color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"

local source_list = {
	{"black", "Color1", color1, 41, 36, 33}, 
	{"blue", "Color2", color2, 0, 0, 255},
	{"green", "Color3", color3, 0, 255, 0}, 
	{"white", "Color4", color4, 245, 245, 245}, 
	{"orange", "Color5", color5, 255, 97, 3}, 
	{"red", "Color6", color6, 255, 0, 0}, 
	{"yellow", "Color7", color7, 255, 255, 0}, 
	{"pink", "Color8", color8, 255, 105, 180}
}

for i in ipairs(source_list) do
	local name = source_list[i][1]
	local desc = source_list[i][2]
	local colour = source_list[i][3]
	local red = source_list[i][4]
	local green = source_list[i][5]
	local blue = source_list[i][6]

	minetest.register_node("color:" .. name, {

		description = desc .. " color",
		inventory_image = "blocks.png^[colorize:#"..colour..":70",
		tiles = {"color_white2.png^[colorize:#"..colour..":70"},
		wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
		wield_scale = {x=1,y=1,z=0.5},
		is_ground_content = true,
		groups = {snappy = 2, choppy = 2, wool = 2},
		sounds = default.node_sound_defaults(),
		oddly_breakable_by_hand = 1,
		dig_immediate = 3,
		
			 	})
	
end
