---
---Titanium Mod Version 4 By Aqua. Added new Google Glass Titanium. Be nice this is my first mod!!! Subscribe to my YouTube: youtube.com/theshaunzero!
---

---
---blocks
---

local enable_walking_light = minetest.settings:get_bool(
	"titanium_walking_light", true)

minetest.register_node( "titanium:titanium_in_ground", {
	description = "Titanium Ore",
	tiles  = { "default_stone.png^titanium_titanium_in_ground.png" },
	is_ground_content = true,
	groups = {cracky=1},
	sounds = default.node_sound_stone_defaults(),
	drop = 'craft "titanium:titanium" 1',
})

minetest.register_node( "titanium:block", {
	description = "Titanium Block",
	tiles  = { "titanium_block.png" },
	groups = {cracky=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("titanium:glass", {
	description = "Titanium Glass",
	drawtype = "glasslike_framed_optional",
	tiles  = {"titanium_glass.png", "titanium_glass_stripes.png"},
	paramtype = "light",
	sunlight_propagates = true,
	groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_craftitem( "titanium:titanium", {
	description = "Titanium",
	inventory_image = "titanium_titanium.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_craftitem( "titanium:tougher_titanium", {
	description = "Tougher Titanium",
	inventory_image = "tougher_titanium.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_node( "titanium:titanium_plate", {
	description = "Titanium Plate",
	tiles  = {"titanium_plate.png"},
	inventory_image = "titanium_plate.png",
	groups = {cracky=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node( "titanium:titanium_tv_1", {
	description = "Titanium TV",
	tiles  = { "titanium_tv_1.png" },
	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
	drop = 'titanium:titanium_tv_1',
	light_source = 8,
})

minetest.register_node( "titanium:titanium_tv_2", {
	description = "Titanium TV",
	tiles  = { "titanium_tv_2.png" },
	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
	drop = 'titanium:titanium_tv_1',
	light_source = 8,
})

minetest.register_abm({
	nodenames = {"titanium:titanium_tv_1", "titanium:titanium_tv_2"},
	interval = 12,
	chance = 1,
	catch_up = false,
	action = function(pos, node)
		if math.random(2) == 1
		and node.name == "titanium:titanium_tv_2" then
			minetest.add_node(pos, {name="titanium:titanium_tv_1"})
		elseif node.name == "titanium:titanium_tv_1" then
			minetest.add_node(pos, {name="titanium:titanium_tv_2"})
		end
	end
})

---
---tools
---

minetest.register_tool("titanium:sword", {
	description = "Titanium Sword",
	inventory_image = "titanium_sword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			snappy={times={[2]=0.60, [3]=0.20}, uses=1000, maxlevel=1},
			choppy={times={[3]=0.70}, uses=1000, maxlevel=0}
		},
		damage_groups = {fleshy=6},
	}
})

minetest.register_tool("titanium:axe", {
	description = "Titanium Axe",
	inventory_image = "titanium_axe.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			choppy={times={[1]=2.50, [2]=1.50, [3]=1.00}, uses=150, maxlevel=2},
		},
		damage_groups = {fleshy=4},
	},
})

minetest.register_tool("titanium:shovel", {
	description = "Titanium Shovel",
	inventory_image = "titanium_shovel.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			crumbly={times={[1]=1.0, [2]=0.50, [3]=0.50}, uses=150, maxlevel=3}
		},
		damage_groups = {fleshy=3},
	},
})

minetest.register_tool("titanium:pick", {
	description = "Titanium Pickaxe",
	inventory_image = "titanium_pick.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			cracky={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3},
			crumbly={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3},
			snappy={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}
		},
		damage_groups = {fleshy=4},
	},
})


---
---crafting
---

minetest.register_craft({
	output = 'titanium:pick',
	recipe = {
		{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'titanium:axe',
	recipe = {
		{'titanium:titanium', 'titanium:titanium', ''},
		{'titanium:titanium', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'titanium:shovel',
	recipe = {
		{'', 'titanium:titanium', ''},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'titanium:sword',
	recipe = {
		{'', 'titanium:titanium', ''},
		{'', 'titanium:titanium', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'titanium:block',
	recipe = {
		{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
		{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
		{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
	}
})

minetest.register_craft({
	output = 'titanium:titanium 9',
	recipe = {
		{'', 'titanium:block', ''},
	}
})

minetest.register_craft({
	output = 'titanium:glass 3',
	recipe = {
		{'', 'titanium:titanium', ''},
		{'titanium:titanium', 'default:glass', 'titanium:titanium'},
		{'', 'titanium:titanium', ''},
	}
})

minetest.register_craft({
	output = 'titanium:tougher_titanium',
	recipe = {
		{'titanium:titanium', 'titanium:titanium'},
		{'titanium:titanium', 'titanium:titanium'},
	}
})

minetest.register_craft({
	output = 'titanium:titanium_tv_1',
	recipe = {
		{'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'},
		{'titanium:tougher_titanium', 'default:glass', 'titanium:tougher_titanium'},
		{'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'},
	}
})

minetest.register_craft({
	output = 'titanium:titanium_plate 9',
	recipe = {
		{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
		{'titanium:titanium', 'titanium:tougher_titanium', 'titanium:titanium'},
		{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
	}
})

minetest.register_ore({
	ore_type = "scatter",
	ore =      "titanium:titanium_in_ground",
	wherein =  "default:stone",
	noise_params = {
		offset = 0,
		scale = 1,
		spread = {x=100, y=100, z=100},
		seed = 21,
		octaves = 2,
		persist = 0.70,
	},
	clust_scarcity = 8192,
	clust_num_ores = 5,
	clust_size = 2,
	y_min = -31000,
	y_max = -1500,
})

if enable_walking_light then

	local players = {}
	local player_positions = {}
	local last_wielded = {}

	local function check_for_googles(player)
		if not player then
			return
		end
		local hotbar = player:get_inventory():get_list("main")
		for i = 1, player:hud_get_hotbar_itemcount() do
			if hotbar[i]:get_name() == "titanium:sam_titanium" then
				return true
			end
		end
	end

	minetest.register_on_joinplayer(function(player)
		local player_name = player:get_player_name()
		players[#players+1] = player_name
		last_wielded[player_name] = player:get_wielded_item():get_name()
		local pos = vector.round(player:get_pos())
		pos.y = pos.y+1
		if not check_for_googles(player)
		and minetest.get_node(pos).name == "titanium:light" then
			minetest.remove_node(pos)
		end
		player_positions[player_name] = pos
	end)

	minetest.register_on_leaveplayer(function(player)
		local player_name = player:get_player_name()
		for i,v in ipairs(players) do
			if v == player_name then
				table.remove(players, i)
				last_wielded[player_name] = nil
				player_positions[player_name] = nil
				local pos = vector.round(player:get_pos())
				pos.y = pos.y+1
				if minetest.get_node(pos).name == "titanium:light" then
					minetest.remove_node(pos)
				end
				return
			end
		end
	end)

	local function do_step()
		for _,player_name in ipairs(players) do
			local player = minetest.get_player_by_name(player_name)
			if check_for_googles(player) then
				local pos = vector.round(player:get_pos())
				pos.y = pos.y+1
				local new_pos = not vector.equals(pos, player_positions[player_name])
				if last_wielded[player_name] ~= "titanium:sam_titanium"
				or new_pos then
					if (minetest.get_node_light(pos) or 0) < 11
					and minetest.get_node(pos).name == "air" then
						minetest.add_node(pos, {name="titanium:light"})
					end
					if new_pos then
						local old_pos = player_positions[player_name]
						if minetest.get_node(old_pos).name == "titanium:light" then
							minetest.remove_node(old_pos)
						end
					end
					player_positions[player_name] = pos
				end

				last_wielded[player_name] = wielded_item;
			elseif last_wielded[player_name] == "titanium:sam_titanium" then
				local pos = vector.round(player:get_pos())
				pos.y = pos.y+1
				if minetest.get_node(pos).name == "titanium:light" then
					minetest.remove_node(pos)
				end
				local old_pos = player_positions[player_name]
				if minetest.get_node(old_pos).name == "titanium:light" then
					minetest.remove_node(old_pos)
				end
				last_wielded[player_name] = wielded_item
			end
		end
	end

	local function continue_steps()
		do_step()
		minetest.after(0.03, minetest.delay_function, 3, continue_steps)
	end
	continue_steps()

	------------------------------------------------------
	-- Version 4------------------------------------------

	minetest.register_node("titanium:light", {
		drawtype = "airlike",
		walkable = false,
		sunlight_propagates = true,
		buildable_to = true,
		pointable = false,
		drop = "",
		light_source = 11,
	})

	minetest.register_tool("titanium:sam_titanium", {
		description = "Google Glass Titanium",
		inventory_image = "sam_titanium.png",
		wield_image = "sam_titanium.png",
		tool_capabilities = {
			max_drop_level=1,
			groupcaps={
				cracky={times={[2]=1.20, [3]=0.80}, uses=5, maxlevel=1}
			}
		},
	})

	minetest.register_craft({
		output = 'titanium:sam_titanium',
		recipe = {
			{'titanium:titanium_plate', 'default:torch', 'titanium:titanium_plate'},
			{'titanium:glass', 'default:mese_crystal', 'titanium:glass'},
		}
	})
	--------------------------------------------------------
	minetest.register_alias("titanium:who_knows", "air")
end

-- Cleanup for leftover and player-placed titanium lights
minetest.register_lbm({
	label = "Titanium light cleanup",
	name = "titanium:light_cleanup",
	nodenames = {"titanium:light"},
	run_at_every_load = true,
	action = function(pos)
		minetest.set_node(pos, {name = "air"})
	end,
})

minetest.log("info", "[Titanium Mod] Loaded! By Aqua! Subscribe to my YouTube: youtube.com/theshaunzero!")
