local S = minetest.get_translator(minetest.get_current_modname())

local table = table
local vector = vector
local math = math

local has_doc = minetest.get_modpath("doc")

local function destroy_portal(pos)
	local neighbors = {
		{ x=1, y=0, z=0 },
		{ x=-1, y=0, z=0 },
		{ x=0, y=0, z=1 },
		{ x=0, y=0, z=-1 },
	}
	for n=1, #neighbors do
		local npos = vector.add(pos, neighbors[n])
		if minetest.get_node(npos).name == "mcl_portals:portal_end" then
			minetest.remove_node(npos)
		end
	end
end

local ep_scheme = {
	{ o={x=0, y=0, z=1}, p=1 },
	{ o={x=0, y=0, z=2}, p=1 },
	{ o={x=0, y=0, z=3}, p=1 },
	{ o={x=1, y=0, z=4}, p=2 },
	{ o={x=2, y=0, z=4}, p=2 },
	{ o={x=3, y=0, z=4}, p=2 },
	{ o={x=4, y=0, z=3}, p=3 },
	{ o={x=4, y=0, z=2}, p=3 },
	{ o={x=4, y=0, z=1}, p=3 },
	{ o={x=3, y=0, z=0}, p=0 },
	{ o={x=2, y=0, z=0}, p=0 },
	{ o={x=1, y=0, z=0}, p=0 },
}

-- End portal
minetest.register_node("mcl_portals:portal_end", {
	description = S("End Portal"),
	_tt_help = S("Used to construct end portals"),
	_doc_items_longdesc = S("An End portal teleports creatures and objects to the mysterious End dimension (and back!)."),
	_doc_items_usagehelp = S("Hop into the portal to teleport. Entering an End portal in the Overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld."),
	tiles = {
		{
			name = "mcl_portals_end_portal.png",
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1.0,
			},
		},
		{
			name = "mcl_portals_end_portal.png",
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 6.0,
			},
		},
		"blank.png",
	},
	drawtype = "nodebox",
	paramtype = "light",
	sunlight_propagates = true,
	use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
	walkable = false,
	diggable = false,
	pointable = false,
	buildable_to = false,
	is_ground_content = false,
	drop = "",
	-- This is 15 in MC.
	light_source = 14,
	post_effect_color = {a = 192, r = 0, g = 0, b = 0},
	after_destruct = destroy_portal,
	-- This prevents “falling through”
	collision_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},
		},
	},
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.5, 0.5, 4/16, 0.5},
		},
	},
	groups = {portal=1, not_in_creative_inventory = 1, disable_jump = 1},

	_mcl_hardness = -1,
	_mcl_blast_resistance = 36000000,
})

-- Obsidian platform at the End portal destination in the End
local function build_end_portal_destination(pos)
	local p1 = {x = pos.x - 2, y = pos.y, z = pos.z-2}
	local p2 = {x = pos.x + 2, y = pos.y+2, z = pos.z+2}

	for x = p1.x, p2.x do
	for y = p1.y, p2.y do
	for z = p1.z, p2.z do
		local newp = {x=x,y=y,z=z}
		-- Build obsidian platform
		if minetest.registered_nodes[minetest.get_node(newp).name].is_ground_content then
			if y == p1.y then
				minetest.set_node(newp, {name="mcl_core:obsidian"})
			else
				minetest.remove_node(newp)
			end
		end
	end
	end
	end
end


-- Check if pos is part of a valid end portal frame, filled with eyes of ender.
local function check_end_portal_frame(pos)
	for i = 1, 12 do
		local pos0 = vector.subtract(pos, ep_scheme[i].o)
		local portal = true
		for j = 1, 12 do
			local p = vector.add(pos0, ep_scheme[j].o)
			local node = minetest.get_node(p)
			if not node or node.name ~= "mcl_portals:end_portal_frame_eye" or node.param2 ~= ep_scheme[j].p then
				portal = false
				break
			end
		end
		if portal then
			return true, {x=pos0.x+1, y=pos0.y, z=pos0.z+1}
		end
	end
	return false
end

-- Generate or destroy a 3×3 end portal beginning at pos. To be used to fill an end portal framea.
-- If destroy == true, the 3×3 area is removed instead.
local function end_portal_area(pos, destroy)
	local SIZE = 3
	local name
	if destroy then
		name = "air"
	else
		name = "mcl_portals:portal_end"
	end
	local posses = {}
	for x=pos.x, pos.x+SIZE-1 do
		for z=pos.z, pos.z+SIZE-1 do
			table.insert(posses, {x=x,y=pos.y,z=z})
		end
	end
	minetest.bulk_set_node(posses, {name=name})
end

function mcl_portals.end_teleport(obj, pos)
	if not obj then return end
	local pos = pos or obj:get_pos()
	if not pos then return end
	local dim = mcl_worlds.pos_to_dimension(pos)

	local target
	if dim == "end" then
		-- End portal in the End:
		-- Teleport back to the player's spawn or world spawn in the Overworld.
		if obj:is_player() then
			target = mcl_spawn.get_player_spawn_pos(obj)
		end

		target = target or mcl_spawn.get_world_spawn_pos(obj)
	else
		-- End portal in any other dimension:
		-- Teleport to the End at a fixed position and generate a
		-- 5×5 obsidian platform below.

		local platform_pos = mcl_mapgen.end_.platform_pos
		-- force emerge of target1 area
		minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos)
		if not minetest.get_node_or_nil(platform_pos) then
			minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3))
		end

		-- Build destination
		local function check_and_build_end_portal_destination(pos)
			local n = minetest.get_node_or_nil(pos)
			if n and n.name ~= "mcl_core:obsidian" then
				build_end_portal_destination(pos)
				minetest.after(2, check_and_build_end_portal_destination, pos)
			elseif not n then
				minetest.after(1, check_and_build_end_portal_destination, pos)
			end
		end

		build_end_portal_destination(platform_pos)
		check_and_build_end_portal_destination(platform_pos)

		target = table.copy(platform_pos)
		target.y = target.y + 1
	end

	-- Teleport
	obj:set_pos(target)

	if obj:is_player() then
		-- Look towards the main End island
		if dim ~= "end" then
			obj:set_look_horizontal(math.pi/2)
		-- Show credits
		else
			mcl_credits.show(obj)
		end
		mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
		minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
	end
end

function mcl_portals.end_portal_teleport(pos, node)
	for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
		local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
		if obj:is_player() or lua_entity then
			local objpos = obj:get_pos()
			if objpos == nil then
				return
			end

			-- Check if object is actually in portal.
			objpos.y = math.ceil(objpos.y)
			if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
				return
			end

			mcl_portals.end_teleport(obj, objpos)
            awards.unlock(obj:get_player_name(), "mcl:enterEndPortal")

		end
	end
end

minetest.register_abm({
	label = "End portal teleportation",
	nodenames = {"mcl_portals:portal_end"},
	interval = 1,
	chance = 1,
	-- TODO: Move to playerinfo/playerplus/mob api
	action = mcl_portals.end_portal_teleport,
})

local rotate_frame, rotate_frame_eye

if minetest.get_modpath("screwdriver") then
	-- Intentionally not rotatable
	rotate_frame = false
	rotate_frame_eye = false
end

local function after_place_node(pos, placer, itemstack, pointed_thing)
	local node = minetest.get_node(pos)
	if node then
		node.param2 = (node.param2+2) % 4
		minetest.swap_node(pos, node)

		local ok, ppos = check_end_portal_frame(pos)
		if ok then
			-- Epic 'portal open' sound effect that can be heard everywhere
			minetest.sound_play("mcl_portals_open_end_portal", {gain=0.8}, true)
			end_portal_area(ppos)
		end
	end
end

minetest.register_node("mcl_portals:end_portal_frame", {
	description = S("End Portal Frame"),
	_tt_help = S("Used to construct end portals"),
	_doc_items_longdesc = S("End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender.") .. "\n" .. S("NOTE: The End dimension is currently incomplete and might change in future versions."),
	_doc_items_usagehelp = S("To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.") .. "\n" .. S("Place an eye of ender into each block. The end portal appears in the middle after placing the final eye.") .. "\n" .. S("Once placed, an eye of ender can not be taken back."),
	groups = { creative_breakable = 1, deco_block = 1, end_portal_frame = 1 },
	tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
	use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
	paramtype2 = "facedir",
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = { -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 },
	},
	is_ground_content = false,
	sounds = mcl_sounds.node_sound_stone_defaults(),
	paramtype = "light",
	sunlight_propagates = false,
	light_source = 1,

	on_rotate = rotate_frame,

	after_place_node = after_place_node,

	_mcl_blast_resistance = 36000000,
	_mcl_hardness = -1,
})

minetest.register_node("mcl_portals:end_portal_frame_eye", {
	description = S("End Portal Frame with Eye of Ender"),
	_tt_help = S("Used to construct end portals"),
	_doc_items_create_entry = false,
	groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2, not_in_creative_inventory = 1 },
	tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" },
	use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
	paramtype2 = "facedir",
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {
			{ -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 }, -- Frame
			{ -4/16, 5/16, -4/16, 4/16, 0.5, 4/16 }, -- Eye
		},
	},
	is_ground_content = false,
	sounds = mcl_sounds.node_sound_stone_defaults(),
	paramtype = "light",
	sunlight_propagates = false,
	light_source = 1,
	on_destruct = function(pos)
		local ok, ppos = check_end_portal_frame(pos)
		if ok then
			end_portal_area(ppos, true)
		end
	end,

	on_rotate = rotate_frame_eye,

	after_place_node = after_place_node,

	_mcl_blast_resistance = 36000000,
	_mcl_hardness = -1,
})

if has_doc then
	doc.add_entry_alias("nodes", "mcl_portals:end_portal_frame", "nodes", "mcl_portals:end_portal_frame_eye")
end


--[[ ITEM OVERRIDES ]]

-- Portal opener
minetest.override_item("mcl_end:ender_eye", {
	on_place = function(itemstack, user, pointed_thing)
		-- Use pointed node's on_rightclick function first, if present
		local node = minetest.get_node(pointed_thing.under)
		if user and not user:get_player_control().sneak then
			if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
				return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
			end
		end

		-- Place eye of ender into end portal frame
		if pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then
			local protname = user:get_player_name()
			if minetest.is_protected(pointed_thing.under, protname) then
				minetest.record_protection_violation(pointed_thing.under, protname)
				return itemstack
			end
			minetest.set_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })

			if has_doc then
				doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame")
			end
			minetest.sound_play(
				"default_place_node_hard",
				{pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16}, true)
			if not minetest.is_creative_enabled(user:get_player_name()) then
				itemstack:take_item() -- 1 use
			end

			local ok, ppos = check_end_portal_frame(pointed_thing.under)
			if ok then
				-- Epic 'portal open' sound effect that can be heard everywhere
				minetest.sound_play("mcl_portals_open_end_portal", {gain=0.8}, true)
				end_portal_area(ppos)
				if has_doc then
					doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
				end
			end
		end
		return itemstack
	end,
})
