# textdomain: techage



### akkubox.lua ###

TA3 Accu Box=
TA3 Akku Box=

### akkubox.lua ###
### battery.lua ###

Load=

### akkubox.lua ###
### electrolyzer.lua ###
### fuelcell.lua ###
### generator.lua ###
### heatexchanger2.lua ###
### tiny_generator.lua ###

Electricity=

### aluminium.lua ###

Aluminum=
Gibbsite Powder=
Red Mud=
Red Mud Barrel=
Red Mud Canister=

### assemble.lua ###
### firebox_lib.lua ###

[TA] Area is protected!=
[TA] Not enough space!=

### autocrafter.lua ###

Autocrafter=

### axle2power.lua ###

TA2 Power Generator=
TA2 Power Generator: Overload fault?@n(restart with right-click)=

### baborium.lua ###

Baborium Ingot=
Baborium Lump=
Baborium Ore=

### barrel.lua ###

Gas Cylinder Large=
Gas Cylinder Small=
River Water Barrel=
TA Empty Barrel=
TA3 Canister=
Water=
Water Barrel=
empty=

### basalt.lua ###

Basalt Cobble=
Basalt Glass=
Basalt Glass 2=
Basalt Glass Thin=
Basalt Glass Thin 2=
Basalt Glass Thin XL=
Basalt Glass Thin XL 2=
Basalt Gravel=
Basalt Stone=
Basalt Stone Block=
Basalt Stone Brick=
Sieved Basalt Gravel=

### battery.lua ###

Battery=
Coal Equivalents=
Digtron Battery=

### bauxit.lua ###

Bauxite Cobblestone=
Bauxite Gravel=
Bauxite Powder=
Bauxite Stone=

### blackhole.lua ###

TechAge Black Hole=
TechAge Black Hole (let items and liquids disappear)=

### boiler.lua ###

TA2 Boiler Base=
TA2 Boiler Top=

### boiler_base.lua ###

TA3 Boiler Base=

### boiler_lib.lua ###

To add water punch@nthe boiler@nwith a water bucket=
Water Boiler=
water temperature=

### boiler_top.lua ###

TA3 Boiler Top=

### booster.lua ###

TA3 Booster=

### button.lua ###

TA3 Button/Switch=
TA4 Button/Switch=

### button.lua ###
### cart_detector.lua ###
### detector.lua ###
### lua_logic.lua ###
### mesecons_converter.lua ###
### node_detector.lua ###
### player_detector.lua ###
### repeater.lua ###

Insert destination node number(s)=

### button.lua ###
### chest.lua ###
### detector.lua ###
### doorcontroller.lua ###
### mesecons_converter.lua ###
### repeater.lua ###

Save=

### cart_detector.lua ###

TA3 Cart Detector=

### cart_detector.lua ###
### node_detector.lua ###

accept=

### cart_detector.lua ###
### player_detector.lua ###

TA3 Player Detector=

### ceilinglamp.lua ###

TA Ceiling Lamp=

### cement.lua ###

Cement Block=
Cement Powder=

### ceramic.lua ###

TA4 Ceramic Material=
TA4 Furnace Ceramic=

### charcoalpile.lua ###

Dirt with Ash=
TA1 Charcoal=

### chest.lua ###

Allow public access to the chest=
Inventory,Pre-Assignment,Config=
Node label:=
TA2 Protected Chest=
TA3 Protected Chest=
TA4 Protected Chest=

### chest_cart.lua ###

TA Chest Cart=

### coalburner.lua ###

Ash=

### collector.lua ###

Node number to send the events to=
Node numbers to read the states from=
Send an event if state is equal or larger than=
TA4 State Collector=

### concentrator.lua ###

TA4 Tube Concentrator=
Tube Concentrator=

### cooking.lua ###

TA3 Melting=

### cooler.lua ###

TA3 Cooler=

### cylinder.lua ###

TA2 Cylinder=

### detector.lua ###

TA3 Detector=
TA4 Detector=

### display.lua ###

Display no: =
TA4 Display=
TA4 Display XL=

### distiller.lua ###

TA3 Distillation Tower 1=
TA3 Distillation Tower 2=
TA3 Distillation Tower 3=
TA3 Distillation Tower 4=
TA3 Distillation Tower Base=

### distributor.lua ###

Block configured items for open ports=
Distributor=
High Performance Distributor=
Input=
blocking mode=

### doorblock.lua ###

TechAge Door Block=

### doorcontroller.lua ###

Insert door/gate block number(s)=
TA3 Door Controller=

### doorcontroller2.lua ###

Blocks are back=
Blocks are disappeared=
Click on all the blocks that are part of the door/gate=
Ctrl,Inv=
Done=
Record=
Recording...=
Remove=
Set=
TA3 Door Controller II=
block positions are stored.=
with door sound=

### drillbox.lua ###

Build derrick=
Depth=
Drill Bit=
Drill area is protected=
Drill bits missing=
Oil Drill Box=
Remove derrick=
item output blocked=

### drive_axle.lua ###

TA2 Drive Axle=

### electric_cable.lua ###

TA Electric Cable=

### electrolyzer.lua ###

TA4 Electrolyzer=
full=

### electrolyzer.lua ###
### power_terminal2.lua ###

Electrolyzer=

### electronic.lua ###

TA3 Vacuum Tube=
TA4 LEDs=
TA4 RAM Chip=
TA4 WLAN Chip=
WLAN Chip=

### electronic_fab.lua ###

Electronic Fab=
TA2 Ele Fab=
TA3 Ele Fab=
TA4 Ele Fab=

### epoxy.lua ###

Epoxide Resin=
Epoxide Resin Barrel=
Epoxide Resin Canister=

### explore.lua ###

Oil=
TA3 Oil Explorer=
TA3 Oil Storage=
depth=

### filler.lua ###

Liquid Filler=
TA Liquid Filler=

### firebox.lua ###

TA2 Firebox=
TA3 Coal Power Station Firebox=
TA3 Furnace Oil Burner=
TA3 Power Station Firebox=

### firebox_lib.lua ###

Firebox=

### flywheel.lua ###

Flywheel=
TA2 Flywheel=

### flywheel.lua ###
### generator.lua ###
### solarcell.lua ###
### source.lua ###

power=

### forceload.lua ###

Area already loaded or max. number of Forceload Blocks reached!=
List of your Forceload Blocks:=
Priv missing=
Punch the block to make the area visible.=
Show all forceload blocks in a 64x64x64 range=
Techage Forceload Block=
Techage Forceload Tile=
loaded=

### fuel_lib.lua ###

Fuel Menu=
To add fuel punch@nthis block@nwith a fuel container=

### fuelcell.lua ###

Cat. 1 generator=
Cat. 2 generator=
Fuel Cell=
If set, fuelcell will work@nas cat. 1 generator=
TA4 Fuel Cell=
TA4 Fuel Cell Gen1=
TA4 Fuel Cell Gen2=

### fuelcellstack.lua ###

TA4 Fuel Cell Stack=

### furnace_top.lua ###

Furnace Top=
Outp=
no fuel or no power=

### gateblock.lua ###

TechAge Gate Block=

### gearbox.lua ###

TA2 Gearbox=

### generator.lua ###

Generator=
TA3 Generator=
TA4 Generator=
storage empty?=

### gravelrinser.lua ###

Gravel Rinser=
Rinsing=

### gravelsieve.lua ###

Compressed Gravel=
Gravel Sieve=
Sieved Gravel=
TA1 Gravel Sieve=
TA2 Gravel Sieve=
TA3 Gravel Sieve=
TA4 Gravel Sieve=

### grinder.lua ###

Grinder=
Grinding=

### growlight.lua ###

TA4 LED Grow Light=

### guide.lua ###

No plan available=
Plan=
Side view=
Top view=

### hammer.lua ###

TA1 Bronze Hammer (smash stone to gravel)=
TA1 Diamond Hammer (smash stone to gravel)=
TA1 Meridium Hammer (smash stone to gravel)=
TA1 Mese Hammer (smash stone to gravel)=
TA1 Steel Hammer (smash stone to gravel)=
TA1 Stone Hammer (smash stone to gravel)=

### heater.lua ###

TA4 Furnace Heater=

### heatexchanger1.lua ###

TA4 Heat Exchanger 1=
inlet/pipe error=
wrong storage diameter=

### heatexchanger1.lua ###
### heatexchanger2.lua ###

did you check the plan?=

### heatexchanger2.lua ###

Heat Exchanger=
TA4 Heat Exchanger=
TA4 Heat Exchanger 2=
Thermal=

### heatexchanger3.lua ###

TA4 Heat Exchanger 3=

### hydrogen.lua ###

Hydrogen Cylinder Large=
Hydrogen Cylinder Small=
TA4 Hydrogen=

### industriallamp1.lua ###

TA Industrial Lamp 1=

### industriallamp2.lua ###

TA Industrial Lamp 2=

### industriallamp3.lua ###

TA Industrial Lamp 3=

### industriallamp4.lua ###

TA4 LED Industrial Lamp=

### inlet.lua ###

TA4 Pipe Inlet=

### inverter.lua ###

Inverter=
Power AC=
Power DC=
TA4 Solar Inverter=

### junctionbox.lua ###

TA Electric Junction Box=

### lampholder.lua ###

TA Lamp Holder Acacia=
TA Lamp Holder Apple=
TA Lamp Holder Aspen=
TA Lamp Holder Copper=
TA Lamp Holder Gold=
TA Lamp Holder White=

### laser.lua ###

Laser beam error!=
TA4 Laser Beam Emitter=
TA4 Laser Beam Receiver=
Valid destination positions:=
to=

### lib.lua ###
### sensorchest.lua ###

connected with=

### lighter.lua ###

TA1 Lighter=

### liquid_lib.lua ###

Allow public access to the tank=
Liquid Tank=
To add liquids punch@nthe tank@nwith a liquid container=

### liquid_pipe.lua ###

TA Junction Pipe=
TA Pipe=

### liquidsampler.lua ###

Liquid Sampler=

### liquidsampler.lua ###
### waterpump.lua ###

no usable water=

### logic_block.lua ###

'me' has to be used for the own block number.@n=
'~@=' means: not equal@n=
@n<input-expression> is a boolean expression@nwhere input numbers are evaluated.@n=
@n<output> is the block number to which the@ncommand should be sent.@n=
@nAll rules are checked with each received@ncommand.=
@nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n=
@nRule:@n<output> @= on/off if <input-expression> is true@n=
@nThe internal processing time for all@ncommands is 100 ms.=
@nValid operators:@nand   or   on   off   me   @=@=   ~@=   (   )@n=
Blocking Time=
Help=
Inputs=
Outputs=
Rules=
Send an 'on'/'off' command if the@nexpression becomes true.@n=
Syntax=

### logic_block.lua ###
### lua_logic.lua ###

TA3 Logic Block=
Update=

### logic_block.lua ###
### lua_logic.lua ###
### power_terminal2.lua ###

Store=

### lye.lua ###

Lye=
Lye Barrel=
Lye Canister=

### meltingpot.lua ###

Heat=
Melting Guide=
Melting Pot active (heat@==
Melting Pot inactive (heat@==
Melting Pot inactive (heat@=0)=
Menu=
Menu,Recipes=
TA1 Burning=
TA1 Melting=
TA1 Melting Pot=

### meltingpot.lua ###
### repairkit.lua ###

Time=

### meridium.lua ###

Meridium Axe=
Meridium Pickaxe=
Meridium Shovel=
Meridium Sword=

### mesecons_converter.lua ###

TA3 Mesecons Converter=

### minicell.lua ###

TA4 Streetlamp Solar Cell=

### node_detector.lua ###

Send signal if nodes have been:=
TA3 Node Detector=
added=
added or removed=
removed=

### nodes.lua ###

TechAge Gravel=

### oil.lua ###

Flowing Oil=
Oil Source=
TA3 Oil Barrel=
TA3 Oil Canister=

### oilfirebox.lua ###

TA3 Power Station Oil Burner=

### petroleum.lua ###

Propane Cylinder Large=
Propane Cylinder Small=
TA3 Bitumen=
TA3 Bitumen Barrel=
TA3 Bitumen Canister=
TA3 Fuel Oil=
TA3 Fuel Oil Barrel=
TA3 Fuel Oil Canister=
TA3 Gasoline=
TA3 Gasoline Barrel=
TA3 Gasoline Canister=
TA3 Naphtha=
TA3 Naphtha Barrel=
TA3 Naphtha Canister=
TA3 Propane=

### pillar.lua ###

TA4 Pillar=

### pipe_wall_entry.lua ###

TA3 Pipe Wall Entry=

### pipe_wrench.lua ###

TA3 Drill Pipe Wrench=

### plastic.lua ###

Plastic Granules=

### player_detector.lua ###

TA4 Player Detector=

### powder.lua ###

Aluminum Powder=
Clay Powder=
Iron Powder=
Leave Powder=
Needle Powder=
Silver Sandstone Powder=

### power2axle.lua ###

TA3 Electric Motor=
TA3 Electric Motor: Overload fault?@n(restart with right-click)=

### power_line.lua ###

TA Power Line=
TA Power Pole=
TA Power Pole Top (for up to 6 connections)=
TA Power Pole Top 2 (for landlines)=

### power_terminal.lua ###

Active:=
All nodes:=
Consum. 1=
Consum. 2=
Genera. 1=
Genera. 2=
In use:=
No network or active generator available!=
Number of all nodes=
TA3 Power Terminal Old=
The network is overloaded!=
The network load is almost at the limit!=
Turned on:=
With %u of a maximum of %u blocks you are almost at the limit!=

### power_terminal.lua ###
### power_terminal2.lua ###

Network Data=

### power_terminal2.lua ###

Accu Box=
Current power:=
Energy storage=
Energy stored:=
Fuel cell cat. 1=
Fuel cell cat. 2=
Generators=
Intake=
Max. needed power=
Maximum power:=
No power grid or running generator!=
Number blocks:=
Number of power grid blocks=
Output=
Power grid total=
Power station=
Probably too many consumers (=
Select type=
Solar system=
Storage systems=
TA2 Generator=
TA3 Power Terminal=
Tiny generator=
To many blocks in the power grid!=
Type=
Wind turbine=
ku is needed=

### power_terminal2.lua ###
### terminal.lua ###

Enter=

### powerswitch.lua ###

TA Power Switch=
TA Power Switch Small=

### powerswitchbox.lua ###

TA Power Switch Box=

### programmer.lua ###

TechAge Programmer (right @= read number, left @= write numbers)=
[TechAge Programmer] Error: invalid numbers!=
[TechAge Programmer] Error: programmer not supported!=
[TechAge Programmer] Unknown node on=
[TechAge Programmer] foreign or unknown node!=
[TechAge Programmer] node programmed!=
[TechAge Programmer] number=
[TechAge Programmer] programmer reset=

### protection.lua ###

Allow to dig/place Techage power lines nearby power poles=

### pump.lua ###

TA3 Pump=
TA4 Pump=

### pumpjack.lua ###

Oil Pumpjack=
Oil amount=
Pumpjack=
needs power=
no oil=

### pusher.lua ###

Optionally configure@nthe pusher with one item=
Pusher=

### quarry.lua ###

Digging depth=
Hole size=
Quarry=
Start level=
Start level @= 0@nmeans the same level@nas the quarry is placed=
area is protected=
finished=
inventory full=

### reboiler.lua ###

TA3 Oil Reboiler=
TA3 Oil Reboiler: blocked=

### recipe_lib.lua ###

Recipe=

### recipe_lib.lua ###
### ta4_reactor.lua ###

Catalyst=

### recipes.lua ###

Flint and Iron=
TA1 Iron Ingot=
[Bucket] Lava can only be placed below sea level!=

### recycler.lua ###

Recycler=

### redstone.lua ###

Red Stone=
Red Stone Block=
Red Stone Brick=

### repairkit.lua ###

Biome=
Node owner=
Position=
Position temperature=
TechAge Info Tool (use @= read status info)=
TechAge Repair Kit=
repaired=

### repeater.lua ###

TA3 Repeater=

### rotor.lua ###

Nacelle is missing=
TA4 Carbon Fiber=
TA4 Rotor Blade=
TA4 Wind Turbine=
TA4 Wind Turbine Nacelle=

### sensorchest.lua ###

Allow public chest access=
TA4 Sensor Chest=
not connected=

### sequencer.lua ###

TA3 Sequencer=
stopped=

### signallamp.lua ###

TA4 Wind Turbine Signal Lamp=
TechAge Signal Lamp=
TechAge Signal Lamp (can be colored)=

### silicon.lua ###

TA4 Silicon Wafer=

### silo.lua ###

TA3 Silo=
TA4 Silo=

### simplelamp.lua ###

TA Lamp=

### solarcell.lua ###

TA4 Solar Carrier Module=
TA4 Solar Carrier Module B=
TA4 Solar Carrier Module T=
TA4 Solar Module=
light=

### source.lua ###

Axle Power Source=
Ele Power Source=
Power Source=
Steam Power Source=

### steam_pipe.lua ###

TA2 Steam Pipe=

### steelmat.lua ###

TechAge Steel Mat=

### streetlamp.lua ###

TA Street Lamp=

### streetlamp2.lua ###

TA4 LED Street Lamp=
TA4 LED Street Lamp Arm=
TA4 LED Street Lamp Pole=

### ta4_cable.lua ###

TA4 Low Power Box=
TA4 Low Power Cable=

### ta4_cable_wall_entry.lua ###

TA4 Cable Wall Entry=

### ta4_chest.lua ###

Empty the slots always @nfrom right to left=
Never completely empty the slots@nwith the pusher to keep the item assignment=
Size=
TA4 8x2000 Chest=
Unlock=
Unlock connected chest@nif all slots are below 2000=
keep assignment=
right to left=

### ta4_doser.lua ###

Doser=
TA4 Doser=
catalyst missing=
reactor defect=
reactor defect or no power=
reactor has no power=
wrong catalyst=

### ta4_doser.lua ###
### ta4_reactor.lua ###

TA4 Reactor=

### ta4_injector.lua ###

Configure up to 8 items @nto be pushed by the injector=
Injector=
Switch to pull mode @nto pull items out of inventory slots @naccording the injector configuration=
pull mode=

### ta4_liquid_filter.lua ###

TA4 Liquid Filter Filler=
TA4 Liquid Filter Sink=

### ta4_reactor.lua ###

TA4 Reactor Filler Pipe=

### ta4_stand.lua ###

TA4 Reactor Base=
TA4 Reactor Stand=
off=
on=

### ta4_stand.lua ###
### waterpump.lua ###

no power=

### tank.lua ###

Oil Tank=
TA3 Tank=
TA4 Tank=

### tank_cart.lua ###

TA Tank Cart=

### terminal.lua ###

Switched to private use!=
Switched to public use!=
Syntax error, try help=
TA3 Terminal=
commands like: help=

### timer.lua ###

TA3 Timer=

### tiny_generator.lua ###

TA3 Tiny Power Generator=
Tiny Generator=
no fuel=

### tower.lua ###

TA3 Derrick=
TA3 Drill Pipe=
TA4 Derrick=
[TA] Derrick is being built!=
[TA] Derrick is being removed!=

### trowel.lua ###

TechAge Trowel=
Use a trowel to remove the node.=

### tube_wall_entry.lua ###

Tube Wall Entry=

### tubes.lua ###

TechAge Tube=

### tubes_ta4.lua ###

TA4 Tube=

### turbine.lua ###

TA3 Turbine=
TA4 Turbine=

### usmium.lua ###

Usmium Nuggets=
Usmium Powder=

### valve.lua ###

TA Valve=
TA3 Valve closed=
TA3 Valve open=

### waterinlet.lua ###

Error: No natural water!=
Error: No water available!=
Error: Not on sea level!=
TA4 Water Inlet=

### waterpump.lua ###

TA4 Water Pump=
Water Pump=

### windturbine_lib.lua ###

Here is not enough water (41x41 m)!=
Here is not enough wind@n(A free air space of 41x41x21 m is necessary)!=
The next wind turbines is too close!=
This is a=
This is no ocean water!=
This is not the surface of the ocean!=
[TA4 Wind Turbine]=
biome and no ocean!=
is a suitable place for a wind turbine!=
