Irrigation 🔗
Add a level of difficulty to farming with the addition of contained and self-exhausing water group nodes to wet dry soil.
Keep their water supplies full, or let the farm dry up.
Details 🔗
well.lua 🔗
- Fills with water based on timer
- Provides 100 buckets of water when full
- For one bucket, time is 14.4 minutes
- Time to fill to max capacity: 24 hours
barrel.lua 🔗
- Hydrates soil for up to 3 hours
- 3 buckets to fill max capacity
reservoir.lua 🔗
- Hydrates soil for up to 8 hours
- 4 buckets to fill max capacity
pipe.lua 🔗
- Linked pipes from Reservoir extend hydration range
- Maximum transfer length is 14 nodes
- Water cannot pass through an empty reservoir
- Pipes connect only on the same Y axis
Attributions 🔗
Originally inspired by Rainbarrel mod
https://notabug.org/Piezo_/rainbarrel
GNU Lesser General Public License, version 2.1
Copyright (C) 2019 Piezo_
"irrigation_well.obj" model (renamed from rainbarrel_well.obj)
License: CC BY-SA 4.0
Copyright (C) 2019 Piezo_
Modified barrel textures from X-Decor-libre
License: CC0 1.0
Credits: Gambit, kilbith, Cisoun
🔗
0.0.2
But!...
But one wants to be able to place water anyway, for landscaping, and then there is no incentive to use the irrigation devices. They would be more attractive if bucket placement were left alone but water didn't make soil wet, or better, if default node water only had the wetting range of 1 node.