This is unfinished! I haven't documented anything yet, but perhaps figuring stuff out on your own is part of the fun!
Just a few hints to get you started:
0. Think about things logically.
1. Nothing is random. (aside from world generation)
2. Six is an important number.
The textures are licensed under CC BY-SA 4.0, code is licensed GPLv3. See COPYING.txt for more details.
Reviews
Review
Played it the other day, was pretty confused and clueless
The game seems heavily inspired by my game limboarria, but i have no idea what the goal is besides combining natural looking earthy nodes into rather boring looking solid color atoms, i have no idea what the goal is here without possibly peering into the source code to find out.
interesting concept
fun idea to play around with. reminiscent of nodecore. from what i can tell, punching and using are the only two ways of transforming resources, always taking one input from in-world and one from the hand (which is not necessarily consumed)? i like the uniformity; i feel like this is one of the simpler in-world crafting systems possible. it's inspiring.
i wouldn't recommend this in its current state as a "game experience", but i would recommend it as a toy to tinker with.
Not really a game yet, but with potential
Very nice teaser promising interesting sandbox mechanics without a crafting grid.
I'm really curious how it'll turn out. Please continue working on it!