--[[

	TechAge
	=======

	Copyright (C) 2019-2020 Joachim Stolberg

	GPL v3
	See LICENSE.txt for more information
	
	Basis functions for inter-node communication

]]--

--- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
--local P = minetest.string_to_pos
--local M = minetest.get_meta

local NodeInfoCache = {}
local MP = minetest.get_modpath("techage")
local techage_use_sqlite = minetest.settings:get_bool('techage_use_sqlite', false)

-- Localize functions to avoid table lookups (better performance)
local string_split = string.split
local NodeDef = techage.NodeDef
local Tube = techage.Tube
local check_cart_for_loading = minecart.check_cart_for_loading

-------------------------------------------------------------------
-- Database
-------------------------------------------------------------------
local backend
if techage_use_sqlite then
    backend = dofile(MP .. "/basis/numbers_sqlite.lua")
else
    backend = dofile(MP .. "/basis/numbers_storage.lua")
end

local function update_nodeinfo(number)
	local pos = backend.get_nodepos(number)
	if pos then
		NodeInfoCache[number] = {pos = pos, name = techage.get_node_lvm(pos).name}
		return NodeInfoCache[number]
	end
end

local function delete_nodeinfo_entry(number)
	if number and NodeInfoCache[number] then
		number = next(NodeInfoCache, number)
		if number then
			NodeInfoCache[number] = nil
		end
	else
		number = next(NodeInfoCache, nil)
	end
	return number
end

-- Keep the cache size small by deleting entries randomly 
local function keep_small(number)
	number = delete_nodeinfo_entry(number)
	minetest.after(10, keep_small, number)
end

keep_small()

minetest.after(2, backend.delete_invalid_entries, NodeDef)

-------------------------------------------------------------------
-- Local helper functions
-------------------------------------------------------------------
local function in_list(list, x)
	for _, v in ipairs(list) do
		if v == x then return true end
	end
	return false
end

-- Determine position related node number for addressing purposes
local function get_number(pos, new)
	local meta = minetest.get_meta(pos)
	if meta:contains("node_number") then 
		return meta:get_string("node_number") 
	end
	-- generate new number
	if new then
		local num = backend.add_nodepos(pos)
		meta:set_string("node_number", num) 
		return num
	end
end

local function not_protected(pos, placer_name, clicker_name)
	local meta = minetest.get_meta(pos)
	if meta then
		if placer_name and not minetest.is_protected(pos, placer_name) then
			if clicker_name == nil or placer_name == clicker_name then
				return true
			end
			if not minetest.is_protected(pos, clicker_name) then
				return true
			end
		end
	end
	return false
end

local function register_lbm(name, nodenames)
	minetest.register_lbm({
		label = "[TechAge] Node update",
		name = name.."update",
		nodenames = nodenames,
		run_at_every_load = true,
		action = function(pos, node)
			if NodeDef[node.name] and NodeDef[node.name].on_node_load then
				NodeDef[node.name].on_node_load(pos, node)
			end
		end
	})
end

local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6}

local function side_to_dir(side, param2)
	local dir = SideToDir[side]
	if dir < 5 then
		dir = (((dir - 1) + (param2 % 4)) % 4) + 1
	end
	return dir
end

techage.side_to_outdir = side_to_dir

function techage.side_to_indir(side, param2)
	return tubelib2.Turn180Deg[side_to_dir(side, param2)]
end

local function get_next_node(pos, out_dir)
	local res, npos, node = Tube:compatible_node(pos, out_dir)
	local in_dir = tubelib2.Turn180Deg[out_dir]
	return res, npos, in_dir, node.name 
end

local function get_dest_node(pos, out_dir)
	local spos, in_dir = Tube:get_connected_node_pos(pos, out_dir)
	local _,node = Tube:get_node(spos)
	return spos, in_dir, node.name 
end
	
local function item_handling_node(name)
	local node_def = name and NodeDef[name]
	if node_def then
		return node_def.on_pull_item or node_def.on_push_item or node_def.is_pusher
	end
end

local function is_air_like(name)
	local ndef = minetest.registered_nodes[name]
	if ndef and ndef.buildable_to then
		return true
	end
	return false
end

-------------------------------------------------------------------
-- API helper functions
-------------------------------------------------------------------
	
-- Function returns { pos, name } for the node referenced by number
function techage.get_node_info(dest_num)
	return NodeInfoCache[dest_num] or update_nodeinfo(dest_num)
end	

-- Function returns the node number from the given position or
-- nil, if no node number for this position is assigned.
function techage.get_node_number(pos)
	return get_number(pos)
end	

function techage.get_pos(pos, side)
	local node = techage.get_node_lvm(pos)
	local dir = nil
	if node.name ~= "air" and node.name ~= "ignore" then
		dir = side_to_dir(side, node.param2)
	end
	return tubelib2.get_pos(pos, dir)
end	

-- Function is used for available nodes with lost numbers, only.
function techage.get_new_number(pos, name)
	-- store position 
	return get_number(pos, true)
end

-- extract ident and value from strings like "ident=value"
function techage.ident_value(s)
    local ident, value = unpack(string.split(s, "=", true, 1))
	return (ident or ""):trim(), (value or ""):trim()
end

-------------------------------------------------------------------
-- Node construction/destruction functions
-------------------------------------------------------------------
	
-- Add node to the techage lists.
-- Function determines and returns the node position number,
-- needed for message communication.
function techage.add_node(pos, name)
	if item_handling_node(name) then
		Tube:after_place_node(pos)
	end
	-- store position 
	return get_number(pos, true)
end

-- Function removes the node from the techage lists.
function techage.remove_node(pos)
	local number = get_number(pos)
	if number then
		local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
		if ninfo then
			backend.del_nodepos(number)
			NodeInfoCache[number] = nil
			if item_handling_node(ninfo.name) then
				Tube:after_dig_node(pos)
			end
		end
	end
end


-------------------------------------------------------------------
-- Node register function
-------------------------------------------------------------------

-- Register node for techage communication
-- Call this function only at load time!
-- Param names: List of node names like {"techage:pusher_off", "techage:pusher_on"}
-- Param node_definition: A table according to:
--    {
--        on_pull_item = func(pos, in_dir, num, (opt.) item_name),
--        on_push_item = func(pos, in_dir, item),
--        on_unpull_item = func(pos, in_dir, item),
--        on_recv_message = func(pos, src, topic, payload),
--        on_node_load = func(pos),  -- LBM function
--        on_transfer = func(pos, in_dir, topic, payload),
--    }
function techage.register_node(names, node_definition)
	-- store facedir table for all known node names
	for _,n in ipairs(names) do
		NodeDef[n] = node_definition
	end
	if node_definition.on_pull_item or node_definition.on_push_item or 
			node_definition.is_pusher then
		Tube:add_secondary_node_names(names)
		
		for _,n in ipairs(names) do
			techage.KnownNodes[n] = true
		end
	end
	-- register LBM
	if node_definition.on_node_load then
		register_lbm(names[1], names)
	end
end

-------------------------------------------------------------------
-- Send message functions
-------------------------------------------------------------------

function techage.not_protected(number, placer_name, clicker_name)
	local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
	if ninfo and ninfo.pos then
		return not_protected(ninfo.pos, placer_name, clicker_name)
	end
	return false
end

-- Check the given list of numbers.
-- Returns true if number(s) is/are valid, point to real nodes and
-- and the nodes are not protected for the given player_name.
function techage.check_numbers(numbers, placer_name)
	if numbers then
		for _,num in ipairs(string_split(numbers, " ")) do
			if not techage.not_protected(num, placer_name, nil) then
				return false
			end
		end
		return true
	end
	return false
end	

function techage.send_multi(src, numbers, topic, payload)
	--print("send_multi", src, numbers, topic)
	for _,num in ipairs(string_split(numbers, " ")) do
		local ninfo = NodeInfoCache[num] or update_nodeinfo(num)
		if ninfo and ninfo.name and ninfo.pos then
			local ndef = NodeDef[ninfo.name]
			if ndef and ndef.on_recv_message then
				ndef.on_recv_message(ninfo.pos, src, topic, payload)
			end
		end
	end
end		

function techage.send_single(src, number, topic, payload)
	--print("send_single", src, number, topic)
	local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
	if ninfo and ninfo.name and ninfo.pos then
		local ndef = NodeDef[ninfo.name]
		if ndef and ndef.on_recv_message then
			return ndef.on_recv_message(ninfo.pos, src, topic, payload)
		end
	end
	return false
end		

-- The destination node location is either:
-- A) a destination position, specified by pos
-- B) a neighbor position, specified by caller pos/outdir, or pos/side
-- C) a tubelib2 network connection, specified by caller pos/outdir, or pos/side
-- outdir is one of: 1..6
-- side is one of: "B", "R", "F", "L", "D", "U"
-- network is a tuebelib2 network instance
-- opt: nodenames is a table of valid the callee node names
function techage.transfer(pos, outdir, topic, payload, network, nodenames)
	-- determine out-dir
	if outdir and type(outdir) == "string" then
		local param2 = techage.get_node_lvm(pos).param2
		outdir = side_to_dir(outdir, param2)
	end
	-- determine destination pos
	local dpos, indir
	if network then
		dpos, indir = network:get_connected_node_pos(pos, outdir)
	else
		dpos, indir = tubelib2.get_pos(pos, outdir), outdir
	end
	-- check node name
	local name = techage.get_node_lvm(dpos).name
	if nodenames and not in_list(nodenames, name) then
		return false
	end
	-- call "on_transfer"
	local ndef = NodeDef[name]
	if ndef and ndef.on_transfer then
		return ndef.on_transfer(dpos, indir, topic, payload)
	end
	return false
end		

-------------------------------------------------------------------
-- Client side Push/Pull item functions
-------------------------------------------------------------------

function techage.pull_items(pos, out_dir, num, item_name)
	local npos, in_dir, name = get_dest_node(pos, out_dir)
	if npos and NodeDef[name] and NodeDef[name].on_pull_item then
		return NodeDef[name].on_pull_item(npos, in_dir, num, item_name)
	end
end

function techage.push_items(pos, out_dir, stack, idx)
	local npos, in_dir, name = get_dest_node(pos, out_dir)
	if npos and NodeDef[name] and NodeDef[name].on_push_item then
		return NodeDef[name].on_push_item(npos, in_dir, stack, idx)	
	elseif is_air_like(name) or check_cart_for_loading(npos) then
		minetest.add_item(npos, stack)
		return true 
	end
	return false
end

function techage.unpull_items(pos, out_dir, stack)
	local npos, in_dir, name = get_dest_node(pos, out_dir)
	if npos and NodeDef[name] and NodeDef[name].on_unpull_item then
		return NodeDef[name].on_unpull_item(npos, in_dir, stack)
	end
	return false
end
	
-------------------------------------------------------------------
-- Client side Push/Pull item functions for hopper like nodes 
-- (nodes with no tube support)
-------------------------------------------------------------------

function techage.neighbour_pull_items(pos, out_dir, num)
	local res, npos, in_dir, name = get_next_node(pos, out_dir)
	if res and NodeDef[name] and NodeDef[name].on_pull_item then
		return NodeDef[name].on_pull_item(npos, in_dir, num)
	end
end

function techage.neighbour_push_items(pos, out_dir, stack)
	local res, npos, in_dir, name = get_next_node(pos, out_dir)
	if res and NodeDef[name] and NodeDef[name].on_push_item then
		return NodeDef[name].on_push_item(npos, in_dir, stack)	
	elseif name == "air" then
		minetest.add_item(npos, stack)
		return true 
	end
	return false
end

function techage.neighbour_unpull_items(pos, out_dir, stack)
	local res, npos, in_dir, name = get_next_node(pos, out_dir)
	if res and NodeDef[name] and NodeDef[name].on_unpull_item then
		return NodeDef[name].on_unpull_item(npos, in_dir, stack)
	end
	return false
end

-------------------------------------------------------------------
-- Server side helper functions
-------------------------------------------------------------------

-- Get the given number of items from the inv. The position within the list
-- is incremented each time so that different item stacks will be considered.
-- Returns nil if ItemList is empty.
function techage.get_items(pos, inv, listname, num)
	if inv:is_empty(listname) then
		return nil
	end
	local size = inv:get_size(listname)
	local mem = techage.get_mem(pos)
	mem.ta_startpos = mem.ta_startpos or 1
	for idx = mem.ta_startpos, mem.ta_startpos+size do
		idx = (idx % size) + 1
		local items = inv:get_stack(listname, idx)
		if items:get_count() > 0 then
			local taken = items:take_item(num)
			inv:set_stack(listname, idx, items)
			mem.ta_startpos = idx
			return taken
		end
	end
	return nil
end

-- Put the given stack into the given ItemList.
-- Function returns false if ItemList is full.
function techage.put_items(inv, listname, item, idx)
	if idx and inv and idx <= inv:get_size(listname) then
		local stack = inv:get_stack(listname, idx)
		if stack:item_fits(item) then
			stack:add_item(item)
			inv:set_stack(listname, idx, stack)
			return true
		end
	else
		if inv and inv:room_for_item(listname, item) then
			inv:add_item(listname, item)
			return true
		end
	end
	return false
end

-- Return "full", "loaded", or "empty" depending
-- on the inventory load.
-- Full is returned, when no empty stack is available.
function techage.get_inv_state(inv, listname)
	local state
    if inv:is_empty(listname) then
        state = "empty"
    else
        local list = inv:get_list(listname)
        state = "full"
        for _, item in ipairs(list) do
            if item:is_empty() then
                return "loaded"
            end
        end
    end
    return state
end
