Description
The wrench tool allows you pick up nodes with inventories or other metadata, such as chests, signs, drawers, machines, etc, and transport them intact to another location.
This mod was originally part of technic_plus, but was split out to be a standalone mod. It's now much more powerful, supporting many more mods, and is also safer to use.
Usage
To pick up nodes, simply punch them with the wrench (left-click). The picked-up node can then be placed as normal.
Supported Mods
To make maintaining support easier, wrench only supports specific versions of mods and their nodes. See README.md for the full list. Other versions will likely be compatible, but support is only guaranteed for the versions listed.
API
An API is provided to add support for more nodes. See API.md for details.
Releases
2026-05-18 02:10 UTC
2026-05-18
- Update
mobs_redo repository link (#56)
2026-03-29 02:11 UTC
2026-03-29
- Add Ukrainian localization (#50)
2025-12-24 02:10 UTC
2025-12-24
- Update
bones support (#49)
2025-11-13 02:11 UTC
2025-11-13
- Armor stand updates (#48)
2025-10-24 02:11 UTC
2025-10-24
- Use user labels for technic chests (#46)
All releases
Threads
New thread
Information
Provides
wrench
Dependencies
- Required
-
No required dependencies
- Optional
-
3d_armor_stand
basic_signs
beacon
bees
biofuel
bones
christmas
connected_chests
currency
default
digibuilder
digilines
digiscreen
digistuff
digtron
drawers
easyvend
ehlphabet
fancy_vend
jumpdrive
locator
mapserver
mesecons_commandblock
mesecons_detector
mesecons_luacontroller
mesecons_microcontroller
missions
mobs
more_chests
moreblocks
pipeworks
powerbanks
protector
signs_lib
smartshop
soundblock
spacecannon
technic
technic_chests
technic_cnc
vacuum
vessels
wine
xdecor
Information
- Type
- Mod
- Technical Name
- wrench
- Languages
-
English, Deutsch, Español, Français, Bahasa Indonesia, 日本語, Polski, Português do Brasil, Türkçe, Українська, 中文 (简体)
- License
-
LGPL-2.1-or-later
for code,
CC-BY-SA-4.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2021-12-03 18:28 UTC
- Maintainers
-
mt-mods
nixnoxus
OgelGames
SX
BuckarooBanzai
wsor4035
Used By
Worm Farm Support?
This is a GOOD mod! a definitive recommend! ...a mod like this should be added to the main minetest game by default... the screwdriver would no longer be the only tool of it's kind that does something! ... although. . call me picky, but any chance you could maybe add support for the worm farm mod? it's not exactly a well liked mod on account of the lack of fishing mods out there... except one. the one from ethereal(I use this alongside the worm farm). I was able to add in a bunch of costumely made chest nodes made by me manually with ease, but was having a hard time with the worm farm. there were some similar nodes kinda like it like the furnace, but I was still having a bit of issues figuring it out. would be nice if you looked into it. also... what was the deal with not having the normal, unlocked big chest's from connected chest's not fully configured? the LOCKED ones were.. but not the normal ones. I was able to easily do this myself, none of the less, it WAS weird though. . .
Works as described
This wrench allows you to pick up nodes with their contents and they end up in your inventory. Very similar to I Have Hands except that you use a wrench and get the items in your inventory. Note that you can't uninstall it midgame as the item data vanishes from the items if you do. (comes back if you reenable it though)
German translation butchered the Umlaute.
Useful tool
This tool should be in Minetest Game