Xcompat

a library that aims to facilitate other mods to be game agnostic by handling sounds and crafting

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a mod that aims to facilitate other mods to be game agnostic by handling sounds and crafting

thanks to:

  • MisterE, OgelGames, and Blockhead for naming advice/suggestion
  • luk3yx, Blockhead, Buckaroo for bouncing ideas on the concept of this mod

dev docs can be found at https://github.com/mt-mods/xcompat/tree/master/doc

Reviews

Review

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  • English

    a great project

    please add a fix to support CloneCraft;Libre https://content.luanti.org/packages/awuuwa/clonecraftlibre/ a fork of Mineclonia.

    The easiest quick way I found was to add to the file src/gameid.lua: if minetest.get_modpath("mcl_core") then gameid = "mineclonia" end

    similar to, and near the: if minetest.get_modpath("default") then gameid = "minetest" end

    I added that check for mcl_core based games above the check for "default" and this immediately made everything I tested work in CloneCraft;Libre which is directly based on Mineclonia, but which without this fix doesn't seem to work well with xcompat for some reason that I haven't looked into.

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