# textdomain: smartline

SmartLine Button/Switch=
switch,button 2s,button 4s,button 8s,button 16s=
Insert destination block number(s)=
SmartLine Button=
connected with block=
Node numbers to read the states from:=
Node number to send the events to:=
Send an event if state is equal or larget than:=
SmartLine State Collector=
Save=
SmartLine Display=
Input the number(s) of the receiving node(s).=
Separate numbers via blanks, like '0123 0234'.=
Input the player name(s) separated by blanks,=
or leave it blank for all players.=
Player Detector Help=
Player Detector=
Receiver node numbers:=
Player name(s):=
SmartLine Player Detector=
Destination node numbers=
SmartLine Repeater=
not connected=
connected with=
fault (overloaded)=
Offset/s=
Run endless=
SmartLine Sequencer=
stopped=
running=
SmartLine Sequencer Help@n	@nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command '  ' does nothing, only consuming the offset time.@n=
Number(s)=
Command=
help=
close=
SmartLine Signal Tower=
Time=
SmartLine Timer=
SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=
