-- Global namespace for functions

mcl_fire = {}

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)

local has_mcl_portals = minetest.get_modpath("mcl_portals")

local set_node = minetest.set_node
local get_node = minetest.get_node
local add_node = minetest.add_node
local remove_node = minetest.remove_node
local swap_node = minetest.swap_node
local get_node_or_nil = minetest.get_node_or_nil

local find_nodes_in_area = minetest.find_nodes_in_area
local find_node_near = minetest.find_node_near
local get_item_group = minetest.get_item_group

local get_connected_players = minetest.get_connected_players

local vector = vector
local math = math

-- inverse pyramid pattern above lava source, floor 1 of 2:
local lava_fire=
{
	{ x =-1, y = 1, z =-1},
	{ x =-1, y = 1, z = 0},
	{ x =-1, y = 1, z = 1},
	{ x = 0, y = 1, z =-1},
	{ x = 0, y = 1, z = 0},
	{ x = 0, y = 1, z = 1},
	{ x = 1, y = 1, z =-1},
	{ x = 1, y = 1, z = 0},
	{ x = 1, y = 1, z = 1}
}
local adjacents =
{
	{ x =-1, y = 0, z = 0},
	{ x = 1, y = 0, z = 0},
	{ x = 0, y =-1, z = 0},
	{ x = 0, y = 1, z = 0},
	{ x = 0, y = 0, z =-1},
	{ x = 0, y = 0, z = 1}
}

local smoke_pdef = {
	amount = 0.009,
	maxexptime = 4.0,
	minvel = { x = -0.1, y = 0.3, z = -0.1 },
	maxvel = { x = 0.1, y = 1.6, z = 0.1 },
	minsize = 4.0,
	maxsize = 4.5,
	minrelpos = { x = -0.45, y = -0.45, z = -0.45 },
	maxrelpos = { x = 0.45, y = 0.45, z = 0.45 },
}

--
-- Items
--

-- Flame nodes

-- Fire settings

-- When enabled, fire destroys other blocks.
local fire_enabled = minetest.settings:get_bool("enable_fire", true)

-- Enable sound
local flame_sound = minetest.settings:get_bool("flame_sound", true)

-- Help texts
local fire_help, eternal_fire_help
if fire_enabled then
	fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
else
	fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
end

if fire_enabled then
	eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
else
	eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
end

local function fire_timer(pos)
	minetest.get_node_timer(pos):start(math.random(15, 45))
end

local function spawn_fire(pos, age)
	set_node(pos, {name="mcl_fire:fire", param2 = age})
	minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
end

local function shuffle_adjacents()
  for i = #adjacents, 1, -1 do
    local r = math.random(i)
    adjacents[i], adjacents[r] = adjacents[r], adjacents[i]
  end
end

local function has_flammable(pos)
	for k,v in pairs(adjacents) do
		local p=vector.add(pos,v)
		local n=minetest.get_node_or_nil(p)
		if n and minetest.get_item_group(n.name, "flammable") ~= 0 then
			return p
		end
	end
end

minetest.register_node("mcl_fire:fire", {
	description = S("Fire"),
	_doc_items_longdesc = fire_help,
	drawtype = "firelike",
	tiles = {
		{
			name = "fire_basic_flame_animated.png",
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1
			},
		},
	},
	inventory_image = "fire_basic_flame.png",
	paramtype = "light",
	light_source = minetest.LIGHT_MAX,
	walkable = false,
	buildable_to = true,
	sunlight_propagates = true,
	damage_per_second = 1,
	groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8},
	floodable = true,
	on_flood = function(pos, oldnode, newnode)
		if get_item_group(newnode.name, "water") ~= 0 then
			minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
		end
	end,
	on_timer = function(pos)
		local p=has_flammable(pos)
		if not p or minetest.get_item_group(minetest.get_node(p).name, "flammable") == -1 then
			minetest.remove_node(pos)
			return
		end
		return true --restart timer
	end,
	drop = "",
	sounds = {},
	-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
	on_construct = function(pos)
		local bpos = {x=pos.x, y=pos.y-1, z=pos.z}
		local under = get_node(bpos).name

		local dim = mcl_worlds.pos_to_dimension(bpos)
		if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then
			swap_node(pos, {name = "mcl_fire:eternal_fire"})
		end

		if has_mcl_portals then
			mcl_portals.light_nether_portal(pos)
		end

		fire_timer(pos)
		mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
	end,
	on_destruct = function(pos)
		mcl_particles.delete_node_particlespawners(pos)
	end,
	_mcl_blast_resistance = 0,
})

minetest.register_node("mcl_fire:eternal_fire", {
	description = S("Eternal Fire"),
	_doc_items_longdesc = eternal_fire_help,
	drawtype = "firelike",
	tiles = {
		{
			name = "fire_basic_flame_animated.png",
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1
			},
		},
	},
	inventory_image = "fire_basic_flame.png",
	paramtype = "light",
	light_source = minetest.LIGHT_MAX,
	walkable = false,
	buildable_to = true,
	sunlight_propagates = true,
	damage_per_second = 1,
	groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
	floodable = true,
	on_flood = function(pos, oldnode, newnode)
		if get_item_group(newnode.name, "water") ~= 0 then
			minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
		end
	end,
	-- light Nether portal (if possible)
	on_construct = function(pos)
		if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
			mcl_portals.light_nether_portal(pos)
		end
		mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
	end,
	on_destruct = function(pos)
		mcl_particles.delete_node_particlespawners(pos)
	end,
	sounds = {},
	drop = "",
	_mcl_blast_resistance = 0,
})

--
-- Sound
--

if flame_sound then

	local handles = {}
	local timer = 0

	-- Parameters

	local radius = 8 -- Flame node search radius around player
	local cycle = 3 -- Cycle time for sound updates

	-- Update sound for player

	function mcl_fire.update_player_sound(player)
		local player_name = player:get_player_name()
		-- Search for flame nodes in radius around player
		local ppos = player:get_pos()
		local areamin = vector.subtract(ppos, radius)
		local areamax = vector.add(ppos, radius)
		local fpos, num = find_nodes_in_area(
			areamin,
			areamax,
			{"mcl_fire:fire", "mcl_fire:eternal_fire"}
		)
		-- Total number of flames in radius
		local flames = (num["mcl_fire:fire"] or 0) +
			(num["mcl_fire:eternal_fire"] or 0)
		-- Stop previous sound
		if handles[player_name] then
			minetest.sound_fade(handles[player_name], -0.4, 0.0)
			handles[player_name] = nil
		end
		-- If flames
		if flames > 0 then
			-- Find centre of flame positions
			local fposmid = fpos[1]
			-- If more than 1 flame
			if #fpos > 1 then
				local fposmin = areamax
				local fposmax = areamin
				for i = 1, #fpos do
					local fposi = fpos[i]
					if fposi.x > fposmax.x then
						fposmax.x = fposi.x
					end
					if fposi.y > fposmax.y then
						fposmax.y = fposi.y
					end
					if fposi.z > fposmax.z then
						fposmax.z = fposi.z
					end
					if fposi.x < fposmin.x then
						fposmin.x = fposi.x
					end
					if fposi.y < fposmin.y then
						fposmin.y = fposi.y
					end
					if fposi.z < fposmin.z then
						fposmin.z = fposi.z
					end
				end
				fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
			end
			-- Play sound
			local handle = minetest.sound_play(
				"fire_fire",
				{
					pos = fposmid,
					to_player = player_name,
					gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
					max_hear_distance = 32,
					loop = true, -- In case of lag
				}
			)
			-- Store sound handle for this player
			if handle then
				handles[player_name] = handle
			end
		end
	end

	-- Cycle for updating players sounds

	minetest.register_globalstep(function(dtime)
		timer = timer + dtime
		if timer < cycle then
			return
		end

		timer = 0
		local players = get_connected_players()
		for n = 1, #players do
			mcl_fire.update_player_sound(players[n])
		end
	end)

	-- Stop sound and clear handle on player leave

	minetest.register_on_leaveplayer(function(player)
		local player_name = player:get_player_name()
		if handles[player_name] then
			minetest.sound_stop(handles[player_name])
			handles[player_name] = nil
		end
	end)
end


--
-- ABMs
--

-- Extinguish all flames quickly with water and such

minetest.register_abm({
	label = "Extinguish fire",
	nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
	neighbors = {"group:puts_out_fire"},
	interval = 3,
	chance = 1,
	catch_up = false,
	action = function(pos, node, active_object_count, active_object_count_wider)
		remove_node(pos)
		minetest.sound_play("fire_extinguish_flame",
			{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
	end,
})

--- Fire spread logic

-- A fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.
-- A fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to).
-- Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
-- https://minecraft.fandom.com/wiki/Fire#Spread

local function check_aircube(p1,p2)
	local nds=minetest.find_nodes_in_area(p1,p2,{"air"})
	for k,v in pairs(nds) do
		if has_flammable(v) then return v end
	end
	return false
end

local function get_ignitable(pos)
	return check_aircube(vector.add(pos,vector.new(-1,-1,-1)),vector.add(pos,vector.new(1,4,1))) 
end

local function get_ignitable_by_lava(pos)
	return check_aircube(vector.add(pos,vector.new(-1,1,-1)),vector.add(pos,vector.new(1,1,1))) or check_aircube(vector.add(pos,vector.new(-2,2,-2)),vector.add(pos,vector.new(2,2,2))) or nil
end

local function add_fire_particle(pos,f)
	minetest.add_particle({
		pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
		velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z},
		expirationtime=1, size=1, collisiondetection=false,
		glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
	})
end

-- Enable the following ABMs according to 'enable fire' setting
if not fire_enabled then

	-- Occasionally remove fire if fire disabled
	-- NOTE: Fire is normally extinguished in timer function
	minetest.register_abm({
		label = "Remove disabled fire",
		nodenames = {"mcl_fire:fire"},
		interval = 10,
		chance = 10,
		catch_up = false,
		action = remove_node,
	})

else -- Fire enabled

	minetest.register_abm({
		label = "Ignite flame",
		nodenames ={"mcl_fire:fire","mcl_fire:eternal_fire"},
		interval = 7,
		chance = 12,
		catch_up = false,
		action = function(pos)
			local p = get_ignitable(pos)
			if p then
				add_fire_particle(p,pos)
				spawn_fire(p)
				shuffle_adjacents()
			end
		end
	})


	-- Set fire to air nodes
	minetest.register_abm({
		label = "Ignite fire by lava",
		nodenames = {"group:lava"},
		nodenames = {"mcl_core:lava_source","mcl_nether:nether_lava_source"},
		neighbors = {"air","group:flammable"},
		interval = 7,
		chance = 3,
		catch_up = false,
		action = function(pos)
			local p=get_ignitable_by_lava(pos)
			if p then
				add_fire_particle(p,pos)
				spawn_fire(p)
			end
		end,
	})

	-- Remove flammable nodes around basic flame
	minetest.register_abm({
		label = "Remove flammable nodes",
		nodenames = {"mcl_fire:fire","mcl_fire:eternal_fire"},
		neighbors = {"group:flammable"},
		interval = 5,
		chance = 18,
		catch_up = false,
		action = function(pos)
			local p = has_flammable(pos)
			if not p then
				return
			end
			
			local nn = minetest.get_node(p).name
			local def = minetest.registered_nodes[nn]
			local fgroup = minetest.get_item_group(nn, "flammable")

			if def and def._on_burn then
				def._on_burn(p)
			elseif fgroup ~= -1 then
				add_fire_particle(p,pos)
				spawn_fire(p)
				fire_timer(p)
				minetest.check_for_falling(p)
			end
		end
	})

end

-- Set pointed_thing on (normal) fire.
-- * pointed_thing: Pointed thing to ignite
-- * player: Player who sets fire or nil if nobody
-- * allow_on_fire: If false, can't ignite fire on fire (default: true)
function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
	local pname
	if player == nil then
		pname = ""
	else
		pname = player:get_player_name()
	end
	local n = get_node(pointed_thing.above)
	local nu = get_node(pointed_thing.under)
	if allow_on_fire == false and get_item_group(nu.name, "fire") ~= 0 then
		return
	end
	if minetest.is_protected(pointed_thing.above, pname) then
		minetest.record_protection_violation(pointed_thing.above, pname)
		return
	end
	if n.name == "air" then
		add_node(pointed_thing.above, {name="mcl_fire:fire"})
	end
end

minetest.register_lbm({
	label = "Smoke particles from fire",
	name = "mcl_fire:smoke",
	nodenames = {"group:fire"},
	run_at_every_load = true,
	action = function(pos, node)
		mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
	end,
})

minetest.register_alias("mcl_fire:basic_flame", "mcl_fire:fire")
minetest.register_alias("fire:basic_flame", "mcl_fire:fire")
minetest.register_alias("fire:permanent_flame", "mcl_fire:eternal_fire")

dofile(modpath.."/flint_and_steel.lua")
dofile(modpath.."/fire_charge.lua")
