homedecor = homedecor or {}

local placeholder_node = "homedecor:expansion_placeholder"

--wrapper around core.register_node that sets sane defaults and interprets some specialized settings
function homedecor.register(name, original_def)
	local def = table.copy(original_def)

	def.is_furnace = nil

	if def.groups and (def.groups.crumbly or def.groups.oddly_breakable_by_hand) then
		def.groups["handy"]=1
		def._mcl_hardness=0.6
	elseif def.groups and (def.groups.snappy or def.groups.choppy) then
		def.groups["axey"]=5
		def._mcl_hardness=1.6
	elseif def.groups and (def.groups.cracky or def.groups.crumbly) then
		def.groups["pickaxey"]=5
		def._mcl_hardness=1.6
	end

	def.is_ground_content = def.is_ground_content == true

	def.drawtype = def.drawtype
		or (def.mesh and "mesh")
		or (def.node_box and "nodebox")

	def.paramtype = def.paramtype or "light"

	-- avoid facedir for some drawtypes as they might be used internally for something else
	-- even if undocumented
	if not (def.drawtype == "glasslike_framed"
		or def.drawtype == "raillike"
		or def.drawtype == "plantlike"
		or def.drawtype == "firelike") then

		def.paramtype2 = def.paramtype2 or "facedir"
	end

	homedecor.handle_inventory(name, def, original_def)

	local infotext = def.infotext
	--def.infotext = nil -- currently used to set locked refrigerator infotexts

	if infotext then
		local on_construct = def.on_construct
		def.on_construct = function(pos)
			local meta = core.get_meta(pos)
			meta:set_string("infotext", infotext)
			if on_construct then on_construct(pos) end
		end
	end

	local expand  = def.expand
	def.expand = nil
	local after_unexpand = def.after_unexpand
	def.after_unexpand = nil

	if expand then
		-- dissallow rotating only half the expanded node by default
		-- unless we know better
		def.on_rotate = def.on_rotate or (
			core.get_modpath("screwdriver") and (
				(def.mesh and expand.top and screwdriver.rotate_simple) or
				screwdriver.disallow
			)
		)

		def.on_place = def.on_place or function(itemstack, placer, pointed_thing)
			if expand.top then
				return homedecor.stack_vertically(itemstack, placer, pointed_thing, itemstack:get_name(), expand.top)
			elseif expand.right then
				return homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.right, true)
			elseif expand.forward then
				return homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.forward, false)
			end
		end
		def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger)
			if expand.top and expand.forward ~= "air" then
				local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
				local node = core.get_node(top_pos).name
				if node == expand.top or node == placeholder_node then
					core.remove_node(top_pos)
				end
			end

			local fdir = oldnode.param2
			if not fdir or fdir > 3 then return end

			if expand.right and expand.forward ~= "air" then
				local right_pos = {
					x = pos.x + homedecor.fdir_to_right[fdir+1][1],
					y = pos.y,
					z = pos.z + homedecor.fdir_to_right[fdir+1][2]
				}
				local node = core.get_node(right_pos).name
				if node == expand.right or node == placeholder_node then
					core.remove_node(right_pos)
				end
			end
			if expand.forward and expand.forward ~= "air" then
				local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] }
				local node = core.get_node(forward_pos).name
				if node == expand.forward or node == placeholder_node then
					core.remove_node(forward_pos)
				end
			end

			if after_unexpand then
				after_unexpand(pos)
			end
		end
	end

	local crafts = def.crafts and table.copy(def.crafts) or {}
	def.crafts = nil

	-- register the actual minetest node
	core.register_node(":homedecor:" .. name, def)

	for _, cdef in pairs(crafts) do
		if cdef.recipe then
			for k, row in pairs(cdef.recipe) do
				if type(row) == "string" and homedecor.materials[row] then
					cdef.recipe[k] = homedecor.materials[row]
				elseif type(row) == "table" then
					for i, item in pairs(row) do
						if homedecor.materials[item] then
							cdef.recipe[k][i] = homedecor.materials[item]
						end
					end
				end
			end
		end

		if cdef.type ~= "toolrepair" and not cdef.output then
			cdef.output = "homedecor:" .. name
		end

		core.register_craft(cdef)
	end
end
