LWRoad_Tracks

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Description

Provides cars and road tracks, similar in function to rail carts. This mod is derived from the boost_cart mod.

The road tracks act the same as rail tracks but have a tyre track texture.

The cars work the same as rail carts but also respond to the up/forward (W) key to start and accelerate.

Controls:

  • Right click - mount/dismount.
  • Sneak+Right click - open car inventory.
  • Punch - start/accelerate.
  • Sneak+Punch - Dig (will not dig if inventory is not empty).
  • Up/forward (W) - start/accelerate.
  • Down/Back (S) - decelerate/stop.
  • Left (A) - turn left (if track allows).
  • Right (D) - turn right (if track allows).

Boom gates and the stop line can only be placed on flat straight track. Tracks do not automatically connect to them, the layout of tracks must be led up to it. Their rotation depends on player direction when placed.

Tracks that accept mesecons power can be connected on the sides and below, including a vertical mesecons wire below the block the track is on.

An api is exposed to register cars and tracks. See mod_api.txt.

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Releases

2022-03-09

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2022-03-09 01:14 UTC

2022-03-09 🔗

No release notes

2022-02-10

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2022-02-13 09:32 UTC

2022-02-10 🔗

No release notes

2022-01-30

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2022-01-30 01:11 UTC

2022-01-30 🔗

No release notes

2022-01-27

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2022-01-27 01:11 UTC

2022-01-27 🔗

No release notes

2021-10-22

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2021-10-22 01:11 UTC

2021-10-22 🔗

No release notes

All releases

Information

Provides

lwroad_tracks

Dependencies

Required
default dye
Optional
intllib mesecons

Information

Type
Mod
Technical Name
lwroad_tracks
Languages
English
License
LGPL-2.1-only for code,
CC-BY-4.0 for media.
Maintenance State
Unknown
Added
2021-10-20 15:49 UTC
Maintainers
mt-mods

Used By