
local S = technic_cnc.getter

technic_cnc.register_all(
	"default:dirt",
	{snappy = 2,choppy = 2,oddly_breakable_by_hand = 3,not_in_creative_inventory = 1},
	{"default_dirt.png"},
	S("Dirt")
)

technic_cnc.register_all(
	"default:dirt_with_grass",
	{snappy = 2,choppy = 2,oddly_breakable_by_hand = 3,not_in_creative_inventory = 1},
	{"default_grass.png"},
	S("Grassy dirt")
)

technic_cnc.register_all(
	"default:wood",
	{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
	{"default_wood.png"},
	S("Wooden")
)

technic_cnc.register_all(
	"default:junglewood",
	{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
	{"default_junglewood.png"},
	S("Junglewood")
)

technic_cnc.register_all(
	"default:pine_wood",
	{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
	{"default_pine_wood.png"},
	S("Pine")
)

technic_cnc.register_all(
	"default:acacia_wood",
	{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
	{"default_acacia_wood.png"},
	S("Acacia")
)

technic_cnc.register_all(
	"default:aspen_wood",
	{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
	{"default_aspen_wood.png"},
	S("Aspen")
)

technic_cnc.register_all(
	"default:stone",
	{cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_stone.png"},
	S("Stone")
)

technic_cnc.register_all(
	"default:stonebrick",
	{crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_stone_brick.png"},
	S("Stone Brick")
)

technic_cnc.register_all(
	"default:stone_block",
	{crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_stone_block.png"},
	S("Stone Block")
)

technic_cnc.register_all(
	"default:desert_stone",
	{cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_desert_stone.png"},
	S("Desert Stone")
)

technic_cnc.register_all(
	"default:desert_stonebrick",
	{crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_desert_stone_brick.png"},
	S("Desert Stone Brick")
)

technic_cnc.register_all(
	"default:desert_stone_block",
	{crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_desert_stone_block.png"},
	S("Desert Stone Block")
)

technic_cnc.register_all(
	"default:cobble",
	{cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_cobble.png"},
	S("Cobble")
)

technic_cnc.register_all(
	"default:mossycobble",
	{cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_mossycobble.png"},
	S("Mossy Cobblestone")
)

technic_cnc.register_all(
	"default:desert_cobble",
	{cracky = 3, stone = 1, not_in_creative_inventory = 1},
	{"default_desert_cobble.png"},
	S("Desert Cobble")
)

technic_cnc.register_all(
	"default:brick",
	{cracky = 3, not_in_creative_inventory = 1},
	{"default_brick.png"},
	S("Brick")
)

technic_cnc.register_all(
	"default:sandstone",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_sandstone.png"},
	S("Sandstone")
)

technic_cnc.register_all(
	"default:sandstonebrick",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_sandstone_brick.png"},
	S("Sandstone Brick")
)

technic_cnc.register_all(
	"default:sandstone_block",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_sandstone_block.png"},
	S("Sandstone Block")
)

technic_cnc.register_all(
	"default:desert_sandstone",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_desert_sandstone.png"},
	S("Desert Sandstone")
)

technic_cnc.register_all(
	"default:desert_sandstone_brick",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_desert_sandstone_brick.png"},
	S("Desert Sandstone Brick")
)

technic_cnc.register_all(
	"default:desert_sandstone_block",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_desert_sandstone_block.png"},
	S("Desert Sandstone Block")
)

technic_cnc.register_all(
	"default:silver_sandstone",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_silver_sandstone.png"},
	S("Silver Sandstone")
)

technic_cnc.register_all(
	"default:silver_sandstone_brick",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_silver_sandstone_brick.png"},
	S("Silver Sandstone Brick")
)

technic_cnc.register_all(
	"default:silver_sandstone_block",
	{crumbly = 2, cracky = 3, not_in_creative_inventory = 1},
	{"default_silver_sandstone_block.png"},
	S("Silver Sandstone Block")
)

technic_cnc.register_all(
	"default:leaves",
	{snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
	{"default_leaves.png"},
	S("Leaves")
)

technic_cnc.register_all(
	"default:tree",
	{snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1, not_in_creative_inventory = 1},
	{"default_tree.png"},
	S("Tree")
)

technic_cnc.register_all(
	"default:ice",
	{cracky = 3, puts_out_fire = 1, cools_lava = 1, not_in_creative_inventory = 1},
	{"default_ice.png"},
	S("Ice")
)

technic_cnc.register_all(
	"default:obsidian_block",
	{cracky = 1, level = 2, not_in_creative_inventory = 1},
	{"default_obsidian_block.png"},
	S("Obsidian")
)

technic_cnc.register_all(
	"default:bronzeblock",
	{cracky = 1, level = 2, not_in_creative_inventory = 1},
	{"default_bronze_block.png"},
	S("Bronze")
)

technic_cnc.register_all(
	"default:copperblock",
	{cracky = 1, level = 2, not_in_creative_inventory = 1},
	{"default_copper_block.png"},
	S("Copper")
)

technic_cnc.register_all(
	"default:tinblock",
	{cracky = 1, level = 2, not_in_creative_inventory = 1},
	{"default_tin_block.png"},
	S("Tin")
)

technic_cnc.register_all(
	"default:goldblock",
	{cracky = 1, level = 2, not_in_creative_inventory = 1},
	{"default_gold_block.png"},
	S("Gold")
)

if core.get_modpath("technic_worldgen") then
	technic_cnc.register_all(
		"default:steelblock",
		{cracky = 1, level = 2, not_in_creative_inventory = 1},
		{"technic_wrought_iron_block.png"},
		S("Wrought Iron")
	)
else
	technic_cnc.register_all(
		"default:steelblock",
		{cracky = 1, level = 2, not_in_creative_inventory = 1},
		{"default_steel_block.png"},
		S("Steel")
	)
end
