line / point in time\n"..
  "  - With 'stop' you can stop the sequencer with a delay so that it does not receive a new command\naccepts from a button or other block (to complete a movement)\nWithout 'stop'\\, the sequencer goes into stopped mode immediately after the last command.\n"..
  "\n"..
  "The TA4 sequencer supports the following techage commands:\n"..
  "\n"..
  "  - 'goto <num>' Jump to a command line and start the sequencer\n"..
  "  - 'stop' Stop the sequencer\n"..
  "  - 'on' and 'off' as aliases for 'goto 1' resp. 'stop'\n"..
  "\n"..
  "The 'goto' command is only accepted when the sequencer is stopped.\n"..
  "\n"..
  "The cycle time (default: 100 ms) can be changed for the sequencer via the open-end wrench menu.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "The TA4 Move Controller is similar to \"Door Controller 2\"\\, but the selected blocks are not removed\\, but can be moved.\n"..
  "Since the moving blocks can take players and mobs standing on the block with them\\, elevators and similar transport systems can be built with them.\n"..
  "\n"..
  "Instructions:\n"..
  "\n"..
  "  - Set the controller and train the blocks to be moved via the menu (up to 16 blocks can be trained)\n"..
  "  - the \"flight route\" must be entered via an x\\, y\\, z specification (relative) (the maximum distance (x+y+z) is 200 m)\n"..
  "  - The movement can be tested with the menu buttons \"Move A-B\" and \"Move B-A\"\n"..
  "  - you can also fly through walls or other blocks\n"..
  "  - The target position for the blocks can also be occupied. In this case\\, the blocks are saved \"invisibly\". This is intended for sliding doors and the like\n"..
  "\n"..
  "The Move Controller supports the following techage commands:\n"..
  "\n"..
  "  - 'a2b' Move block from A to B.\n"..
  "  - 'b2a' Move block from B to A.\n"..
  "  - 'move' Move block to the other side\n"..
  "\n"..
  "You can switch to the 'move xyz' operating mode via the wrench menu. After switching\\, the following techage commands are supported: \n"..
  "\n"..
  "  - 'move2' With the command\\, the flight route must also be specified as an x\\,y\\,z vector.\nExample Lua Controller: '$send_cmnd(MOVE_CTLR\\, \"move2\"\\, \"0\\,12\\,0\")'\n"..
  "  - 'reset' move block(s) back to start position\n"..
  "\n"..
  "*Important instructions:*\n"..
  "\n"..
  "  - If several blocks are to be moved\\, the block that is to take the players/mobs must be clicked first when training.\n"..
  "  - If the block that is supposed to take the players/mobs has a reduced height\\, the height must be set in the controller using the open-ended wrench menu (e.g. height = 0.5). Otherwise the player/mob will not be \"found\" and will not be taken away.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 turn controller is similar to the \"Move Controller\"\\, but the selected blocks are not moved\\, but rotated around their center to the right or left.\n"..
  "\n"..
  "Instructions:\n"..
  "\n"..
  "  - Set the controller and train the blocks to be moved via the menu (up to 16 blocks can be trained)\n"..
  "  - The movement can be tested with the menu buttons \"Turn left\" and \"Turn right\"\n"..
  "\n"..
  "The turn controller supports the following techage commands:\n"..
  "\n"..
  "  - 'left' Turn left\n"..
  "  - 'right' Turn right\n"..
  "  - 'uturn' Turn 180 degrees\n"..
  "\n"..
  "\n"..
  "\n",
  "TA4 contains a series of powerful lamps that enable better illumination or take on special tasks.\n"..
  "\n",
  "The TA4 LED grow light enables fast and vigorous growth of all plants from the 'farming' mod. The lamp illuminates a 3x3 field\\, so that plants can also be grown underground.\n"..
  "The lamp must be placed one block above the ground in the middle of the 3x3 field.\n"..
  "\n"..
  "The lamp can also be used to grow flowers. If the lamp is placed over a 3x3 flower bed made of \"Garden Soil\" (Mod 'compost')\\, the flowers grow there automatically (above and below ground).\n"..
  "\n"..
  "You can harvest the flowers with the Signs Bot\\, which also has a corresponding sign that must be placed in front of the flower field.\n"..
  "\n"..
  "The lamp requires 1 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 LED street lamp is a lamp with particularly strong illumination. The lamp consists of the lamp housing\\, lamp arm and lamp pole blocks.\n"..
  "\n"..
  "The current must be led from below through the mast up to the lamp housing. First pull the power line up and then \"plaster\" the power cable with lamp pole blocks.\n"..
  "\n"..
  "The lamp requires 1 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 LED industrial lamp is a lamp with particularly strong illumination. The lamp must be powered from above.\n"..
  "\n"..
  "The lamp requires 1 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The liquid filter filters red mud.\n"..
  "A part of the red mud becomes lye\\, which can be collected at the bottom in a tank.\n"..
  "The other part becomes desert cobblestone and clutters the filter material.\n"..
  "If the filter is too clogged\\, it has to be cleaned and re-filled.\n"..
  "The filter consists of a base layer\\, 7 identical filter layers and a filling layer at the top.\n"..
  "\n"..
  "\n"..
  "\n",
  "You can see the structure of this layer in the plan.\n"..
  "\n"..
  "The lye is collected in the tank.\n"..
  "\n"..
  "\n"..
  "\n",
  "This layer has to be filled with gravel as shown in the plan.\n"..
  "In total\\, there must be seven layers of gravel.\n"..
  "The filter will become cluttered over time\\, so that it has to be cleaned and re-filled.\n"..
  "\n"..
  "\n"..
  "\n",
  "This layer is used to fill the filter with red mud.\n"..
  "The red mud must be pumped into the filler pipe.\n"..
  "\n"..
  "\n"..
  "\n",
  "The Collider is a research facility that conducts basic research. Experience points can be collected here\\, which are required for TA5 (Future Age).\n"..
  "\n"..
  "Like its original at CERN in Geneva\\, the collider must be built underground. The standard setting here is Y <= -28. The value can\\, however\\, be changed by the server personnel via configuration. Please ask or try the \"TA4 Collider Detector Worker\" block.\n"..
  "\n"..
  "Only one collider can be operated per player. So it makes no sense to set up two or more colliders. Experience points are credited to the player who owns the collider. The experience points cannot be transferred.\n"..
  "\n"..
  "A collider consists of a \"ring\" made of tubes and magnets as well as a detector with a cooling system.\n"..
  "\n"..
  "  - The detector is the heart of the system. This is where the scientific experiments take place. The detector is 3x3x7 blocks in size.\n"..
  "  - 22 TA4 Collider Magnets (not the TA4 Collider Detector Magnets!) must be connected to each other via 5 blocks of the TA4 vacuum tube. Each magnet also requires electricity and a gas connection for cooling. The whole thing forms (as shown in the plan on the right) a square with an edge length of 37 meters.\n"..
  "  - In addition\\, cooling is required\\, which must also be installed at the detector. Isobutane is required for cooling.\n"..
  "  - The system requires quite a bit of electricity. Therefore\\, it makes sense to have your own power supply.\n"..
  "\n"..
  "The plan shows the facility from above:\n"..
  "\n"..
  "  - the gray block is the detector with the worker block in the middle\n"..
  "  - the red blocks are the magnets\\, the blue the vacuum tubes\n"..
  "\n"..
  "\n"..
  "\n",
  "The detector is set up automatically with the help of the \"TA4 Collider Detector Worker\" block (similar to the derrick). All of the materials required for this must first be placed in the worker block. The detector is shown symbolically on the worker block. The detector is set up across the worker block.\n"..
  "\n"..
  "The detector can also be dismantled again with the help of the worker block.\n"..
  "\n"..
  "The connections for electricity\\, gas and vacuum tubes are located on the two front sides of the detector. A TA4 pump must be connected at the top in order to suck the tube empty / to create the vacuum.\n"..
  "\n"..
  "The cooling system must be connected to the rear of the detector. The cooling system is shown in the plan on the right. In addition to the TA4 heat exchanger of the energy storage unit (which is used here for cooling)\\, a TA4 cooler block is also required.\n"..
  "\n"..
  "Note: The arrow on the heat exchanger must point away from the detector. The heat exchanger must also be supplied with electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The collider is controlled via a TA4 terminal (not via the TA4 Lua controller terminal).\n"..
  "\n"..
  "This terminal must be connected to the detector. The number of the detector is displayed as info text on the worker block.\n"..
  "\n"..
  "The terminal supports the following commands:\n"..
  "\n"..
  "  - 'connect <number>' (connect to the detector)\n"..
  "  - 'start' (starting the detector)\n"..
  "  - 'stop' (stop the detector)\n"..
  "  - 'test <number>' (checking a magnet)\n"..
  "  - 'points' (query of the experience points already achieved)\n"..
  "\n"..
  "If an error occurs on a magnet during the 'start'\\, the number of the magnet is output. The 'test' command can be used to request further information on the magnet error.\n"..
  "\n"..
  "\n"..
  "\n",
  "In addition to the building blocks\\, the following is required for the collider:\n"..
  "\n"..
  "  - electricity (145 ku)\n"..
  "  - TA4 tank with at least 250 units of isobutane\n"..
  "\n"..
  "The following sequence is recommended when setting up the collider:\n"..
  "\n"..
  "  - Put a forceload block. Only the detector with the cooling system has to be in the area of ​​the forceload block.\n"..
  "  - Set the worker block\\, fill it with items and set up the detector via the menu\n"..
  "  - Build the ring with tubes and magnets\n"..
  "  - Connect all magnets and the detector with power cables\n"..
  "  - Connect all magnets and the detector with the yellow tubes and pump the isobutane into the tube system with a pump\n"..
  "  - Install a TA4 pump as a vacuum pump on the detector and switch it on (no additional tank is required). If the pump goes into \"standby\"\\, the vacuum is established. This will take a few seconds\n"..
  "  - assemble the cooler (heat exchanger) and connect it to the power cable\n"..
  "  - Place the TA4 terminal in front of the detector and connect it to the detector via 'connect <number>'\n"..
  "  - Switch on / connect the power supply\n"..
  "  - switch on the cooler (heat exchanger)\n"..
  "  - Switch on the detector via 'start' on the TA4 terminal. After a few test steps\\, the detector goes into normal operation or outputs an error.\n"..
  "  - The collider has to run continuously and then gradually delivers experience points. For 10 points\\, the collider has to run for a few hours\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "Up to 10 recipes can be saved in the recipe block. These recipes can then be called up via a TA4 Autocrafter command. This enables the autocrafter's recipe to be configured using a command. The recipes in the recipe block can also be queried directly using a command.\n"..
  "\n"..
  "'input <index>' reads a recipe from the TA4 recipe block. '<index>' is the number of the recipe. The block returns a list of recipe ingredients.\n"..
  "\n"..
  "Example: '$send_cmnd(1234\\, \"input\"\\, 1)'\n"..
  "\n"..
  " \n"..
  "\n",
  "The function corresponds to that of TA3.\n"..
  "\n"..
  "The processing power is 4 items every 4 s. The autocrafter requires 9 ku of electricity for this.\n"..
  "\n"..
  "In addition\\, the TA4 Autocrafter supports the selection of different recipes using the following commands:\n"..
  "\n"..
  "'recipe <number>.<index>' switches the autocrafter to a recipe from the TA4 Recipe Block. '<number>' is the number of the recipe block\\, '<index>' the recipe number. Example: '$send_cmnd(1234\\, \"recipe\"\\, 5467.1)'\n"..
  "\n"..
  "Alternatively\\, a recipe can also be selected via the list of ingredients\\, such as:\n"..
  "'$send_cmnd(1234\\, \"recipe\"\\, \"default:coal_lump\\,\\,\\,default:stick\")'\n"..
  "All technical names of a recipe must be specified here\\, separated by commas. See also the command 'input' in the TA4 recipe block.\n"..
  "\n"..
  " \n"..
  "\n",
  "See TA3 tank.\n"..
  "\n"..
  "A TA4 tank can hold 2000 units or 200 barrels of liquid.\n"..
  "\n"..
  "\n"..
  "\n",
  "See TA3 pump.\n"..
  "\n"..
  "The TA4 pump pumps 8 units of liquid every two seconds. \n"..
  "\n"..
  "In the \"Flow limiter\" mode\\, the number of units pumped by the pump can be limited. The flow limiter mode can be activated via the open-end wrench menu by configuring the number of units in the menu. Once the configured number of units have been pumped\\, the pump will turn off. When the pump is turned on again\\, it will pump the configured number of units again and then turn off.\n"..
  "\n"..
  "The flow limiter can also be configured and started using a Lua or Beduino controller.\n"..
  "\n"..
  "The pump also supports the 'flowrate' command. This allows the total flow rate through the pump to be queried.\n"..
  "\n"..
  "\n"..
  "\n",
  "With TA4\\, the industrial furnace also has its electrical heating. The oil burner and the blower can be replaced with the heater.\n"..
  "\n"..
  "The heater requires 14 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "This block can no longer be crafted and will be replaced by the TA4 water inlet block. \n"..
  "\n",
  "Some recipes require water. The water must be pumped from the sea with a pump (water at y = 1). A \"pool\" made up of a few water blocks is not sufficient for this! \n"..
  "\n"..
  "To do this\\, the water inlet block must be placed in the water and connected to the pump via pipes. If the block is placed in the water\\, it must be ensured that there is water under the block (water must be at least 2 blocks deep). \n"..
  "\n"..
  "\n"..
  "\n",
  "TA4 also has its own tubes in the TA4 design. These can be used like standard tubes.\n"..
  "But: TA4 pushers and TA4 distributors only achieve their full performance when used with TA4 tubes.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function basically corresponds to that of TA2 / TA3. In addition\\, a menu can be used to configure which objects should be taken from a TA4 chest and transported further.\n"..
  "The processing power is 12 items every 2 s\\, if TA4 tubes are used on both sides. Otherwise there are only 6 items every 2 s.\n"..
  "\n"..
  "In the \"flow limiter\" mode\\, the number of items that are moved by the pusher can be limited. The flow limiter mode can be activated via the open-end wrench menu by configuring the number of items in the menu. As soon as the configured number of items have been moved\\, the pusher switches off. If the pusher is switched on again\\, it moves the configured number of items again and then switches off.\n"..
  "\n"..
  "The TA4 pusher can also be configured and started using a Lua or Beduino controller.\n"..
  "\n"..
  "Here are the additional commands for the Lua controller:\n"..
  "\n"..
  "  - 'config' is used to configure the pusher\\, analogous to manual configuration via the menu.\n Example: '$send_cmnd(1234\\, \"config\"\\, \"default:dirt\")'\n With '$send_cmnd(1234\\, \"config\"\\, \"\")' the configuration is deleted\n"..
  "  - 'limit' is used to set the number of items for the flow limiter mode:\n Example: '$send_cmnd(1234\\, \"init\"\\, 7)'\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA3. The chest can hold more content.\n"..
  "\n"..
  "In addition\\, the TA4 chest has a shadow inventory for configuration. Here certain stack locations can be pre-assigned with an item. Pre-assigned inventory stacks are only filled with these items when filling. A TA4 pusher or TA4 injector with the appropriate configuration is required to empty a pre-assigned inventory stacks.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA4 8x2000 chest does not have a normal inventory like other chest\\, but has 8 stores\\, whereby each store can hold up to 2000 items of one sort. The orange buttons can be used to move items to or from the store. The box can also be filled or emptied with a pusher (TA2\\, TA3 or TA4) as usual.\n"..
  "\n"..
  "If the chest is filled with a pusher\\, all stores fill from left to right. If all 8 stores are full and no further items can be added\\, further items are rejected.\n"..
  "\n"..
  "*Row function*\n"..
  "\n"..
  "Several TA4 8x2000 chests can be connected to a large chest with more content. To do this\\, the chests must be placed in a row one after the other.\n"..
  "\n"..
  "First the front chest must be placed\\, then the stacking chests are placed behind with the same direction of view (all boxes have the front towards the player). With 2 chests in a row\\, the size increases to 8x4000\\, etc.\n"..
  "\n"..
  "The rows of chests can no longer be removed. There are two ways to dismantle the chests:\n"..
  "\n"..
  "  - Empty and remove the front chest. This unlocks the next chest and can be removed.\n"..
  "  - Empty the front chest so far that all stores contain a maximum of 2000 items. This unlocks the next chest and can be removed.\n"..
  "\n"..
  "The chests have an \"order\" checkbox. If this checkbox is activated\\, the stores are no longer completely emptied by a pusher. The last item remains in the store as a default. This results in a fixed assignment of items to storage locations.\n"..
  "\n"..
  "The chest can only be used by players who can build at this location\\, i.e. who have protection rights. It does not matter who sets the chest.\n"..
  "\n"..
  "The chest has an additional command for the Lua controller:\n"..
  "\n"..
  "  - 'count' is used to request how many items are in the chest.\nExample 1: '$send_cmnd(CHEST\\, \"count\")' -> Sum of items across all 8 stores\nExample 2: '$send_cmnd(CHEST\\, \"count\"\\, 2)' -> number of items in store 2 (second from left)\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 24 items every 4 s\\, provided TA4 tubes are used on all sides. Otherwise there are only 12 items every 4 s.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of the normal TA4 distributor\\, with two differences:\n"..
  "The processing power is 36 items every 4 s\\, provided TA4 tubes are used on all sides. Otherwise there are only 18 items every 4 s.\n"..
  "Furthermore\\, up to 8 items can be configured per direction.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 4 items every 4 s. The block requires 5 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2.\n"..
  "The processing power is 4 items every 4 s. The block requires 9 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function largely corresponds to that of TA2.\n"..
  "\n"..
  "In addition\\, the hole size can be set between 3x3 and 11x11 blocks.\n"..
  "The maximum depth is 80 meters. The quarry requires 14 ku of electricity.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA2\\, only different chips are produced here.\n"..
  "The processing power is one chip every 6 s. The block requires 12 ku of electricity for this.\n"..
  "\n"..
  "\n"..
  "\n",
  "The function corresponds to that of TA3.\n"..
  "\n"..
  "The processing power is up to 8 times four items every 4 seconds.\n"..
  "\n"..
  "\n"..
  "\n",
  "The recycler is a machine that processes all Techage recipes backwards\\, i.e. it can dismantle machines and blocks back into their components. \n"..
  "\n"..
  "The machine can disassemble pretty much any Techage and Hyperloop blocks. But not all recipe items/materials can be recycled:\n"..
  "\n"..
  "  - Wood turns into sticks\n"..
  "  - Stone turns into sand or gravel\n"..
  "  - Semiconductors / chips cannot be recycled\n"..
  "  - Tools cannot be recycled\n"..
  "\n"..
  "The processing power is one item every 8 s.  The block requires 16 ku of electricity for this.\n"..
  "\n"..
  " \n"..
  "\n",
  "The function corresponds to that of TA3.\n"..
  "\n"..
  "\n"..
  "\n",
  "Machines to overcome space and time\\, new sources of energy and other achievements shape your life.\n"..
  "\n"..
  "Experience points are required for the manufacture and use of TA5 machines and blocks. These can only be worked out using the collider from TA4.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "Nuclear fusion means the fusing of two atomic nuclei. Depending on the reaction\\, large amounts of energy can be released. Nuclear fusions\\, in which energy is released\\, take place in the form of chain reactions. They are the source of the energy of the stars\\, including our sun\\, for example. A fusion reactor converts the energy released during controlled nuclear fusion into electricity.\n"..
  "\n"..
  "*How ​​do fusion reactors work?*\n"..
  "\n"..
  "A fusion reactor works according to the classic principle of a thermal power plant: water is heated and drives a steam turbine\\, whose kinetic energy is converted into electricity by a generator.\n"..
  "\n"..
  "A fusion power plant initially requires a large amount of energy\\, since a plasma has to be generated. \"Plasma\" is the name given to the fourth state of matter\\, after solid\\, liquid and gaseous. This requires a lot of electricity. Only through this extreme concentration of energy does the fusion reaction ignite and the heat given off is used to generate electricity via the heat exchanger. The generator then delivers 800 ku of electricity.\n"..
  "\n"..
  "The plan on the right shows a section through the fusion reactor.\n"..
  "\n"..
  "60 experience points are required to operate the fusion reactor. The fusion reactor must be built entirely in a forceload block area.\n"..
  "\n"..
  "\n"..
  "\n",
  "A total of 60 TA5 Fusion Reactor Magnets are required to set up the fusion reactor. These form the ring in which the plasma forms. The TA5 Fusion Reactor Magnets requires power and has two ports for cooling.\n"..
  "\n"..
  "There are two types of magnets\\, so all sides of the magnet that face the plasma ring can also be protected with a heat shield.\n"..
  "\n"..
  "With the corner magnets on the inside of the ring\\, one connection side is covered (power or cooling) and can therefore not be connected. This is technically not feasible and therefore has no influence on the function of the fusion reactor. \n"..
  "\n"..
  "\n"..
  "\n",
  "The pump is required to fill the cooling circuit with isobutane. About 350 units of isobutane are required.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA5 Heat Exchanger is required to convert the heat generated in the fusion reactor first to steam and then to electricity. The Heat Exchanger itself requires 5 ku electricity. The structure is similar to the Heat Exchanger of the energy store from TA4.\n"..
  "\n"..
  "\n"..
  "\n",
  "The fusion reactor is switched on via the TA5 Fusion Reactor Controller. The cooling/Heat Exchanger must be switched on first and then the controller. It takes about 2 minutes for the reactor to start up and supply electricity. The fusion reactor and thus the controller requires 400 ku of electricity to maintain the plasma.\n"..
  "\n"..
  "\n"..
  "\n",
  "The entire reactor must be surrounded by a shell that absorbs the enormous pressure that the magnets exert on the plasma and protects the environment from radiation. Without this shell\\, the reactor cannot be started. With the TechAge Trowel\\, power cables and cooling pipes of the fusion reactor can also be integrated into the shell.\n"..
  "\n"..
  "\n"..
  "\n",
  "The core must sit in the center of the reactor. See illustration under \"TA5 Fusion Reactor\". The TechAge Trowel is also required for this.\n"..
  "\n"..
  "\n"..
  "\n",
  "",
  "",
  "",
  "",
  "The TA5 Flight Controller is similar to the TA4 Move Controller. In contrast to the TA4 Move Controller\\, several movements can be combined into one flight route. This flight route can be defined in the input field using several x\\,y\\,z entries (one movement per line). The flight route is checked and saved via \"Save\". In the event of an error\\, an error message is issued.\n"..
  "\n"..
  "With the \"Test\" button\\, the flight route with the absolute coordinates is output for checking in the chat.\n"..
  "\n"..
  "The maximum distance for the entire flight distance is 500 m.\n"..
  "\n"..
  "The use of the TA5 Flight Controller requires 40 experience points.\n"..
  "\n"..
  "*Teleport mode*\n"..
  "\n"..
  "If the 'Teleport Mode' is enabled\\, a player can also be moved without blocks. To do this\\, the start position must be configured using the \"Record\" button. Only one position can be configured here. The player to be moved must be in that position.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA5 Hyperloop Chest allows objects to be transported over a Hyperloop network.\n"..
  "\n"..
  "The TA5 Hyperloop Chest has to be placed on a Hyperloop Junction. The chest has a special menu\\, with which you can pair two chests. Things that are in the chest are teleported to the remote station. The chest can also be filled/emptied with a pusher.\n"..
  "\n"..
  "For pairing you first have to enter a name for the chest on one side\\, then you can select this name for the other chest and thus connect the two blocks.\n"..
  "\n"..
  "The use of the TA5 Hyperloop Chest requires 15 experience points.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA5 Hyperloop Tank allows liquids to be transported over a Hyperloop network.\n"..
  "\n"..
  "The TA5 Hyperloop Tank has to be placed on a Hyperloop Junction.The tank has a special menu\\, with which you can pair two tanks. Liquids in the tank will be teleported to the remote station. The tank can also be filled/emptied with a pump.\n"..
  "\n"..
  "For pairing you first have to enter a name for the tank on one side\\, then you can select this name for the other tank and thus connect the two blocks.\n"..
  "\n"..
  "The use of the TA5 Hyperloop Tank requires 15 experience points.\n"..
  "\n"..
  "\n"..
  "\n",
  "Teleport blocks allow things to be transferred between two teleport blocks without the need for a pipe or tube in between. To pair the blocks\\, you first have to enter a name for the block on one side\\, then you can select this name for the other block and thus connect the two blocks. Pairing can only be carried out by one player (player name is checked) and must be completed before the server is restarted. Otherwise the pairing data will be lost.\n"..
  "\n"..
  "The map on the right shows how the blocks can be used. \n"..
  "\n"..
  "\n"..
  "\n",
  "These teleport blocks allow the transfer of items and thus replace a tube. Distances of up to 500 blocks can be bridged.\n"..
  "\n"..
  "Each Teleport blocks requires 12 ku of electricity.\n"..
  "\n"..
  "30 experience points are required to use the teleport blocks. \n"..
  "\n"..
  "\n"..
  "\n",
  "These teleport blocks allow the transfer of liquids and thus replace a pipe. Distances of up to 500 blocks can be bridged.\n"..
  "\n"..
  "Each Teleport blocks requires 12 ku of electricity.\n"..
  "\n"..
  "30 experience points are required to use the teleport blocks. \n"..
  "\n"..
  "\n"..
  "\n",
  "The Hyperloop Teleport Blocks allow the construction of a Hyperloop network without Hyperloop tubes.\n"..
  "\n"..
  "The use of the Hyperloop Teleport Blocks requires 60 experience points.\n"..
  "\n",
  "",
  "The TA5 container allows Techage systems to be packed and unpacked at another location.\n"..
  "\n"..
  "80 experience points are required to use the TA5 container.\n"..
  "\n",
  "The TA5 AI Chip is partly required for the production of TA5 blocks. The TA5 AI Chip can only be manufactured at the TA4 Electronics Fab. This requires 10 experience points.\n"..
  "\n"..
  "\n"..
  "\n",
  "The TA5 AI Chip II is required to build the TA5 Fusion Reactor. The TA5 AI Chip II can only be manufactured at the TA4 Electronics Fab. This requires 25 experience points.\n"..
  "\n"..
  "\n"..
  "\n",
}

techage.manual_EN.aItemName = {
  "techage_ta4",
  "",
  "",
  "",
  "",
  "meridium",
  "usmium",
  "baborium",
  "oil",
  "bauxite",
  "basalt",
  "",
  "techage_ta1",
  "",
  "",
  "",
  "",
  "ta1_sluice",
  "ta1_sluice_handle",
  "ta1_board1",
  "ta1_board2",
  "ta1_gravelsieve",
  "hammer",
  "ta1_gravelsieve",
  "ta1_hopper",
  "",
  "meridium",
  "techage_ta2",
  "",
  "ta2_firebox",
  "ta2_boiler",
  "ta2_cylinder",
  "ta2_flywheel",
  "ta2_steampipe",
  "ta2_driveaxle",
  "ta2_generator",
  "",
  "ta2_winch",
  "ta2_weight_chest",
  "",
  "tube",
  "concentrator",
  "ta2_pusher",
  "ta2_distributor",
  "",
  "ta2_rinser",
  "ta2_grinder",
  "ta2_quarry",
  "ta2_grinder",
  "ta2_gravelsieve",
  "",
  "ta2_autocrafter",
  "ta2_electronicfab",
  "",
  "ta2_liquidsampler",
  "ta2_chest",
  "ta2_forceload",
  "techage_ta3",
  "",
  "ta3_firebox",
  "ta3_oilbox",
  "ta3_boiler",
  "ta3_turbine",
  "ta3_generator",
  "ta3_cooler",
  "ta3_powerswitch",
  "power_reduction",
  "ta3_powercable",
  "ta3_powerjunction",
  "ta3_powerline",
  "ta3_powerpole",
  "ta3_powerpole4",
  "ta3_powerpole2",
  "ta3_powerswitch",
  "ta3_powerswitchsmall",
  "ta3_powerswitchbox",
  "ta3_tinygenerator",
  "ta3_akkublock",
  "ta3_powerterminal",
  "ta3_motor",
  "",
  "ta3_furnacefirebox",
  "ta3_furnace",
  "ta3_booster",
  "",
  "ta3_tank",
  "ta3_pump",
  "ta3_filler",
  "ta3_pipe",
  "ta3_pipe_wall_entry",
  "ta3_valve",
  "techage_ta3",
  "ta3_oilexplorer",
  "ta3_drillbox",
  "ta3_pumpjack",
  "ta3_drillbit",
  "oiltank",
  "",
  "",
  "",
  "",
  "",
  "techage_ta31",
  "",
  "reboiler",
  "ta3_logic",
  "ta3_button",
  "ta3_logic",
  "ta3_repeater",
  "ta3_sequencer",
  "ta3_timer",
  "ta3_terminal",
  "ta3_colorlamp",
  "ta3_doorblock",
  "ta3_doorcontroller",
  "ta3_doorcontroller",
  "ta3_soundblock",
  "ta3_mesecons_converter",
  "ta3_nodedetector",
  "ta3_detector",
  "ta3_cartdetector",
  "ta3_nodedetector",
  "ta3_playerdetector",
  "ta3_lightdetector",
  "ta3_grinder",
  "ta3_pusher",
  "ta3_distributor",
  "ta3_autocrafter",
  "ta3_electronicfab",
  "ta3_quarry",
  "ta3_gravelsieve",
  "ta3_gravelrinser",
  "ta3_grinder",
  "ta3_injector",
  "ta3_item_flow_limiter_pas",
  "",
  "ta3_end_wrench",
  "ta3_programmer",
  "ta3_trowel",
  "ta3_drill_pipe_wrench",
  "ta3_screwdriver",
  "techage_ta4",
  "",
  "ta4_windturbine",
  "ta4_nacelle",
  "ta4_blinklamp",
  "ta4_pillar",
  "",
  "ta4_solarmodule",
  "ta4_solarcarrier",
  "ta4_solar_inverter",
  "ta4_powercable",
  "ta4_powerbox",
  "ta4_minicell",
  "",
  "ta4_heatexchanger",
  "ta4_turbine",
  "ta4_generator",
  "ta4_pipeinlet",
  "ta4_pipe",
  "ta4_transformer",
  "ta4_transformer",
  "ta4_electricmeter",
  "ta4_laser",
  "ta4_hydrogen",
  "ta4_electrolyzer",
  "ta4_fuelcell",
  "",
  "ta4_doser",
  "ta4_reactor",
  "ta4_fillerpipe",
  "ta4_reactorstand",
  "ta4_reactorbase",
  "ta4_silo",
  "ta4_icta_controller",
  "ta4_icta_controller",
  "ta4_battery",
  "ta4_display",
  "ta4_displayXL",
  "ta4_signaltower",
  "ta4_lua_controller",
  "ta4_lua_server",
  "ta4_sensor_chest",
  "ta4_terminal",
  "",
  "ta4_button",
  "ta4_button_2x",
  "ta4_button_4x",
  "ta4_signallamp_2x",
  "ta4_signallamp_4x",
  "ta4_playerdetector",
  "ta4_collector",
  "ta4_detector",
  "ta4_sequencer",
  "",
  "ta4_movecontroller",
  "ta4_turncontroller",
  "",
  "ta4_growlight",
  "ta4_streetlamp",
  "ta4_industriallamp",
  "ta4_liquid_filter",
  "",
  "",
  "",
  "",
  "",
  "ta4_terminal",
  "techage_ta4c",
  "",
  "ta4_recipeblock",
  "ta4_autocrafter",
  "ta4_tank",
  "ta4_pump",
  "ta4_furnaceheater",
  "",
  "ta4_waterinlet",
  "ta4_tube",
  "ta4_pusher",
  "ta4_chest",
  "ta4_8x2000_chest",
  "ta4_distributor",
  "ta4_high_performance_distributor",
  "ta4_gravelsieve",
  "ta4_grinder",
  "ta4_quarry",
  "ta4_electronicfab",
  "ta4_injector",
  "ta4_recycler",
  "ta4_item_flow_limiter_pas",
  "techage_ta5",
  "",
  "",
  "ta5_magnet",
  "ta5_pump",
  "",
  "ta5_fr_controller",
  "ta5_fr_shell",
  "ta5_fr_nucleus",
  "",
  "",
  "",
  "",
  "ta5_flycontroller",
  "ta5_chest",
  "ta5_tank",
  "",
  "ta5_tele_tube",
  "ta5_tele_pipe",
  "",
  "",
  "",
  "ta5_aichip",
  "ta5_aichip2",
}

techage.manual_EN.aPlanTable = {
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "coalpile",
  "coalburner",
  "watermill1",
  "watermill2",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "hoppersieve",
  "",
  "",
  "steamengine",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta2_storage",
  "",
  "",
  "itemtransport",
  "",
  "",
  "",
  "",
  "gravelrinser",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "coalpowerstation",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta3_furnace",
  "",
  "",
  "",
  "ta3_tank",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta3_loading",
  "",
  "",
  "",
  "ta3_distiller",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta4_windturbine",
  "",
  "",
  "",
  "",
  "ta4_solarplant",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta4_storagesystem",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta4_reactor",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta4_liquid_filter_base",
  "ta4_liquid_filter_gravel",
  "ta4_liquid_filter_top",
  "techage_collider_plan",
  "ta4_cooler",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta5_fusion_reactor",
  "",
  "",
  "ta5_heatexchanger",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
  "ta5_teleport",
  "",
  "",
  "",
  "",
  "",
  "",
  "",
}

