[Sound]

#  Time for fading in/out when switching sounds in seconds
ambient_sounds_fade (Fade Time) float 4.0 0 10.0

ambient_sounds_gain (Gain) float 0.5 0 1

[Advanced]

#  May cause performance issues if too high
ambient_sounds_detection (Detection Radius) int 15 5 25

#  How many water nodes are needed in detection range to be an ocean
ambient_sounds_water (Ocean Water Threshold) int 200 10 500

#  Interval for checking the enviroment in seconds
ambient_sounds_interval (Check Interval) float 2.0 0.1 10.0

#  Enables debug logging
ambient_sounds_debug (Debug Logging) bool false