Large Slugs

Description

Overview 🔗

This mod adds several slug species, implemented as different nodes. They very slowly wander around, sticking to surfaces, dying and asexually reproducing to balance their population. This behavior can be tweaked or disabled if it becomes detrimental to performance.

Species 🔗

Different species spawn on different surfaces, and their movement is restricted to these different surfaces.

Grass Slug 🔗

The light brown grass slug spawns on regular grass on the surface. It can only move on grass and dirt.

Grass slugs can be cooked and eaten for two food points.

Pine Slug 🔗

The dark brown pine slug spawns in pine forests. It can only move on dirt, pine trees trunks, and the ground covering of the pine forests.

Pine slugs can be cooked and eaten for two food points.

Rainforest Slug 🔗

The yellow-brown rainforest slug spawns in rainforests. It can only move on dirt, jungle tree trunks, and the ground covering of the rainforests.

Rainforest slugs can be cooked and eaten for three food points.

Cave Slug 🔗

The gray cave slug spawn at level -32 and below on stone. It can only move on stone, cobblestone, and coal-bearing stone.

Cave slugs can be cooked and eaten for three food points. Two cave slugs can be crafted into a lump of coal.

Iron Slug 🔗

The rust-colored iron slug spawns at level -128 and below on stone. It can only move on stone, cobblestone, and iron ore.

Two iron slugs can be crafted into a lump of iron.

Mese Slug 🔗

The yellow mese slug spawns at level -512 and below on stone. It can only move on stone, cobblestone, mese, and mese-bearing stone.

Three mese slugs can be crafted into a mese crystal fragment.

Behavior 🔗

If behavior is enabled, an ABM runs every 5 seconds* to update active slugs. The updates are spread throughout the interval. Each interval, one out of every 5 slugs* is actually updated. Each slug may check a radius of 5 nodes* around them and act based on the nearby population of their species. One out of 6* will choose to die if there is more than 1 other slug* nearby. Of those remaining, one out of 6* will try to reproduce if there are 0 other slugs* nearby. Those that neither die nor try to reproduce will try to move.

* These are default values. They can be changed in the settings.

Reviews

Review

Do you recommend this mod?

  • English

    Decorative

    I've seen these on one server and found them to be amusing but useless. Sure you can make useful things from them but I didn't find it to be worth the bother. Just something else to use up inv slots. Never knew that they moved and reproduced though. I guess one would have to be feeling pretty sluggish to hang around them until you see them do so... ; )

    0 comments
  • English

    I love collecting them

    In my survival world I collect the slugs and put them into my chest, I have no idea what ill ever do with them but im happy they are there and it will stay that way indefinitely

    0 comments
  • tiny decorations like this are all way a nice addition

    The idea and textures are nice. How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.

    1 comments

Releases

1.2.0

Download

Luanti 5.0+

2023-01-07 17:10 UTC

1.2.0 🔗

No release notes

1.1.2

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Luanti 5.0+

2022-09-05 02:18 UTC

1.1.2 🔗

No release notes

1.1.1

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Luanti 5.0+

2022-04-25 02:25 UTC

1.1.1 🔗

No release notes

1.1.0

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Luanti 5.0+

2022-04-24 02:31 UTC

1.1.0 🔗

No release notes

1.0.1

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Luanti 5.0+

2022-03-16 00:04 UTC

1.0.1 🔗

No release notes

All releases

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Information

Provides

large_slugs

Dependencies

Required
No required dependencies
Optional
default ethereal zr_coal zr_dirt zr_iron zr_jungle zr_mese zr_pine zr_stone

Information

Type
Mod
Technical Name
large_slugs
Languages
English
License
LGPL-3.0-or-later for code,
CC-BY-SA-3.0 for media.
Maintenance State
As-Is
Added
2021-09-25 17:52 UTC
Maintainers
jwmhjwmh